Mai: Child of Ages similar games & best alternatives

Mai: Child of Ages

PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Nintendo Switch • 2025

Should you play it?

Travel through time and help Mai and her Grandfather uncover the mysteries of the world after the Last Great War. Explore the connections between ancient eras and dystopian futures in an adventure that blends thrilling combat with precision platforming.

What works
  • Engaging time-travel mechanic with dual character forms
  • Large open world with exploration and puzzles
  • Atmospheric and colorful art style
  • Emotional and interesting story
  • Support for co-op and multiple languages
Things to keep in mind
  • Clunky controls and camera issues
  • Repetitive combat and puzzles
  • Technical bugs and glitches
  • Poor navigation and unclear objectives
  • Limited community and multiplayer activity

What to play next

Top picks

Games that feel the closest overall

  • Disney Alice in Wonderland

  • Hell Pie

  • Journey To The Savage Planet

  • SpongeBob SquarePants: The Cosmic Shake

  • Mini Ninjas

  • SpongeBob SquarePants: Titans of the Tide

  • Disney Epic Mickey 2: The Power of Two

  • Disney Epic Mickey: Rebrushed

  • SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Disney Infinity 2.0: Gold Edition

  • Tomba! 2: The Evil Swine Return Special Edition

  • Kingdom of Night

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Blasphemous 2

  • Autonomy

    Wonder Boy: The Dragon's Trap

  • Escapism

    Marauder

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mai: Child of Ages: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Violence. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely explore the world, choose forms with different abilities, and decide their path with minimal guidance."

    Capsule for Wonder Boy: The Dragon's Trap Wonder Boy: The Dragon's Trap

    "Players can freely explore a large open world, choose when and where to go, and switch between child and adult forms with different abilities, supporting player control and decision-making."

  • Competence

    Game with the same Competence vibe

    2

    "The game offers puzzle solving and platforming challenges that require skill, but combat is generally simple and repetitive."

    Capsule for Greak: Memories of Azur Greak: Memories of Azur

    "The game offers puzzles, combat, and platforming challenges that require skill and learning, though some combat and controls are described as clunky and repetitive."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player story and exploration with no indication of competitive multiplayer or leaderboards."

    Capsule for Turnip Boy Commits Tax Evasion Turnip Boy Commits Tax Evasion

    "Focus is on single-player exploration, puzzles, and story; no evidence of competitive modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report spending many hours exploring and returning to the game for more, indicating habitual engagement."

    Capsule for Titanic VR Titanic VR

    "Many players report spending many hours exploring, collecting, and progressing, indicating engagement and habitual play despite some frustrations."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "The game supports limited local co-op (up to 2 players), but lacks online multiplayer; cooperation is possible but not a major focus."

    Capsule for Disney Infinity 2.0: Gold Edition Disney Infinity 2.0: Gold Edition

    "The game supports local co-op and Remote Play Together, but the multiplayer community is very small and cooperative play is not a major focus."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively use movement abilities and upgrades to find multiple ways to solve platforming challenges and explore."

    Capsule for Valkyrie Saga Valkyrie Saga

    "Players create their own paths in platforming and puzzle solving, with crafting and ability upgrades allowing customization and experimentation."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominating others; interactions are solo and balanced without power imposition."

    Capsule for Eyes: The Horror Game Eyes: The Horror Game

    "No evidence of dominating others; interactions are primarily solo or cooperative without power imposition."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong post-apocalyptic atmosphere and story provide immersive escape from reality."

    Capsule for Marauder Marauder

    "The immersive story, exploration of a post-apocalyptic world, and atmospheric gameplay provide a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure."

    Capsule for Avowed Avowed

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Trying different characters and modes encourages exploration of mechanics and varied strategies."

    Capsule for 1 Screen Platformer 1 Screen Platformer

    "The time travel mechanic and dual character forms encourage trying new strategies and exploring different gameplay styles."

  • Exploration

    Game with the same Exploration vibe

    5

    "Exploration is a core element with large maps, secrets, hidden paths, and rewards for discovering new areas."

