Is It Wrong to Try to Shoot 'em Up Girls in a Dungeon? similar games & best alternatives

Is It Wrong to Try to Shoot 'em Up Girls in a Dungeon?

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2020

Should you play it?

Enjoy a free shoot'em up side-scrolling mini-game with the characters from the anime and JRPG DanMachi, and fight through stages of bullet hell and bosses!

What works
  • Free to play
  • Accessible and fun shoot 'em up gameplay
  • Cute anime art style and characters
  • Multiple difficulty levels
  • Support character switching adds tactical variety
Things to keep in mind
  • Very short game length
  • Limited content and replayability
  • No multiplayer or cooperative modes
  • Lack of story or narrative depth
  • Some ui and control issues (e.g., no full screen)

What to play next

Top picks

Games that feel the closest overall

  • Cryptis

  • Warhammer 40,000: Boltgun - Words of Vengeance

  • Sopwith VR

  • Go Mecha Ball

  • WOWOWOW KORONE BOX

  • Battle Group 2

  • Zombo Buster Rising

  • Nebulock

  • BPM: BULLETS PER MINUTE

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Swarm

  • Impaler Gold

  • Void Scrappers

If you liked…

Recommendations by what you enjoyed most

  • Value

    Escape to Moscow

  • Fantasy

    YOHANE THE PARHELION -BLAZE in the DEEPBLUE-

  • Autonomy

    Gunman Clive

From the same developer

From the same developer, ranked by motivational fit.

  • Corpse Party (2021)

  • STEINS;GATE

  • STEINS;GATE 0

  • Memories Off -Innocent Fille- for Dearest

  • The Quintessential Quintuplets - Five Memories Spent With You

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Is It Wrong to Try to Shoot 'em Up Girls in a Dungeon?: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose between three characters with different abilities and select difficulty levels, allowing some control over gameplay style."

    Capsule for Gunman Clive Gunman Clive

    "Players can choose main character and two support characters, switch supports during gameplay, and select difficulty levels, allowing some control over play style."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves platforming and shooting with some skill challenge, especially in boss fights, but overall accessible and not highly difficult."

    Capsule for Break the Game Break the Game

    "Game offers skill-based shooting and dodging with multipliers and boss fights; difficulty levels provide challenge, but overall gameplay is accessible and not highly complex."

  • Competition

    Game with the same Competition vibe

    -3

    "No online leaderboards or ranked modes; focus is on individual progress and personal challenge rather than competition."

    Capsule for Capybara: The story of Sisyphus Capybara: The story of Sisyphus

    "No online leaderboards or ranked modes; focus is on personal score and progression rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with limited replay value, but some players replay to explore all endings and achievements."

    Capsule for Martial Law Martial Law

    "Short game with limited stages and content, but some players report replaying for score improvement and unlocking characters."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player RPG with AI-controlled party members; no multiplayer or cooperative gameplay."

    Capsule for Tales of Zestiria Tales of Zestiria

    "Single-player game with AI-controlled support characters; no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Gameplay follows established shooter mechanics with limited customization; no modding support but some cosmetic unlocks."

    Capsule for Hyper Dash Hyper Dash

    "Limited customization beyond choosing support characters; gameplay follows standard shoot 'em up patterns without player-created content."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of player dominance over others; interactions are individual and no social power dynamics."

    Capsule for Crazy Flasher Series 2021 Crazy Flasher Series 2021

    "No evidence of player dominance over others; interactions are single-player and no social power dynamics."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a casual diversion and stress relief with anime-style fantasy elements."

    Capsule for Love n Dream: Virtual Happiness Love n Dream: Virtual Happiness

    "Players enjoy the game as a light, fun distraction with anime-themed fantasy setting, providing stress relief and casual entertainment."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and fandom; no indication of obligation or external pressure to play."

    Capsule for MegaTagmension Blanc + Neptune VS Zombies (Neptunia) MegaTagmension Blanc + Neptune VS Zombies (Neptunia)

    "Players engage voluntarily for fun or fandom interest; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different tactics and skills; some experimentation with shot types and strategies encouraged."

    Capsule for World of Tennis: Roaring ’20s World of Tennis: Roaring ’20s

    "Players can try different support characters and difficulty levels, experimenting with strategies within the shoot 'em up framework."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Gameplay is linear side-scrolling with fixed stages and limited discovery, focusing on combat rather than exploration."

