Lingering Fragrance similar games & best alternatives

Lingering Fragrance

PC (Microsoft Windows) • 2018

Should you play it?

We walk together, play together, and do everything together. This is our last trip, our last memory. It is a short visual novel contains three story lines, after main story the other two will be unlocked. Which one is your side of story?

What works
  • Compelling and emotionally impactful story
  • Unique dystopian setting and narrative structure
  • Affordable price with good value
  • Expressive artwork and music
  • Thought-provoking themes about memory, love, and freedom
Things to keep in mind
  • No player choices or interactivity
  • Short playtime
  • Some translation and text issues
  • Limited visual variety and reused backgrounds
  • Story pacing and narrative delivery may feel slow or heavy

What to play next

Top picks

Games that feel the closest overall

  • The Sad Story of Emmeline Burns

  • SnowNight

  • the 9th day:第九日

  • KARAKARA

  • Fox Hime

  • Starlight of Aeons

  • KARAKARA2

  • 女巫与六便士 the sibyl and sixpence

  • Games&Girls

Hidden Gems

Less popular games with surprisingly high similarity

  • SnowNight

  • the 9th day:第九日

  • Games&Girls

If you liked…

Recommendations by what you enjoyed most

  • Story

    Hymer 2000

  • Escapism

    Trick and Treat - Visual Novel

  • Intimacy

    SeaBed

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lingering Fragrance: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Intimacy, Survival. It leans lower than usual among comparable games on Autonomy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "The game is a kinetic visual novel with no player choices or influence on the story, following a fixed narrative."

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  • Competence

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  • Competition

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    "No competitive elements or comparison with others; purely individual reading experience."

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    "No competitive elements or comparison with others; purely a solitary reading experience."

  • Continuation

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    "Players engage in multiple playthroughs to achieve different endings and collect all story elements, showing some habitual engagement."

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  • Creativity

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    "Narrative structure with multiple perspectives and branching endings shows creative storytelling; limited player content creation."

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  • Domination

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    "No social dominance or power dynamics over other players; interactions are narrative only."

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  • Escapism

    Game with the same Escapism vibe

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    "Players use the game to immerse in a fictional, emotional story world, escaping real life."

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  • Expectation

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    "Players engage voluntarily out of interest in story and themes, not due to obligation or external pressure."

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  • Experimenting

    Game with the same Experimenting vibe

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    "No experimentation possible due to linear, fixed story and no gameplay variation."

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  • Exploration

    Game with the same Exploration vibe

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  • Expression

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  • Fantasy

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  • Fellowship

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    "No community or social interaction; experience is solitary."

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  • Growth

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  • Health

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  • Idle

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  • Intimacy

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  • Leadership

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    "No leadership or group management elements."

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  • Progression

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    "Progression is narrative-based, unlocking story chapters and achievements."

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  • Relaxation

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    "Slow pacing and atmospheric music create a contemplative, melancholic mood."

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  • Status

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    "No social status or recognition mechanics."

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  • Story

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  • Strategy

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    "No strategic or problem-solving gameplay elements."

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  • Thrill

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    "The story is emotionally moving but lacks suspense or risk-based thrills."

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  • Value

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  • Violence

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  • Survival

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Last update: 10/07/2026