    Capsule for Blasphemous 2 Blasphemous 2

    "Exploration is a core element, with large open areas, secrets, collectibles, and revisiting locations across time periods."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization through builds and equipment, but limited character or environment personalization."

    Capsule for Murim Survival Murim Survival

    "Some customization through crafting and upgrades exists, but limited character or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features imaginative sci-fi elements including time travel, AI, and post-apocalyptic settings."

    Capsule for Million Depth Million Depth

    "The game features imaginative fiction with time travel, a post-apocalyptic fantasy world, and magical elements."

  • Fellowship

    Game with the same Fellowship vibe

    0

    "Some community aspects and co-op exist, but primarily a solo experience with limited social interaction."

    Capsule for Crimzon Clover World EXplosion Crimzon Clover World EXplosion

    "Supports co-op but community is minimal; social connection is limited."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, unlock characters, and improve stats through training grounds and progression systems."

    Capsule for Berserk or Die Berserk or Die

    "Players develop skills, unlock abilities, and improve character stats through progression and exploration."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; typical sedentary gaming experience."

    Capsule for God of War Ragnarök God of War Ragnarök

    "No physical activity or health-related gameplay; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles, combat, and exploration; not designed for idle or background play."

    Capsule for Blossom Tales: The Sleeping King Blossom Tales: The Sleeping King

    "Requires focused attention for puzzles, combat, and exploration; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction; no evidence of forming close relationships within the game."

    Capsule for Mahjong Nagomi Mahjong Nagomi

    "Minimal social interaction beyond basic co-op; no evidence of forming close relationships within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; gameplay is individual or shared without hierarchical dynamics."

    Capsule for Barro T23 Barro T23

    "No leadership or management roles; gameplay is individual or shared without hierarchical control."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on collecting items and upgrades to improve characters and abilities."

    Capsule for The Desolate Hope The Desolate Hope

    "Strong emphasis on collecting items, crafting, unlocking abilities, and character upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing despite some frustration with controls and bugs."

    Capsule for AI*Shoujo/AI*少女 AI*Shoujo/AI*少女

    "Many players find the game relaxing and atmospheric despite some frustrations with controls and bugs."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and music provide sensory enjoyment, though graphics are modest."

    Capsule for Rune Factory 5 Rune Factory 5

    "Colorful visuals, pleasing music, and varied environments provide sensory enjoyment, though graphics are modest."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements have low community engagement."

    Capsule for Rogue Port - Blue Nightmare Rogue Port - Blue Nightmare

    "No social recognition or ranking systems; achievements exist but community engagement is low."

  • Story

    Game with the same Story vibe

    4

    "Narrative is abstract, poetic, and integral to the experience, with strong thematic and emotional elements."

    Capsule for Skate Story Skate Story

    "Narrative is a significant part of the experience, with emotional storytelling, time travel plot, and worldbuilding."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles and combat require some planning and problem solving but combat is mostly straightforward."

    Capsule for EXD - Extra Dimensional EXD - Extra Dimensional

    "Puzzles and combat require some planning and problem solving, though combat can be repetitive and straightforward."

  • Thrill

    Game with the same Thrill vibe

    0

    "Game offers moderate challenge and excitement but not focused on suspense or high-risk thrills."

    Capsule for SPORE™ SPORE™

    "Game is more atmospheric and exploratory than suspenseful or thrilling; some combat challenge but low tension."

  • Value

    Game with the same Value vibe

    3

    "Considered good value for price by many players due to content volume and quality, despite bugs."

    Capsule for Fallen Priestess: My Sister's Demonic Bloodline Fallen Priestess: My Sister's Demonic Bloodline

    "Generally perceived as good value for price, especially given content and length; some players note bugs but appreciate updates."

  • Violence

    Game with the same Violence vibe

    1

    "Combat exists but is mild and cartoonish; violence is not a major focus or appeal."

    Capsule for The Survivalists The Survivalists

    "Combat exists but is mild and cartoonish; violence is not a major focus or appeal."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics or resource scarcity; gameplay occurs in relatively stable and safe environments."

    Capsule for Hogwarts Legacy Hogwarts Legacy

    "No survival mechanics or resource scarcity; gameplay is stable without threat of failure beyond combat."

Last update: 19/07/2026