    Capsule for Phantom Breaker: Battle Grounds Classic Phantom Breaker: Battle Grounds Classic

    "Linear side-scrolling shooter with fixed stages; no open exploration or discovery of new areas."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players select characters but no significant avatar or environment personalization."

    Capsule for Tiny Brains Tiny Brains

    "Minimal character customization; players select supports but no avatar personalization or environment modification."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with anime characters, magic, and imaginative fiction elements."

    Capsule for YOHANE THE PARHELION -BLAZE in the DEEPBLUE- YOHANE THE PARHELION -BLAZE in the DEEPBLUE-

    "Set in a fantasy anime world with fictional characters and imaginative scenarios typical of the genre."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No multiplayer or community features; gameplay is solitary."

    Capsule for Anomaly Warzone Earth Mobile Campaign Anomaly Warzone Earth Mobile Campaign

    "No multiplayer or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players improve skills and unlock upgrades, though progression is limited."

    Capsule for Beyond Gravity Beyond Gravity

    "Players improve skills through gameplay and unlock additional support characters, though overall progression is limited."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gaming experience with no physical activity or health-related features."

    Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and focus during gameplay; not designed for passive or background play."

    Capsule for Dark Hours Dark Hours

    "Requires active attention and focus during gameplay; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building features; interactions are limited to gameplay mechanics."

    Capsule for Black Gunner Wukong Black Gunner Wukong

    "No social or emotional relationship-building features; interactions are limited to gameplay."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management mechanics; player controls only their character."

    Capsule for BERSERK and the Band of the Hawk BERSERK and the Band of the Hawk

    "No leadership or group management elements; player controls only their own character and AI supports."

  • Progression

    Game with the same Progression vibe

    2

    "Unlockable characters and star achievements provide some sense of progression, though no upgrades or power-ups."

    Capsule for Mega Hasan Mega Hasan

    "Collecting power-ups and unlocking support characters provides some sense of progression, though limited in scope."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay is engaging and fast-paced but not overly stressful; some players find it relaxing."

    Capsule for Ruins Seeker Ruins Seeker

    "Gameplay is fast-paced but balanced to be enjoyable and not overly stressful; some players find it relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful anime visuals, sound effects, and music provide sensory stimulation and emotional enjoyment."

    Capsule for Arcana Heart 3 LOVE MAX!!!!! Arcana Heart 3 LOVE MAX!!!!!

    "Colorful anime visuals, sound effects, and music provide sensory enjoyment and excitement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal and not publicly displayed."

    Capsule for Pacific Drive Pacific Drive

    "No social recognition or ranking systems; achievements are personal and not publicly displayed."

  • Story

    Game with the same Story vibe

    -4

    "Minimal narrative; gameplay focused on arcade action with little to no story immersion."

    Capsule for UBERMOSH:BLACK UBERMOSH:BLACK

    "Minimal to no story; game focuses on arcade-style shooting rather than narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players use different characters and abilities strategically to win matches."

    Capsule for DogeFight DogeFight

    "Players must balance use of normal and special attacks, manage support characters, and adapt to enemy patterns."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension and challenge in dodging and boss fights, but overall accessible difficulty."

    Capsule for Panzer Dragoon: Remake Panzer Dragoon: Remake

    "Some challenge and tension from dodging and boss fights, but overall controlled and accessible experience."

  • Value

    Game with the same Value vibe

    5

    "Free to play with quality content; players perceive good value for time invested."

    Capsule for Escape to Moscow Escape to Moscow

    "Free to play with decent quality and content for a short game; players perceive good value for time invested."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay centers on shooting and defeating enemies; combat and destruction are core mechanics."

    Capsule for Danganronpa Another Episode: Ultra Despair Girls Danganronpa Another Episode: Ultra Despair Girls

    "Gameplay centers on shooting enemies and bosses, with combat and destruction as core mechanics."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid death and manage limited lives to progress through levels."

    Capsule for TEMBO THE BADASS ELEPHANT TEMBO THE BADASS ELEPHANT

    "Players must avoid damage and manage limited lives and power-ups to progress through stages."

Last update: 15/07/2026