EXD - Extra Dimensional similar games & best alternatives

EXD - Extra Dimensional

Linux, PC (Microsoft Windows), SteamVR • 2026

Should you play it?

A delivery guy. A dimensional rift. A quest across another world. Master telekinesis and elemental magic in Erath, where everyday objects become legendary weapons. Battle mythical creatures. Solve ancient puzzles. Uncover dark truths. Advanced VR physics meet epic fantasy adventure.

What works
  • Immersive vr experience
  • High-quality graphics and sound
  • Creative physics-based puzzles
  • Engaging fantasy story and humor
  • Active developer support and updates
Things to keep in mind
  • Limited movement options (no running/jumping)
  • Combat is simple and sometimes janky
  • Bugs and clipping issues reported
  • Save system can be frustrating
  • Story ends on an unresolved cliffhanger

What to play next

Top picks

Games that feel the closest overall

  • Chambers: The Outlaw

  • Asterigos: Curse of the Stars

  • Assassin's Creed Mirage

  • Eternal Edge+ Prologue

  • Ys VI: The Ark of Napishtim

  • Z.O.N.A Project X VR

  • Hell is Us

  • Svarog's Dream

  • Zwei: The Arges Adventure

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • RAIDBORN

  • Tombwater

  • Twilight Monk

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

EXD - Extra Dimensional: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. It leans lower than usual among comparable games on Leadership, Growth, Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore environments, solve puzzles at their own pace, and choose locomotion methods (teleport, smooth walking, thruster jumps)."

    Capsule for Red Matter Red Matter

    "Players have freedom to explore, solve puzzles, and choose weapons, but movement is limited to teleportation without running or jumping."

  • Competence

    Game with the same Competence vibe

    2

    "Combat and puzzles provide some challenge and skill use, but combat is generally easy and repetitive with limited depth."

    Capsule for Eastward Eastward

    "Combat and puzzles provide some challenge and skill use, but combat is often described as simple or janky, limiting depth."

  • Competition

    Game with the same Competition vibe

    -4

    "Single-player experience focused on personal progression without player-vs-player or leaderboard competition."

    Capsule for STAR WARS™: Bounty Hunter™ STAR WARS™: Bounty Hunter™

    "Single-player experience focused on personal progression without competitive or leaderboard elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging story and atmosphere encouraging extended play sessions despite some frustration."

    Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

    "Players report engaging story and atmosphere encouraging extended play, though some frustration with bugs and checkpoints."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no multiplayer or cooperative gameplay."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "Entirely single-player with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Physics-based interaction with environment and puzzles encourage creative problem solving."

    Capsule for Penumbra Overture Penumbra Overture

    "Physics-based interactions, environmental puzzles, and magic powers encourage creative problem solving and interaction."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; focus is on individual experience."

    Capsule for In Sound Mind In Sound Mind

    "No social dominance or power over others; focus is on individual experience."

  • Escapism

    Game with the same Escapism vibe

    5

    "Highly immersive fantasy setting provides strong escape from real life."

    Capsule for The Lord of the Rings: Journeys in Middle-earth The Lord of the Rings: Journeys in Middle-earth

    "Strong fantasy setting and immersive VR experience provide escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages exploration of game world, discovery of secrets, and trying different tactics in combat and puzzles."

    Capsule for יום פתוח (Open Day) יום פתוח (Open Day)

    "Encourages exploration of mechanics, puzzles, and environment, though some routines in combat."

  • Exploration

    Game with the same Exploration vibe

    4

    "Game features large, gradually unlocked world with secrets and collectibles encouraging exploration."

    Capsule for 幻想枝魂 Soul Fantasy 幻想枝魂 Soul Fantasy

    "Game world rich with secrets, collectibles, and environmental details encouraging thorough exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and weapon customization exists but limited avatar personalization noted."

    Capsule for Legendary Tales Legendary Tales

    "Some customization in weapon use and magic powers, but limited avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with fictional characters, supernatural powers, and epic narrative."

    Capsule for The Legend of Heroes: Sen no Kiseki III The Legend of Heroes: Sen no Kiseki III

    "Strong fantasy narrative with supernatural powers and otherworldly settings."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn and improve combat strategies and puzzle solving, though progression systems are minimal."

    Capsule for Candellum Candellum

    "Players learn puzzles and improve combat skills, though progression systems are minimal."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary VR gameplay; no physical exercise or rehab focus."

    Capsule for Shadow Legend VR Shadow Legend VR

    "Sedentary VR gameplay with some physical discomfort reported; no exercise or rehab elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and engagement; not a background or idle experience."

    Capsule for Sir Whoopass™: Immortal Death Sir Whoopass™: Immortal Death

    "Requires focused attention and active engagement; not a casual or background experience."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; single-player only."

    Capsule for Budget Cuts 2: Mission Insolvency Budget Cuts 2: Mission Insolvency

    "No close social relationships or emotional sharing; single-player only."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; individual player experience."

    Capsule for Beyond Hanwell Beyond Hanwell

    "No leadership or group management roles; individual player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, power-ups, and unlock achievements, showing progression."

    Capsule for METAL SLUG 3 METAL SLUG 3

    "Collecting weapons, items, and unlocking powers drives player progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and immersive but some frustration from gameplay mechanics and bugs reduce relaxation."

    Capsule for Californium Californium

    "Immersive and atmospheric but some frustration from bugs and difficulty spikes reduce relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from immersive graphics, sound design, and haptic feedback."

    Capsule for In Death In Death

    "Strong sensory stimulation from visuals, sound design, and haptic feedback."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Enigmoon Enigmoon

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative is humorous and self-aware with multiple endings and quest outcomes; story is light but engaging."

    Capsule for The RPG The RPG

    "Narrative is engaging and humorous but not deeply complex; story ends on a cliffhanger."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat and puzzles require some planning and problem solving but are generally straightforward."

    Capsule for Atma Atma

    "Puzzles and combat require some planning and problem solving but combat is mostly straightforward."

  • Thrill

    Game with the same Thrill vibe

    3

    "Some suspense and tension from mystery and boss battles, though overall controlled and paced."

    Capsule for Persona 4 Golden Persona 4 Golden

    "Some suspense and tension from combat and exploration, including jump scares and boss fights."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price with extensive content and immersive experience."

    Capsule for Lorn's Lure Lorn's Lure

    "Players feel the game offers good value for price with quality content and immersive experience."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies and bosses with attacks and spells; no excessive focus on destructive violence."

    Capsule for Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs-

    "Combat involves melee weapons and magic with dismemberment effects, but not excessively violent."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage resources and health to survive hostile environments and enemies, though difficulty is moderate."

    Capsule for Antarctica 88 Antarctica 88

    "Players manage health and resources to survive threats, though difficulty is moderate."

Last update: 19/07/2026