Gumballs & Dungeons similar games & best alternatives

Gumballs & Dungeons

Android, PC (Microsoft Windows), iOS • 2025

Should you play it?

Embark on a free, exciting roguelike adventure with Gumballs & Dungeons! Collect and find hundreds of Gumballs, all with their own unique abilities, and create a synergistic team to tackle procedurally generated dungeons, discovering secrets and a trove of easter eggs as you explore!

What works
  • Deep and strategic roguelike gameplay
  • Large variety of characters and builds
  • Free to play on pc without microtransactions
  • High replayability with many secrets and combos
  • Engaging fantasy theme with humor and references
Things to keep in mind
  • Pc port is a limited version of mobile game with less content
  • Ui and screen size not optimized for pc
  • Some grind and repetition can be tedious
  • No multiplayer or cooperative features
  • Technical bugs and lack of updates on pc version

What to play next

Top picks

Games that feel the closest overall

  • Depersonalization

  • Demon Lord: Just a Block

  • Relic Guardian - Tower Defense

  • 绯红编年史 ~ Chronicle of Scarlet ~

  • Asgard's Fall — Viking Survivors

  • Erannorth Reborn

  • The Braves

  • Shogun Showdown: Prologue

  • Pirates Outlaws

Hidden Gems

Less popular games with surprisingly high similarity

  • 绯红编年史 ~ Chronicle of Scarlet ~

  • Erannorth Reborn

  • Metal Hunter

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    RPG MO

  • Experimenting

    Touhou Genso Wanderer -Reloaded-

  • Fantasy

    Demeo

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Gumballs & Dungeons: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation, Expression, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to build teams, choose strategies, and explore different paths through the game world."

    Capsule for Beastieball Beastieball

    "Players have freedom to build unique teams and choose strategies; game encourages experimentation with many character combinations."

  • Competence

    Game with the same Competence vibe

    4

    "Challenging dungeons with puzzles, traps, and combat requiring skill and strategy; character building complexity offers mastery opportunities."

    Capsule for Dungeons & Dragons Online® Dungeons & Dragons Online®

    "Requires tactical thinking and skillful team-building; players overcome challenging roguelike dungeons and puzzles."

  • Competition

    Game with the same Competition vibe

    -3

    "No multiplayer or PvP modes; focus is on single-player experience without direct comparison or competition with others."

    Capsule for The Surge The Surge

    "Primarily single-player with no online multiplayer; some PvP elements exist in mobile but removed or controversial in PC version."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly addictive grind with long play sessions and habitual engagement reported by many players."

    Capsule for RPG MO RPG MO

    "Highly addictive with long-term engagement; players report hundreds of hours and habitual play despite grind."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "No multiplayer or cooperative gameplay; focus is on solo play and personal objectives."

    Capsule for Will You Wheel? Will You Wheel?

    "Focus on solo play and individual progression; no cooperative multiplayer or teamwork reported."

  • Creativity

    Game with the same Creativity vibe

    4

    "High creativity in character builds, skill grid configuration, and equipment enchantment; players experiment with synergies and strategies."

    Capsule for Path of the Abyss Path of the Abyss

    "Strong creativity in team composition and strategy building; many unique character synergies and build options."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control over others; interactions are individual and respectful."

    Capsule for Teardown Teardown

    "No evidence of exerting control over others; interactions are mostly individual and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and stress relief, engaging deeply in a fantasy roguelike world."

    Capsule for Poker Quest: Swords and Spades Poker Quest: Swords and Spades

    "Players use the game as a fun distraction and stress relief with engaging fantasy roguelike content."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment; no obligation or external pressure noted."

    Capsule for Bandle Tale: A League of Legends Story Bandle Tale: A League of Legends Story

    "Players engage voluntarily out of personal interest and enjoyment; no pressure or obligation noted."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Game encourages trying new equipment combinations, strategies, and exploring diverse dungeon mechanics."

    Capsule for Touhou Genso Wanderer -Reloaded- Touhou Genso Wanderer -Reloaded-

    "Encourages trying new builds, discovering hidden combos, and exploring different dungeon mechanics."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of dungeons, mapping, and discovery of secrets and loot are core gameplay elements."

