Impasto similar games & best alternatives

Impasto

PC (Microsoft Windows) • 2022

Should you play it?

Impasto is a first-person horror adventure game inspired by the works and legacy of Francisco Goya, the revered yet tortured Spanish painter. Set within a world irreversibly altered by his fraying sanity, the player must use both stealth and wits to survive.

What works
  • Unique and immersive art style inspired by goya's paintings
  • Free to play
  • Strong atmospheric sound design and voice acting
  • Short and accessible gameplay session
  • Interesting narrative exploring historical and psychological themes
Things to keep in mind
  • Technical bugs and optimization issues
  • Short length and abrupt ending
  • Basic and sometimes frustrating stealth mechanics
  • Lack of localization beyond english
  • Limited gameplay depth and replayability

What to play next

Top picks

Games that feel the closest overall

  • Mint's Hints

  • One-Eyed Likho

  • The Red Stare

  • SCP: Secret Files

  • Fausts Alptraum

  • My Sticker Book

  • Regeria Hope Episode 1

  • Beneath a Steel Sky (1994)

  • Rental

Hidden Gems

Less popular games with surprisingly high similarity

  • Mint's Hints

  • One-Eyed Likho

  • Void Whispers

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Impasto: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control the protagonist's actions in a stealth and combat context with some freedom in approach, but the game is largely linear and directed by the narrative and mission structure."

    Capsule for Manhunt Manhunt

    "Players control the protagonist's movement and stealth actions freely within a linear narrative and environment."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple puzzles and light stealth mechanics; not highly challenging but requires some skill to avoid monsters and solve puzzles."

    Capsule for The Midnight Walk The Midnight Walk

    "Gameplay involves basic stealth and puzzle-solving with forgiving AI and simple mechanics, offering mild skill challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal exploration and narrative experience."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "No competitive elements; focus is on personal exploration and narrative experience."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short playtime (~1 hour) encourages a single-session experience; some players report emotional impact that may encourage reflection but not habitual long-term play."

    Capsule for and Roger and Roger

    "Short playtime (~1 hour) encourages a single session; some players found it engaging enough to finish despite bugs."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Highly original art style, surreal world design, and narrative structure show strong creative expression."

    Capsule for Hello Charlotte EP2: Requiem Aeternam Deo Hello Charlotte EP2: Requiem Aeternam Deo

    "Strong creative expression through unique art style mimicking impasto painting technique and artistic world design."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; gameplay is focused on survival and evasion."

    Capsule for Flicker of Hope Flicker of Hope

    "No elements of exerting control or superiority over others; gameplay is about survival and evasion."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror experience designed to immerse players and provide a psychological escape from reality."

    Capsule for Summer of '58 Summer of '58

    "Immersive, atmospheric horror experience that allows players to escape into a surreal painted world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and interest in horror; no obligation or external pressure."

    Capsule for The Survey The Survey

    "Players engage voluntarily, motivated by interest in art and horror; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with stealth vs combat and puzzle solving, though gameplay is relatively straightforward."

    Capsule for GYLT GYLT

    "Some exploration of stealth mechanics and environmental puzzles, though gameplay is mostly linear and guided."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore beautiful environments but within a linear path and limited discovery."

    Capsule for Blanc Blanc

    "Players explore a linear but atmospheric environment inspired by Goya's paintings, with some environmental discovery."

  • Expression

    Game with the same Expression vibe

    3

    "Strong visual style and character design allow for artistic expression, though player customization is minimal."

    Capsule for Stiff Neck Stiff Neck

    "Visual style and character designs allow for artistic expression, though player customization is minimal."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in an alternate WW1 with surreal and grotesque elements, creating a dark fantasy atmosphere."

    Capsule for Trench Face Trench Face

    "Set in a surreal, nightmarish world inspired by Goya's dark paintings, blending historical fiction with imaginative horror."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; entirely single-player experience."

    Capsule for The Price of Freedom The Price of Freedom

    "No social or community features; entirely single-player experience."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning of stealth mechanics and puzzle solving, but limited depth or skill development."

    Capsule for Cave Story's Secret Santa Cave Story's Secret Santa

    "Some learning curve with stealth and puzzle mechanics, but overall simple and accessible gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of first-person adventure games; no physical activity involved."

    Capsule for Penumbra: Black Plague Gold Edition Penumbra: Black Plague Gold Edition

    "Sedentary gameplay typical of first-person adventure games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during stealth and puzzle sequences; not designed for passive or background play."

    Capsule for The Heilwald Loophole The Heilwald Loophole

    "Requires focused attention during stealth and puzzle sections; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building; minimal emotional sharing beyond story immersion."

    Capsule for [Chilla's Art] The Ghost Train | 幽霊列車 [Chilla's Art] The Ghost Train | 幽霊列車

    "Minimal social interaction; no close relationships or emotional sharing beyond narrative immersion."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player acts independently."

    Capsule for Putt-Putt® Goes to the Moon Putt-Putt® Goes to the Moon

    "No leadership or group management elements; player acts independently."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and puzzle completion; no item collection or upgrades."

    Capsule for Milkmaid of the Milky Way Milkmaid of the Milky Way

    "Progression through story and unlocking areas via puzzle completion; no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmospheric and immersive but with moments of tension and psychological horror."

    Capsule for Call of Cthulhu® Call of Cthulhu®

    "Atmospheric and immersive but includes tension from stealth and horror elements; mixed relaxation experience."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from detailed visuals, sound design, and eerie atmosphere."

    Capsule for SILT SILT

    "Strong sensory stimulation through unique visual art style, sound design, and eerie atmosphere."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion through protagonist's voiceover and environmental storytelling."

    Capsule for Aquaria Aquaria

    "Narrative driven by exploration of Goya's legacy and psychological themes, with voice acting and environmental storytelling."

  • Strategy

    Game with the same Strategy vibe

    1

    "Simple puzzle solving and stealth require some planning but overall straightforward gameplay."

    Capsule for Numbra Numbra

    "Basic stealth and puzzle-solving require some planning but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension from horror elements and enemy encounters, but not highly intense."

    Capsule for Storebound Storebound

    "Some suspense and tension from stealth and horror elements, though not highly intense or frightening."

  • Value

    Game with the same Value vibe

    5

    "Free to play with high artistic and experiential value for many players."

    Capsule for Griptape Backbone Griptape Backbone

    "Free to play with high artistic value; players appreciate the experience despite technical issues."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; combat is absent and player mostly avoids enemies."

    Capsule for SOMA SOMA

    "Minimal violence; player avoids enemies rather than engaging in combat or destruction."

  • Survival

    Game with the same Survival vibe

    2

    "Stealth and hiding mechanics require avoiding enemies to survive and progress."

    Capsule for The Long Reach The Long Reach

    "Stealth mechanics emphasize avoiding detection and surviving threats in a hostile environment."

Last update: 09/07/2026