Himno - The Silent Melody similar games & best alternatives

Himno - The Silent Melody

PC (Microsoft Windows) • 2021

Should you play it?

Himno - The Silent Melody is an atmospheric roguelite action RPG. Explore different interconnected environments, gather materials to create your unique arsenal and build and automate your base.

What works
  • Unique blend of roguelite, crafting, and exploration
  • Atmospheric pixel art and soundtrack
  • Engaging and fluid movement and combat
  • Deep crafting and base-building systems
  • High replayability and procedural generation
Things to keep in mind
  • Lack of tutorial and guidance
  • Punishing death mechanics with loss of progress
  • Some control and ui clunkiness, especially on controllers
  • Early access state with bugs and limited content
  • Steep difficulty spikes and grindy progression

What to play next

Top picks

Games that feel the closest overall

  • Monomyth

  • Underspace

  • Cinderia

  • Lucky Tower Ultimate

  • Sacred Gold

  • Tunguska: The Visitation - Final Cut

  • Planet Centauri

  • Songbringer

  • Sands of Aura

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Pale Coins

  • Tale of Fallen Dragons

  • Enter the Chronosphere

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Himno - The Silent Melody: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Cooperation, Exploration. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, experiment, and discover mechanics on their own with minimal guidance or tutorials."

    Capsule for BELOW BELOW

    "Players have freedom to explore, craft anywhere, and discover mechanics organically with minimal guidance."

  • Competence

    Game with the same Competence vibe

    3

    "Combat and boss fights require skill and timing; puzzles and mechanics have a learning curve, rewarding mastery."

    Capsule for Crimson Desert Crimson Desert

    "Combat and progression require skill and mastery; players face challenging bosses and must learn systems through trial and error."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and exploration without competitive or ranked modes."

    Capsule for Death's Door Death's Door

    "Focus is on personal progression and exploration without competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions and habitual play, with progression and exploration motivating continued engagement."

    Capsule for Decision: Red Daze Decision: Red Daze

    "Players report long play sessions and habitual return due to engaging exploration and progression."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Local and online co-op available but not a major focus; mostly single player experience with some cooperative options."

    Capsule for BROK the InvestiGator BROK the InvestiGator

    "Some mention of local co-op, but mostly single-player focused with limited cooperative features."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive crafting and base-building mechanics allow players to create weapons, fortifications, and strategic layouts."

    Capsule for UNITED 1944 UNITED 1944

    "Strong base-building and crafting systems allow players to create and customize their camp and equipment."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and cooperative."

    Capsule for Bandle Tale: A League of Legends Story Bandle Tale: A League of Legends Story

    "No evidence of exerting control or superiority over others; interactions are individual and cooperative."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strongly focused on providing a relaxing, nostalgic escape from real-life stress through immersive atmosphere."

    Capsule for Rainy Season Rainy Season

    "Atmospheric, relaxing, and immersive world designed for stress relief and personal journey."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and curiosity; no pressure or obligation noted."

    Capsule for HER TREES : THE PUZZLE HOUSE HER TREES : THE PUZZLE HOUSE

    "Players engage voluntarily out of intrinsic interest and curiosity; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different mechanics, exploring new areas, and experimenting with crafting and combat."

    Capsule for Kynseed Kynseed

    "Encourages discovery and experimentation with mechanics, crafting, and exploration."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay involves discovering new biomes, resources, and artifacts in a vast procedurally generated world."

    Capsule for Project 5: Sightseer Project 5: Sightseer

    "Core gameplay revolves around discovering procedurally generated biomes, secrets, and lore."

  • Expression

    Game with the same Expression vibe

    3

    "Players can customize equipment and appearance to some extent, expressing personal style within the game."

    Capsule for DeathSpank DeathSpank

    "Players can customize their home base and equipment, expressing personal style within the game."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Pixel art fantasy setting with magic and roguelike elements, though story is secondary and somewhat minimal."

    Capsule for StormEdge: Wind of Change StormEdge: Wind of Change

    "Imaginative setting with corrupted landscapes, guardians, and mystical elements, though grounded in pixel art style."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a solo experience with minimal social or community interaction."

    Capsule for Detroit: Become Human Detroit: Become Human

    "Primarily a solo experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock knowledge, and improve abilities and equipment over time."

    Capsule for Outbreak Island Outbreak Island

    "Players develop skills, learn systems, and improve character and equipment over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; sedentary play."

    Capsule for F1® 24 F1® 24

    "No physical activity or health-related gameplay elements; sedentary play."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to challenging combat and exploration."

    Capsule for Tomato Way Tomato Way

    "Requires focused attention due to challenging combat and exploration."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social interaction; no evidence of close relationship building."

    Capsule for Crimson Desert Crimson Desert

    "Limited social interaction; no evidence of close relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or authoritative roles; players act independently or cooperatively without hierarchy."

    Capsule for Ship Graveyard Simulator 2 Ship Graveyard Simulator 2

    "No leadership or authoritative roles; players act independently or cooperatively without hierarchy."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrades, and character power through crafting and leveling."

    Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

    "Strong emphasis on accumulating items, upgrades, and base expansion through crafting and exploration."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally calming and atmospheric with moderate challenge, balancing tension and flow."

    Capsule for The Mr. Rabbit Magic Show The Mr. Rabbit Magic Show

    "Atmospheric and calming elements balance with challenging combat to create flow and tension release."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art visuals and soothing soundtrack provide sensory pleasure."

    Capsule for Kingdom Two Crowns Kingdom Two Crowns

    "Enjoyable pixel art visuals and ambient soundtrack provide sensory pleasure."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on individual experience."

    Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

    "No social status or recognition systems; focus is on individual experience."

  • Story

    Game with the same Story vibe

    2

    "Narrative is minimal and environmental, with lore delivered through notes and atmosphere rather than direct plot."

    Capsule for Kvark Kvark

    "Narrative is indirect and environmental; some lore and story fragments exist but not heavily emphasized."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and resource management require tactical thinking and planning."

    Capsule for Resident Evil Revelations Resident Evil Revelations

    "Combat and resource management require tactical thinking and planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Boss fights and roguelite risk create moments of suspense and excitement."

    Capsule for Dragon Is Dead Dragon Is Dead

    "Roguelite elements and boss fights create suspense and tension."

  • Value

    Game with the same Value vibe

    4

    "Players find good value in gameplay depth, replayability, and content for the price."

    Capsule for Flinthook Flinthook

    "Players perceive good value in gameplay depth, replayability, and content for the price."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacking enemies and bosses, but not excessively violent or destructive."

    Capsule for Spark the Electric Jester Spark the Electric Jester

    "Combat involves fighting enemies and bosses, but not excessively violent or destructive."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources to survive challenging encounters."

    Capsule for 永远消失的幻想乡 ~ The Disappearing of Gensokyo 永远消失的幻想乡 ~ The Disappearing of Gensokyo

    "Players must manage resources, avoid death, and prepare for challenging encounters."

Last update: 19/07/2026