    Capsule for Wizardry: Labyrinth of Lost Souls Wizardry: Labyrinth of Lost Souls

    "Exploration of procedurally generated dungeons and secrets is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    3

    "Customization through team composition and fusion choices allows personal expression, though no avatar customization."

    Capsule for Evolings Evolings

    "Customization through team builds and character selection allows personal expression, though no avatar customization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with RPG elements, magical abilities, and dungeon crawling in an imaginative setting."

    Capsule for Demeo Demeo

    "Strong fantasy theme with imaginative characters, magical abilities, and roguelike dungeon adventure."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social interaction; community exists but gameplay is mostly solitary."

    Capsule for Retrowave Retrowave

    "Minimal social interaction; community exists but gameplay is mostly solitary."

  • Growth

    Game with the same Growth vibe

    5

    "Significant learning curve and personal development through mastering mechanics, strategies, and character progression."

    Capsule for Gloomhaven Gloomhaven

    "Significant learning curve and personal development through mastering strategies and character builds."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay; no physical activity or health-related features."

    Capsule for Zeno Clash Zeno Clash

    "Typical sedentary gameplay; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active platforming; not designed for idle or background play."

    Capsule for Shantae: Risky's Revenge - Director's Cut Shantae: Risky's Revenge - Director's Cut

    "Requires focused attention during dungeon runs; some idle or auto features in mobile but PC version is active play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No close social relationships formed through gameplay; interactions are surface-level or absent."

    Capsule for Cats and Seek: Osaka Cats and Seek: Osaka

    "No close social relationships formed through gameplay; interactions are surface-level or absent."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No leadership or group management roles; players act independently."

    Capsule for OneBit Adventure OneBit Adventure

    "No leadership roles or group management; players act independently."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on collecting items, upgrading equipment, and leveling characters to progress through the game."

    Capsule for Hyperdevotion Noire: Goddess Black Heart (Neptunia) Hyperdevotion Noire: Goddess Black Heart (Neptunia)

    "Strong emphasis on collecting characters, upgrading artifacts, and progressing through dungeon levels."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and satisfying with a good balance of challenge and flow."

    Capsule for Rune Dice Rune Dice

    "Game offers a balance of challenge and flow; some players find it relaxing and satisfying."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual style and sound design provide enjoyable sensory stimulation, though not highly intense or extreme."

    Capsule for It's Only Money It's Only Money

    "Visual style and sound design provide enjoyable sensory experience but not highly intense stimulation."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; achievements are personal."

    Capsule for Stellar Blade™ Stellar Blade™

    "No significant social status or recognition mechanics; achievements are personal."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and humor present but story is light and secondary to gameplay"

    Capsule for Zombidle : REMONSTERED Zombidle : REMONSTERED

    "Some narrative elements and humor present, but story is light and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around strategic planning, synergy building, and tactical decision-making."

    Capsule for Magicbook AutoBattler: Contract Magicbook AutoBattler: Contract

    "Core gameplay revolves around strategic planning, team synergy, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "High tension from challenging combat and permadeath roguelike mechanics creates suspense."

    Capsule for The Bleakest Keep The Bleakest Keep

    "Some suspense from roguelike unpredictability and dungeon challenges, but overall moderate tension."

  • Value

    Game with the same Value vibe

    5

    "Free to play with no paywalls; players appreciate the quality and content for zero cost."

    Capsule for Himno Himno

    "Free to play with no microtransactions on PC; players appreciate the generous content and no paywalls."

  • Violence

    Game with the same Violence vibe

    2

    "Turn-based combat involves fighting enemies, but violence is stylized and part of fantasy context."

    Capsule for FINAL FANTASY IX FINAL FANTASY IX

    "Turn-based combat with fantasy violence; not graphic or central focus but present."

  • Survival

    Game with the same Survival vibe

    4

    "Players must carefully manage resources and avoid failure to survive dungeons."

    Capsule for Desktop Dungeons: Rewind Desktop Dungeons: Rewind

    "Players must manage resources and avoid failure in roguelike dungeons, emphasizing survival mechanics."

Last update: 10/07/2026