Lycanthorn II - Rain of Beasts similar games & best alternatives

Lycanthorn II - Rain of Beasts

PC (Microsoft Windows) • 2021

Should you play it?

Lycanthorn II is 3D homage to games of old. You play as Rain, a Vampire Hunter, on her quest to slay Nosferatu.

What works
  • Free with two games included
  • Engaging retro 8-bit style graphics and music
  • Multiple playable characters with unique abilities
  • Open world exploration with dungeons
  • Nostalgic castlevania-inspired gameplay
Things to keep in mind
  • Boss fights can be repetitive and unbalanced
  • Limited story and character development
  • Some platforming sections are frustrating
  • Enemy respawns can be excessive
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • AMID EVIL

  • MOUSE: P.I. For Hire

  • Project Warlock

  • The Bleakest Keep

  • Beyond Sunset

  • Ballpoint Universe - Infinite

  • Mohrta

  • Zortch

  • Turnip Boy Robs a Bank

Hidden Gems

Less popular games with surprisingly high similarity

  • Beyond Sunset

  • Zortch

  • Hands of Necromancy

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Scarlet Tower

  • Value

    Lemonade Apocalypse

  • Autonomy

    Dead Island Definitive Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lycanthorn II - Rain of Beasts: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Leadership, Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose from multiple characters with unique skills and freely explore an open world, deciding how to approach quests and combat."

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    "Players can switch between multiple characters with unique skills and choose their own approach to combat and exploration in an open world."

  • Competence

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  • Competition

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    "Focus is on personal progression and exploration without competitive or ranked modes."

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    "Focus is on personal progression and exploration without competitive or ranked modes."

  • Continuation

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    "Short game but encourages replay through New Game+ and achievement hunting, fostering some habitual play."

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  • Cooperation

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    "Single-player experience with no multiplayer or cooperative gameplay elements."

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    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity

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    "Players unlock and upgrade characters with unique abilities; open-world exploration encourages experimentation."

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  • Domination

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    "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

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  • Escapism

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    "Players enjoy nostalgic retro style and immersive gameplay as a fun distraction."

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  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure reported."

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    "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

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    "Multiple characters with different playstyles and skills encourage trying new approaches and tactics."

    Capsule for Ys Origin Ys Origin

    "Multiple characters and abilities encourage trying new tactics and approaches within the game."

  • Exploration

    Game with the same Exploration vibe

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    "Open world with dungeons, puzzles, and hidden secrets encourages discovery and curiosity-driven play."

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  • Expression

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    "Character selection and weapon choice allow some self-expression, though customization is limited."

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    "Character switching and weapon choices allow some self-expression, though customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

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    "Strong gothic fantasy theme with vampires, werewolves, magic, and supernatural elements."

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    "Strong fantasy theme with werewolves, vampires, demons, and a dark retro-fantasy setting."

  • Fellowship

    Game with the same Fellowship vibe

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    "No social or community features; gameplay is solitary."

    Capsule for Regency Solitaire Regency Solitaire

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  • Growth

    Game with the same Growth vibe

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    "Players develop skills in movement, combat, and map navigation; learning curve present."

    Capsule for DUSK DUSK

    "Players learn combat mechanics, character abilities, and map navigation; some skill development required."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related features."

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  • Idle

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    "Requires focused attention and continuous engagement; platforming and combat demand concentration."

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  • Intimacy

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    "No close social relationships or emotional sharing; single-player experience."

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  • Leadership

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    "No leadership or group management roles; individual gameplay only."

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  • Progression

    Game with the same Progression vibe

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    "Players collect keys, tomes, and unlock new areas, showing clear progression through the game."

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  • Relaxation

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    "Some players find the game relaxing and nostalgic, though others note tension in boss fights and challenges."

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    "Some players find the game relaxing and nostalgic, but boss fights and platforming can cause tension."

  • Sensation

    Game with the same Sensation vibe

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    "Enjoyable 8-bit visuals and chiptune music provide sensory stimulation and retro charm."

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    "Enjoyable 8-bit visuals and chiptune soundtrack provide sensory stimulation and retro aesthetic pleasure."

  • Status

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    "No social recognition or status systems present."

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  • Story

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    "Some narrative elements and setting, but story is minimal in the prologue."

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  • Strategy

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  • Thrill

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    "Some suspense and challenge in boss fights and platforming sections, though overall difficulty is moderate."

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    "Occasional suspense in boss fights and platforming sections, though overall difficulty is moderate."

  • Value

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    "Free game with short playtime; players perceive high value for time invested."

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  • Violence

    Game with the same Violence vibe

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    "Combat involves melee and ranged attacks, defeating enemies with combos and weapons; violence is central to gameplay."

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    "Combat involves melee and ranged attacks against monsters and bosses; violence is central gameplay."

  • Survival

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    "Players must manage health and resources to survive enemy encounters and boss fights."

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    "Players must manage limited health and resources to survive enemy encounters and bosses."

Last update: 10/07/2026