Mai: Child of Ages similar games & best alternatives
Should you play it?
Travel through time and help Mai and her Grandfather uncover the mysteries of the world after the Last Great War. Explore the connections between ancient eras and dystopian futures in an adventure that blends thrilling combat with precision platforming.
What works
- Engaging time-travel mechanic with dual character forms
- Large open world with exploration and puzzles
- Atmospheric and colorful art style
- Emotional and interesting story
- Support for co-op and multiple languages
Things to keep in mind
- Clunky controls and camera issues
- Repetitive combat and puzzles
- Technical bugs and glitches
- Poor navigation and unclear objectives
- Limited community and multiplayer activity
What to play next
Top picks
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Hidden Gems
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Similarity map
Explore nearby similar games and see why they’re close.
Mai: Child of Ages: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Violence. It leans lower than usual among comparable games on Intimacy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players can freely explore the world, choose forms with different abilities, and decide their path with minimal guidance."
"Players can freely explore a large open world, choose when and where to go, and switch between child and adult forms with different abilities, supporting player control and decision-making."
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Competence
Game with the same Competence vibe
2"The game offers puzzle solving and platforming challenges that require skill, but combat is generally simple and repetitive."
"The game offers puzzles, combat, and platforming challenges that require skill and learning, though some combat and controls are described as clunky and repetitive."
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Competition
Game with the same Competition vibe
-4"Focus is on single-player story and exploration with no indication of competitive multiplayer or leaderboards."
"Focus is on single-player exploration, puzzles, and story; no evidence of competitive modes or leaderboards."
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Continuation
Game with the same Continuation vibe
3"Many players report spending many hours exploring and returning to the game for more, indicating habitual engagement."
"Many players report spending many hours exploring, collecting, and progressing, indicating engagement and habitual play despite some frustrations."
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Cooperation
Game with the same Cooperation vibe
1"The game supports limited local co-op (up to 2 players), but lacks online multiplayer; cooperation is possible but not a major focus."
"The game supports local co-op and Remote Play Together, but the multiplayer community is very small and cooperative play is not a major focus."
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Creativity
Game with the same Creativity vibe
3"Players creatively use movement abilities and upgrades to find multiple ways to solve platforming challenges and explore."
"Players create their own paths in platforming and puzzle solving, with crafting and ability upgrades allowing customization and experimentation."
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Domination
Game with the same Domination vibe
-5"No evidence of dominating others; interactions are solo and balanced without power imposition."
"No evidence of dominating others; interactions are primarily solo or cooperative without power imposition."
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Escapism
Game with the same Escapism vibe
4"Strong post-apocalyptic atmosphere and story provide immersive escape from reality."
"The immersive story, exploration of a post-apocalyptic world, and atmospheric gameplay provide a strong escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure."
"Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Trying different characters and modes encourages exploration of mechanics and varied strategies."
"The time travel mechanic and dual character forms encourage trying new strategies and exploring different gameplay styles."
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Exploration
Game with the same Exploration vibe
5"Exploration is a core element with large maps, secrets, hidden paths, and rewards for discovering new areas."
"Exploration is a core element, with large open areas, secrets, collectibles, and revisiting locations across time periods."
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Expression
Game with the same Expression vibe
2"Some customization through builds and equipment, but limited character or environment personalization."
"Some customization through crafting and upgrades exists, but limited character or environment personalization."
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Fantasy
Game with the same Fantasy vibe
4"The game features imaginative sci-fi elements including time travel, AI, and post-apocalyptic settings."
"The game features imaginative fiction with time travel, a post-apocalyptic fantasy world, and magical elements."
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Fellowship
Game with the same Fellowship vibe
0"Some community aspects and co-op exist, but primarily a solo experience with limited social interaction."
"Supports co-op but community is minimal; social connection is limited."
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Growth
Game with the same Growth vibe
3"Players develop skills, unlock characters, and improve stats through training grounds and progression systems."
"Players develop skills, unlock abilities, and improve character stats through progression and exploration."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay; typical sedentary gaming experience."
"No physical activity or health-related gameplay; typical sedentary gaming experience."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles, combat, and exploration; not designed for idle or background play."
"Requires focused attention for puzzles, combat, and exploration; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction; no evidence of forming close relationships within the game."
"Minimal social interaction beyond basic co-op; no evidence of forming close relationships within the game."
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Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; gameplay is individual or shared without hierarchical dynamics."
"No leadership or management roles; gameplay is individual or shared without hierarchical control."
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Progression
Game with the same Progression vibe
4"Strong emphasis on collecting items and upgrades to improve characters and abilities."
"Strong emphasis on collecting items, crafting, unlocking abilities, and character upgrades."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing despite some frustration with controls and bugs."
"Many players find the game relaxing and atmospheric despite some frustrations with controls and bugs."
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Sensation
Game with the same Sensation vibe
2"Pleasant visuals and music provide sensory enjoyment, though graphics are modest."
"Colorful visuals, pleasing music, and varied environments provide sensory enjoyment, though graphics are modest."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements have low community engagement."
"No social recognition or ranking systems; achievements exist but community engagement is low."
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Story
Game with the same Story vibe
4"Narrative is abstract, poetic, and integral to the experience, with strong thematic and emotional elements."
"Narrative is a significant part of the experience, with emotional storytelling, time travel plot, and worldbuilding."
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Strategy
Game with the same Strategy vibe
2"Puzzles and combat require some planning and problem solving but combat is mostly straightforward."
"Puzzles and combat require some planning and problem solving, though combat can be repetitive and straightforward."
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Thrill
Game with the same Thrill vibe
0"Game offers moderate challenge and excitement but not focused on suspense or high-risk thrills."
"Game is more atmospheric and exploratory than suspenseful or thrilling; some combat challenge but low tension."
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Value
Game with the same Value vibe
3"Considered good value for price by many players due to content volume and quality, despite bugs."
"Generally perceived as good value for price, especially given content and length; some players note bugs but appreciate updates."
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Violence
Game with the same Violence vibe
1"Combat exists but is mild and cartoonish; violence is not a major focus or appeal."
"Combat exists but is mild and cartoonish; violence is not a major focus or appeal."
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Survival
Game with the same Survival vibe
-3"No survival mechanics or resource scarcity; gameplay occurs in relatively stable and safe environments."
"No survival mechanics or resource scarcity; gameplay is stable without threat of failure beyond combat."
Last update: 19/07/2026