Holder of Place similar games & best alternatives
Should you play it?
Holder of Place is a Roguelike Auto-Battler Card game. Recruit different follower cards, arrange them, watch them fight ever-stronger enemies. Along the way, unfold a dark science-fantasy tale of a ruined kingdom, meet strange characters, and visit exotic locations.
What works
- Engaging strategic gameplay with deep synergies
- Beautiful art, music, and immersive atmosphere
- Strong replayability with varied builds and relic modifiers
- Well-written lore and emergent narrative
- Accessible yet challenging roguelike auto-battler
Things to keep in mind
- Some balance issues with certain units and relics
- Lack of mid-run saving and qol features
- Limited content and enemy variety
- Slow pacing and animations in late game
- Short overall campaign length
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
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Similarity map
Explore nearby similar games and see why they’re close.
Holder of Place: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Relaxation, Story. It leans lower than usual among comparable games on Leadership.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have control over unit placement, upgrade choices, and strategic decisions during battles, allowing freedom in tactics."
"Players make strategic decisions on unit recruitment, positioning, and build synergies with significant freedom before battles, though combat is automated."
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Competence
Game with the same Competence vibe
4"Game rewards skillful planning, strategic thinking, and mastery of synergies; players overcome challenging encounters with meaningful decisions."
"The game rewards skillful planning, understanding synergies, and adapting strategies to varied challenges and relic modifiers."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and individual runs; no mention of PvP or ranked modes."
"Focus is on personal runs and self-improvement; no mention of PvP or ranked modes, emphasizing individual progression."
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Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, replay value with multiple builds, and extensive exploration."
"Many players report long play sessions, repeated runs, and high replay value driven by build experimentation and lore discovery."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative multiplayer or teamwork elements."
"Single-player experience with no cooperative multiplayer elements or teamwork with other players."
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Creativity
Game with the same Creativity vibe
5"Strong emphasis on creating and modifying builds, experimenting with unit combinations and skill synergies."
"Strong emphasis on creating unique builds, experimenting with synergies, and customizing runs with relics and modifiers."
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Domination
Game with the same Domination vibe
-5"No evidence of player dominance over others; interactions are single-player and balanced."
"No evidence of player dominance over others; interactions are single-player and balanced."
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Escapism
Game with the same Escapism vibe
4"Dark, immersive world with atmospheric exploration and lore encourages players to escape into the game's fantasy."
"Atmospheric, immersive world and lore provide a strong escape from reality; players enjoy the dark, melancholic setting."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."
"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new builds, synergies, and mechanics; experimentation is core to gameplay."
"Encouraged to try new builds, synergies, and relic combinations; experimentation is core to gameplay."
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Exploration
Game with the same Exploration vibe
3"Players discover new story branches, lore, and character relationships, though within a narrative rather than spatial exploration."
"Players discover lore through journal entries and subtle story elements; exploration is narrative and strategic rather than spatial."
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Expression
Game with the same Expression vibe
3"Customization through building design and crafting allows personal expression, though no avatar customization noted."
"Customization through build choices and relics allows some self-expression, though no avatar personalization."
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Fantasy
Game with the same Fantasy vibe
4"Strong sci-fi and fantasy themes with imaginative settings and narrative elements."
"Strongly imaginative sci-fi/fantasy setting with surreal, dark themes and narrative elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay; entirely single-player experience."
"No social or community gameplay aspects; entirely single-player experience."
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Growth
Game with the same Growth vibe
4"Players develop strategic skills and knowledge of synergies through repeated runs and learning."
"Players develop strategic understanding and mastery over builds and synergies through repeated play."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements; typical sedentary gaming."
"No physical activity or health-related gameplay elements; typical sedentary gaming."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during tactical combat and decision making; not a background or idle game."
"Requires focused attention during strategic planning and combat resolution; not a background or idle game."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
"No evidence of forming close relationships or emotional social interactions."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
4"Strong progression through unlocking characters, relics, items, and upgrades during runs."
"Progression through unlocking characters, relics, journal entries, and building stronger teams over runs."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and meditative despite increasing challenge."
"Many players find the game relaxing and meditative despite strategic challenge."
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Sensation
Game with the same Sensation vibe
2"Enjoyable art and music provide sensory pleasure, though gameplay is calm and predictable."
"Enjoyable art, music, and sound design provide sensory pleasure, though gameplay is not highly stimulating."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; achievements and progress are personal."
"No social status or recognition systems; achievements and progress are personal."
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Story
Game with the same Story vibe
4"Narrative immersion is a core element, with unfolding mystery and lore discovery."
"Narrative is subtle and emergent through journal entries and lore, enhancing immersion."
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Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around strategic planning, synergy optimization, and tactical decision-making."
"Core gameplay revolves around strategic planning, synergy optimization, and adapting to modifiers."
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Thrill
Game with the same Thrill vibe
2"Some tension from challenging levels and enemy attacks, but overall controlled experience."
"Some tension from challenging runs and relic modifiers, but overall experience is controlled and deliberate."
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Value
Game with the same Value vibe
4"Players report excellent value for price with many hours of engaging content and replayability."
"Players report good value for price with many hours of engaging content and replayability."
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Violence
Game with the same Violence vibe
3"Combat involves defeating enemies with attacks and abilities, though in a stylized and non-gratuitous manner."
"Combat involves attacking and defeating enemies, though presented in a stylized, non-gratuitous manner."
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Survival
Game with the same Survival vibe
3"Players must manage resources and avoid defeat through strategic play, reflecting survival elements."
"Players manage resources and avoid defeat through strategic choices; survival is a key challenge."
Last update: 13/07/2026