Our End of the World similar games & best alternatives

Our End of the World

PlayStation 4, PC (Microsoft Windows), PlayStation Vita • 2017

Should you play it?

Filled with puzzles, the story between she and me at the end of the world. English Subtitle Released on 2018/11/22!

What works
  • Deep and unique narrative with multiple endings
  • Strong psychological and emotional themes
  • Voice acting praised
  • Challenging puzzles
  • High replayability
Things to keep in mind
  • Repetitive and sometimes confusing gameplay mechanics
  • Morally disturbing content
  • Limited character and environment variety
  • Some players find protagonist and story frustrating
  • Translation and localization issues

What to play next

Top picks

Games that feel the closest overall

  • Folie Fatale

  • Crimson Gray

  • Sound of Drop - fall into poison -

  • Meteor 60 Seconds!

  • I Hate My Waifu Streamer

  • Magical Girl Witch Trials

  • No, I'm not a Human

  • Tiny Bunny

  • Notch - The Innocent LunA: Eclipsed SinnerS

Hidden Gems

Less popular games with surprisingly high similarity

  • Crimson Gray

  • I Hate My Waifu Streamer

  • How To Date A Magical Girl!

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    ATRI -My Dear Moments-

  • Story

    The Bad Kids

  • Continuation

    Studio System : Guardian Angel

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Our End of the World: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Domination, Intimacy, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make meaningful decisions affecting story branches, but some choices are predetermined or forced by characters, blending player control with narrative constraints."

    Capsule for Zero Escape: Zero Time Dilemma Zero Escape: Zero Time Dilemma

    "Players make many choices affecting story and character interactions, though some choices are constrained or lead to forced outcomes."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves some puzzle solving and exploration with occasional hints, providing moderate skill challenge."

    Capsule for The Survey The Survey

    "Game involves puzzle solving and decision making with some challenging puzzles requiring guides, indicating skill engagement."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of player-vs-player or competitive elements; focus is on personal story progression and resource management."

    Capsule for Asbury Pines Asbury Pines

    "No evidence of player-vs-player or competitive elements; focus is on personal story progression."

  • Continuation

    Game with the same Continuation vibe

    4

    "Multiple endings, replayability, and unlockables encourage repeated playthroughs and extended engagement."

    Capsule for Studio System : Guardian Angel Studio System : Guardian Angel

    "Multiple endings and replayability with repeated playthroughs to unlock all content encourage extended engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player narrative experience with no cooperative multiplayer or teamwork."

    Capsule for 彷徨之街 The Street of Adrift 彷徨之街 The Street of Adrift

    "Single-player narrative experience with no cooperative multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players can explore different story paths via choices, but within a predefined narrative structure."

    Capsule for Aozora Meikyuu Aozora Meikyuu

    "Players choose story paths and manage interactions, but within predefined narrative and puzzle structures."

  • Domination

    Game with the same Domination vibe

    4

    "Narrative centers on exerting control over female characters through corruption and domination themes."

    Capsule for Holy Knight Luviria Holy Knight Luviria

    "Narrative involves exerting control over the female character, including morally questionable actions, reflecting dominance themes."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive story, emotional engagement, and a post-apocalyptic fictional world."

    Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

    "Strong escapism as players immerse in a dark, psychological post-apocalyptic story distinct from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by curiosity and intrinsic interest in the story and experience."

    Capsule for Undertale Undertale

    "Players engage voluntarily driven by curiosity and intrinsic interest in story and multiple endings."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different characters, strategies, and puzzle solutions to progress and unlock endings."

    Capsule for You Will Die Here Tonight You Will Die Here Tonight

    "Players explore different choices and puzzle solutions, experimenting with outcomes to unlock endings."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of varied environments including outdoor and indoor areas, though mostly structured puzzle rooms."

    Capsule for Q.U.B.E. 2 Q.U.B.E. 2

    "Includes exploration of underground areas and puzzle rooms, though environments are limited and repetitive."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; expression mainly through narrative choices rather than avatar or environment personalization."

    Capsule for NUKITASHI NUKITASHI

    "Limited character customization; expression mainly through narrative choices rather than visual or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game presents a dark, psychological fictional narrative with surreal and disturbing themes, though grounded in a plausible post-apocalyptic setting."

    Capsule for Fingerbones Fingerbones

    "Story involves speculative post-apocalyptic setting with psychological and sci-fi elements, blending fiction and surrealism."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary and story-focused."

    Capsule for The Wolf Among Us The Wolf Among Us

    "No social or community features; experience is solitary and story-focused."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and game mechanics, improving skill over multiple playthroughs."

    Capsule for Don't Be Afraid Don't Be Afraid

    "Players learn puzzle mechanics and story nuances over multiple playthroughs, gaining understanding and mastery."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to puzzles and story; not designed for passive or background play."

    Capsule for OneShot: World Machine Edition OneShot: World Machine Edition

    "Requires focused attention on story and puzzles; some repetition but not designed for passive play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Narrative centers on close emotional relationships and psychological intimacy between characters."

    Capsule for Tiny Snow Tiny Snow

    "Narrative centers on complex emotional and psychological relationship between two characters, including intimate and disturbing interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player controls only their own choices."

    Capsule for Until Dawn™ Until Dawn™

    "No leadership or group management elements; player controls only own decisions."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking puzzles, story chapters, and multiple endings."

    Capsule for KOEWOTAYORINI / 声之寄托 KOEWOTAYORINI / 声之寄托

    "Progression through unlocking multiple endings, story branches, and puzzle solutions."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Atmosphere is tense and anxiety-inducing rather than relaxing, though some find flow in gameplay."

    Capsule for Total Chaos Total Chaos

    "Game atmosphere is tense, dark, and emotionally heavy rather than relaxing."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio provide atmospheric immersion but sensory stimulation is moderate and subdued."

    Capsule for Sheltered Sheltered

    "Visual novel style with some atmospheric music and voice acting, but sensory stimulation is moderate and subdued."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and private."

    Capsule for Visage Visage

    "No social recognition or status systems; achievements are personal and private."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with complex psychological themes, character development, and multiple endings."

    Capsule for The Bad Kids The Bad Kids

    "Strong narrative focus with multiple endings, character development, and psychological themes."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning and decision-making to navigate story branches and outcomes, but no deep strategic gameplay."

    Capsule for Detroit: Become Human Detroit: Become Human

    "Requires planning and puzzle solving, but strategic depth is moderate and tied to story progression."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspense and tension from horror themes and uncertain outcomes provide thrills."

    Capsule for Mansions of Madness Mansions of Madness

    "Psychological tension and suspense from story choices and uncertain outcomes provide thrill."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price given depth, story, and replayability."

    Capsule for Legal Dungeon Legal Dungeon

    "Players report good value for price given story depth and replayability despite some flaws."

  • Violence

    Game with the same Violence vibe

    3

    "Narrative includes destructive and aggressive behaviors, including psychological and physical harm."

    Capsule for Class of '09: The Re-Up Class of '09: The Re-Up

    "Narrative includes violent and disturbing acts, including physical and sexual violence."

  • Survival

    Game with the same Survival vibe

    3

    "Themes of survival under occupation and managing scarce resources influence gameplay and story."

    Capsule for Gerda: A Flame in Winter Gerda: A Flame in Winter

    "Survival theme present in story and gameplay, managing resources and character wellbeing under pressure."

Last update: 10/07/2026