Hellevator similar games & best alternatives

Hellevator

PC (Microsoft Windows) • 2021

Should you play it?

Hellevator is a 2D platformer in hell where the only way to escape is to die. Find creative ways to die in order to solve the puzzles and progress through this infernal hotel.

What works
  • Unique and creative core mechanic
  • Engaging puzzles and boss fights
  • Stylish art and excellent soundtrack
  • Free to play with good content length
  • Humorous and immersive narrative
Things to keep in mind
  • Some bugs and glitches reported
  • Lack of map or navigation aids
  • Puzzles sometimes too easy or with multiple trivial solutions
  • Short overall length and limited replay value
  • Minor visual clarity issues in dark areas

What to play next

Top picks

Games that feel the closest overall

  • Close Your Eyes [Old Version]

  • The Count Lucanor

  • Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist

  • Escape the Game

  • Metal Hunter

  • WarriOrb: Prologue

  • The Backroom - Lost and Found

  • Helen's Mysterious Castle

  • Byakuya Museum

Hidden Gems

Less popular games with surprisingly high similarity

  • Metal Hunter

  • Pale Abyss - Prototype

  • Little Big Adventure

If you liked…

Recommendations by what you enjoyed most

  • Value

    Isle of Ewe

  • Autonomy

    ElecHead

  • Creativity

    Lab Rags

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hellevator: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. It leans lower than usual among comparable games on Expression, Leadership, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to experiment with mechanics and solve puzzles in multiple ways; the game encourages creative problem solving rather than following fixed routines."

    Capsule for ElecHead ElecHead

    "Players have freedom to experiment with different bodies and mechanics to solve puzzles in multiple ways."

  • Competence

    Game with the same Competence vibe

    3

    "Combat and puzzles provide moderate challenge with skill and strategy required especially for bosses."

    Capsule for Oceanhorn: Monster of Uncharted Seas Oceanhorn: Monster of Uncharted Seas

    "Puzzles provide a moderate challenge with increasing difficulty and boss fights requiring skill and strategy."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal puzzle solving and exploration without competitive or ranked elements."

    Capsule for Lingo 2 Lingo 2

    "Focus is on personal puzzle solving and exploration without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players tend to engage for a few hours with some replayability via collectibles and achievements."

    Capsule for Max: The Curse of Brotherhood Max: The Curse of Brotherhood

    "Players tend to engage for the full 1-3 hour playthrough, with some replay for collectibles and achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Encourages creative solutions and experimentation with corpse mechanics to solve puzzles."

    Capsule for Lab Rags Lab Rags

    "Unique mechanic of dying to switch bodies and creative puzzle solutions encourage experimentation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual gameplay."

    Capsule for Beltmatic Beltmatic

    "No elements of exerting control or superiority over others; purely individual gameplay."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy the dark humor and unique hell setting as a form of escapism and stress relief."

    Capsule for Hell Architect: Prologue Hell Architect: Prologue

    "Players appreciate the immersive hell-themed world and enjoy distraction through engaging puzzles and story."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Multiple puzzle solutions and physics interactions encourage experimentation and trying new approaches."

    Capsule for GIGA WRECKER GIGA WRECKER

    "Multiple puzzle solutions and mechanics encourage trying new approaches and exploration."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game features hidden areas, secret dungeons, and encourages exploration within linear levels."

    Capsule for Hunted: The Demon’s Forge™ Hunted: The Demon’s Forge™

    "Game features some non-linear areas, secret collectibles, and encourages exploration despite some linear progression."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; focus is on gameplay mechanics rather than avatar personalization."

    Capsule for PixelJunk™ Shooter PixelJunk™ Shooter

    "Limited character customization; focus is on gameplay mechanics rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a stylized hellish world with demons and supernatural combat, providing an imaginative experience."

    Capsule for KILL KNIGHT KILL KNIGHT

    "Set in a stylized hell with imaginative characters and supernatural mechanics."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; entirely solo experience."

    Capsule for The Emerald Maiden: Symphony of Dreams The Emerald Maiden: Symphony of Dreams

    "No social or community features; entirely solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn new mechanics progressively."

    Capsule for XING: The Land Beyond XING: The Land Beyond

    "Players develop puzzle-solving skills and learn new mechanics progressively."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity elements."

    Capsule for Sniper Elite 4 Sniper Elite 4

    "Typical sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement to solve puzzles and progress."

    Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

    "Requires focused attention and continuous engagement to solve puzzles and progress."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; isolated single-player experience."

    Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

    "No social or emotional relationship building; isolated single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate new abilities and collect items to unlock new areas."

    Capsule for Omno Omno

    "Players collect items and unlock new areas and abilities as they advance."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally balanced challenge with some tension in boss fights; overall enjoyable flow."

    Capsule for False Myth False Myth

    "Generally a balanced challenge with some tension in boss fights but overall enjoyable flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Stylized visuals, animations, and a praised soundtrack provide sensory enjoyment and emotional impact."

    Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

    "Stylized visuals and a praised soundtrack provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal."

    Capsule for Acquitted Acquitted

    "No social recognition or ranking systems; achievements are personal."

  • Story

    Game with the same Story vibe

    3

    "Narrative is humorous and self-aware with multiple endings and quest outcomes; story is light but engaging."

    Capsule for The RPG The RPG

    "Narrative is simple but engaging with humor and a twist ending, supported by dialogue and collectibles."

  • Strategy

    Game with the same Strategy vibe

    3

    "Boss fights and puzzles require planning and problem solving."

    Capsule for Darksiders Warmastered Edition Darksiders Warmastered Edition

    "Puzzles and boss fights require logical thinking and planning, though not overly complex."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense in boss fights and platforming challenges, but mostly controlled gameplay."

    Capsule for Catmaze Catmaze

    "Some suspense in boss fights and platforming challenges, but overall controlled gameplay."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for being a free, well-made, and enjoyable game offering good return on time invested."

    Capsule for Isle of Ewe Isle of Ewe

    "Highly praised for being a free, polished, and content-rich game offering great return on time invested."

  • Violence

    Game with the same Violence vibe

    1

    "Some combat and action elements present, but balanced with puzzle and non-violent gameplay."

    Capsule for UFO 50 UFO 50

    "Contains combat elements and destruction mainly in boss fights but balanced with puzzle focus."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid death from enemies and projectiles, managing risk to survive and progress."

    Capsule for Fortix Fortix

    "Players must avoid hazards and manage deaths strategically to progress."

Last update: 10/07/2026