Hotel Remorse similar games & best alternatives

Hotel Remorse

PC (Microsoft Windows) • 2018

Should you play it?

Wander long creepy corridors in search for answers in this short and jumpscare filled game.

What works
  • Effective jump scares and suspense
  • Atmospheric and creepy hotel setting
  • Free to play
  • Short and accessible
  • Simple story with notes
Things to keep in mind
  • Very short gameplay duration
  • Repetitive and linear corridors
  • Buggy controls and crashes reported
  • Cheap and overused jump scare tactics
  • Weak or unsatisfying ending

What to play next

Top picks

Games that feel the closest overall

  • Almost Home Now

  • Graveyard Shift

  • Shhh!

  • Backrooms: Found Footage

  • 9 Childs Street

  • Project Hailstorm

  • April 24th

  • Terroro

  • SHE WAS 98

Hidden Gems

Less popular games with surprisingly high similarity

  • Graveyard Shift

  • Shhh!

  • 9 Childs Street

If you liked…

Recommendations by what you enjoyed most

  • Thrill

    Potato Thriller

  • Value

    Project Hailstorm

  • Escapism

    Swarm Grinder

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hotel Remorse: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Relaxation, Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is very linear and minimal, with players mostly following a preset path and limited interactions."

    Capsule for The Longest Road on Earth The Longest Road on Earth

    "Gameplay is linear with limited player control, mostly walking down corridors and following a set path."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay involves simple, easy puzzles and interactive elements with minimal skill challenge."

    Capsule for Room of Depression Room of Depression

    "Minimal skill required; gameplay involves simple exploration and basic puzzle elements with predictable outcomes."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison to others; purely single-player experience."

    Capsule for September 7th September 7th

    "No competitive elements or comparison to others; purely single-player experience."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Game is very short (10-30 minutes) and players generally do not engage in long or habitual play sessions."

    Capsule for Nick Beard: The Fedora of Destiny Nick Beard: The Fedora of Destiny

    "Very short game (5-15 minutes), players typically play once or a few times; low habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for The Way The Way

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    -4

    "No creation or modification by player; fixed narrative and environment."

    Capsule for Google Spotlight Stories: Age of Sail Google Spotlight Stories: Age of Sail

    "No player creation or modification; follows a fixed narrative and environment."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or power dynamics; no domination or authority over others."

    Capsule for Seek Girl Ⅲ Seek Girl Ⅲ

    "No social or power dynamics; no domination or authority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game for engaging, adrenaline-pumping distraction and stress relief."

    Capsule for Swarm Grinder Swarm Grinder

    "Players use the game to experience suspense and jump scares, providing distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for horror experience; no obligation or external pressure noted."

    Capsule for Outlast 2 Outlast 2

    "Players engage voluntarily for short horror experience; no obligation or pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is straightforward and linear with little novelty or mechanic experimentation."

    Capsule for 旅燕归航 Swallow Homing 旅燕归航 Swallow Homing

    "Gameplay is straightforward with little novelty or experimentation; linear progression."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration of multiple hotel rooms and environments with discovery of clues and story elements."

    Capsule for Mountain Crime: Requital Mountain Crime: Requital

    "Some exploration of hotel corridors and rooms, finding notes and clues, but limited scope."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or self-expression features."

    Capsule for 9 Childs Street 9 Childs Street

    "No customization or self-expression features."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Horror fiction with supernatural elements and an imaginative narrative."

    Capsule for Kach Kach

    "Horror fiction setting with supernatural elements and a fictional narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social interaction; solo play only."

    Capsule for Sophie's Curse Sophie's Curse

    "No community or social interaction; solo play only."

  • Growth

    Game with the same Growth vibe

    -2

    "Limited learning or skill development; mostly straightforward and repetitive tasks."

    Capsule for 100 Cats New York 100 Cats New York

    "Limited learning or skill development; mostly familiar horror tropes."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during short play sessions; not idle or background play."

    Capsule for Zup! 3 Zup! 3

    "Requires focused attention during short play sessions; not background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed through gameplay."

    Capsule for Nodebuster Nodebuster

    "No social or emotional connections formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Supermarket Chaos Supermarket Chaos

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    -3

    "Minimal progression, mostly narrative advancement without item collection or upgrades."

    Capsule for 93, Kuindzhi 93, Kuindzhi

    "Minimal progression; some note collection and story advancement but no item upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Game induces tension and suspense rather than relaxation; jump scares and anxiety are common."

    Capsule for Granny Remake Granny Remake

    "Game induces tension and jump scares rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through sound design, atmosphere, and jump scares."

    Capsule for The Voidness - Lidar Horror Survival Game The Voidness - Lidar Horror Survival Game

    "Strong sensory stimulation via jump scares, sound effects, and atmosphere."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status elements."

    Capsule for Ayahuasca Ayahuasca

    "No social recognition or status elements."

  • Story

    Game with the same Story vibe

    2

    "Narrative is simple and mostly serves as context; story unfolds through notes and environmental clues."

    Capsule for Hachishaku Hachishaku

    "Basic narrative told through notes and environment; story is simple but present."

  • Strategy

    Game with the same Strategy vibe

    -4

    "No significant strategic or problem-solving elements; choices are straightforward and limited."

    Capsule for Saimin Gakushū: Secret Desire Saimin Gakushū: Secret Desire

    "No significant strategic or problem-solving elements."

  • Thrill

    Game with the same Thrill vibe

    4

    "Jump scares and suspenseful moments provide thrill and tension relief."

    Capsule for Potato Thriller Potato Thriller

    "Jump scares and suspense provide thrill and tension relief."

  • Value

    Game with the same Value vibe

    4

    "Free to play with high-quality visuals and atmosphere; good value for short experience."

    Capsule for Project Hailstorm Project Hailstorm

    "Free game with decent scares and atmosphere; good value for short experience."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destructive gameplay; focus on exploration and interaction."

    Capsule for BABBDI BABBDI

    "No combat or destructive gameplay; focus on exploration and scares."

  • Survival

    Game with the same Survival vibe

    1

    "Some elements of avoiding threats and tension, but no complex survival mechanics."

    Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

    "Some elements of avoiding the monster and progressing, but minimal survival mechanics."

Last update: 10/07/2026