Saimin Gakushū: Secret Desire similar games & best alternatives

Saimin Gakushū: Secret Desire

2021

Should you play it?

Saimin Gakushū is a school adventure visual novel by popular Japanese developers Dark One! Soichi Akano acquires a sleep-learning machine through a dubious online shopping site, and plans to imprint his knowledge on the female students and teachers at his school.

What works
  • High quality japanese voice acting
  • Polished anime-style art and character design
  • Multiple endings and branching narrative
  • Niche hypnosis and adult themes well executed
  • Gallery feature for unlocked scenes
Things to keep in mind
  • Requires external 18+ patch and still contains censorship
  • Technical performance issues and lag reported
  • Short length and limited gameplay interaction
  • Translation quality and text can be poor
  • No achievements or steam trading cards

What to play next

Top picks

Games that feel the closest overall

  • Kuroinu Redux

  • The House in Fata Morgana: A Requiem for Innocence

  • My Lovely Wife

  • Alfred Hitchcock - Vertigo

  • Nope Nope Nurses

  • Death Come True

  • The Scarlet Demonslayer

  • VR Secretary: Ailey Edition

  • Night Shift Nurses

Hidden Gems

Less popular games with surprisingly high similarity

  • Alfred Hitchcock - Vertigo

  • Death Come True

  • The Scarlet Demonslayer

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Spiral Clicker

  • Domination

    Class of '09: The Re-Up

  • Escapism

    Without a Voice

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Saimin Gakushū: Secret Desire: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Leadership, Domination, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Players choose routes, manage resources, and make narrative choices affecting the story and gameplay."

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    "Player makes key narrative choices influencing story routes, but gameplay is mostly reading and selecting from limited options."

  • Competence

    Game with the same Competence vibe

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    "Gameplay is mostly reading and simple choices, with minimal skill or challenge involved."

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    "Gameplay involves minimal skill or challenge, mostly reading text and making a few simple choices."

  • Competition

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    "No competitive elements; experience is single-player and narrative-driven without comparison to others."

    Capsule for Tales of the Black Forest Tales of the Black Forest

    "No competitive elements; experience is single-player and narrative-focused without comparison to others."

  • Continuation

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    "Multiple endings and branching paths encourage replayability and extended engagement."

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  • Cooperation

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    "Entirely single-player with no cooperative or multiplayer features."

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  • Creativity

    Game with the same Creativity vibe

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    "Players follow a fixed narrative with limited branching; no creation or modification of content."

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    "Players follow a fixed narrative with limited branching; no creation or modification of content."

  • Domination

    Game with the same Domination vibe

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    "The protagonist exerts manipulative and controlling behaviors over others, reflecting a strong theme of dominance."

    Capsule for Class of '09: The Re-Up Class of '09: The Re-Up

    "Narrative centers on protagonist exerting control and manipulation over others via hypnosis."

  • Escapism

    Game with the same Escapism vibe

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    "Provides an immersive fantasy narrative that allows players to escape real-life concerns."

    Capsule for Without a Voice Without a Voice

    "Provides fantasy escape through adult themes and hypnotic control scenarios, detaching from real-life concerns."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for niche adult content and story; no indication of obligation or external pressure."

    Capsule for Night Shift Nurses Night Shift Nurses

    "Players engage voluntarily for niche adult content and story; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Limited choices and routes reduce novelty exploration; mostly following established story paths."

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    "Limited choices and routes reduce novelty; gameplay is mostly following established narrative paths."

  • Exploration

    Game with the same Exploration vibe

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    "Set in a limited environment with no physical exploration; discovery is narrative-based within a fixed setting."

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    "Set in familiar school environments with minimal discovery; focus is on story progression rather than exploration."

  • Expression

    Game with the same Expression vibe

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    "No character customization or personalization; presentation is fixed and standardized."

    Capsule for Morningstar: Descent to Deadrock Morningstar: Descent to Deadrock

    "No character customization or personalization; presentation is fixed and standardized."

  • Fantasy

    Game with the same Fantasy vibe

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    "Strong fantasy theme with mind control, hypnotism, and harem elements in an imaginative fictional setting."

    Capsule for Spiral Clicker Spiral Clicker

    "Strong fantasy elements with hypnosis and morally dubious scenarios far from realistic experiences."

  • Fellowship

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    "No social or community features; purely individual experience."

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    "No social or community features; purely individual experience."

  • Growth

    Game with the same Growth vibe

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    "Minimal learning or skill development; story is simple and short."

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    "Minimal personal development or learning; story focuses on manipulation rather than growth."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related features."

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    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

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    "Short play sessions and reading-based pacing allow for casual engagement and breaks."

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    "Reading-based gameplay allows for casual pacing and intermittent engagement."

  • Intimacy

    Game with the same Intimacy vibe

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    "Narrative focuses on intimate relationships and sexual encounters, though mostly scripted and limited emotional depth."

    Capsule for Leanna's Slice of Life Leanna's Slice of Life

    "Narrative involves intimate and sexual relationships, though interactions are scripted and not deeply emotional."

  • Leadership

    Game with the same Leadership vibe

    4

    "Protagonist is a respected leader with loyal subordinates; leadership and command are central to narrative."

    Capsule for The Scarlet Demonslayer The Scarlet Demonslayer

    "Protagonist leads and controls others through hypnosis, exerting authority in narrative."

  • Progression

    Game with the same Progression vibe

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    "Some progression through levels and unlocking scenes, but no complex item or upgrade systems."

    Capsule for Succubus Farm Succubus Farm

    "Some progression through unlocking story routes and scenes, but no complex item or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

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    "Offers engaging narrative flow with some tension but generally a balanced reading experience."

    Capsule for Heroes Rise: The Prodigy Heroes Rise: The Prodigy

    "Reading and voice acting provide a relaxed experience, though some report frustration with technical issues."

  • Sensation

    Game with the same Sensation vibe

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    "Visual and auditory stimuli are appealing with high-quality art and voice acting enhancing sensory enjoyment."

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  • Status

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    "No social recognition or status systems present."

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    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven visual novel with branching plots, character development, and multiple endings."

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    "Narrative-driven visual novel with branching storylines and multiple endings."

  • Strategy

    Game with the same Strategy vibe

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    "No significant strategic or problem-solving elements."

    Capsule for Hotel Remorse Hotel Remorse

    "No significant strategic or problem-solving elements; choices are straightforward and limited."

  • Thrill

    Game with the same Thrill vibe

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    "Suspense and dark themes create emotional tension and intrigue."

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    "Adult and taboo themes create suspense and excitement within the story context."

  • Value

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    "Generally considered fair value for content and quality, though some find it short or pricey."

    Capsule for Bento Blocks Bento Blocks

    "Generally considered fair value for niche audience, though some note short length and technical issues."

  • Violence

    Game with the same Violence vibe

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    "Narrative includes violent and disturbing acts, including physical and sexual violence."

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    "Narrative involves psychological manipulation and domination rather than physical violence."

  • Survival

    Game with the same Survival vibe

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    "No survival or threat avoidance mechanics; stable narrative environment."

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Last update: 10/07/2026