MEMOLOGY 2: OLD TIMES similar games & best alternatives

MEMOLOGY 2: OLD TIMES

PC (Microsoft Windows) • 2025

Should you play it?

The continuation of the legendary MEMOLOGY series. This time you will have to demonstrate your knowledge of old memes, and prove that you are the based scuf!

What works
  • Nostalgic and humorous meme quiz
  • Simple and accessible gameplay
  • Short, bite-sized sessions
  • Good soundtrack and atmosphere
  • Achievements motivate completion
Things to keep in mind
  • Limited replay value
  • Repetitive and predictable format
  • No multiplayer or social features
  • Some questions obscure or overly specific
  • Basic presentation and interface

What to play next

Top picks

Games that feel the closest overall

  • Emergency Cleanup Co.

  • World of Subways 2 – Berlin Line 7

  • Car Detailing Simulator

  • aMAZE 2

  • 100 Korea Cats

  • Aurora Nights

  • Cute Cats

  • 100 hidden fish

  • Pixel Puzzles Traditional Jigsaw Puzzles

Hidden Gems

Less popular games with surprisingly high similarity

  • Emergency Cleanup Co.

  • World of Subways 2 – Berlin Line 7

  • Aurora Nights

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MEMOLOGY 2: OLD TIMES: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. It leans lower than usual among comparable games on Fantasy, Story, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players freely choose answers in a quiz format with some exploration of achievements and DLC content, allowing some control over play style."

    Capsule for MEMOLOGY: GOYDA MEMOLOGY: GOYDA

    "Players freely choose answers in a quiz format with no forced paths, allowing personal decision-making."

  • Competence

    Game with the same Competence vibe

    2

    "Requires attention to subtle anomalies and memory to progress, providing some skill challenge but overall gameplay is simple and repetitive."

    Capsule for EXIT KUN EXIT KUN

    "Requires knowledge recall and some skill in meme recognition, but gameplay is straightforward and repetitive."

  • Competition

    Game with the same Competition vibe

    -3

    "Focuses on personal performance and self-assessment rather than direct competition with others."

    Capsule for KUUKIYOMI: Consider It KUUKIYOMI: Consider It

    "Focuses on personal knowledge testing and self-improvement rather than direct competition with others."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short game length (~1 hour), limited replay value, players often finish quickly and do not return."

    Capsule for Mind Spheres Mind Spheres

    "Short play sessions with limited replay value; players tend to finish quickly and may not return often."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player quiz experience with no cooperative or multiplayer elements."

    Capsule for 东方试闻广纪 ~ Perfect Memento of Touhou Question 东方试闻广纪 ~ Perfect Memento of Touhou Question

    "Entirely single-player quiz experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    -4

    "No creative mode or user-generated content; players use predefined levels and limited character customization."

    Capsule for Sackboy™: A Big Adventure Sackboy™: A Big Adventure

    "Uses predefined quiz questions and meme images; no creation or modification by players."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely investigative."

    Capsule for Nancy Drew®: Message in a Haunted Mansion Nancy Drew®: Message in a Haunted Mansion

    "No elements of exerting control or superiority over others; purely individual knowledge test."

  • Escapism

    Game with the same Escapism vibe

    3

    "Nostalgic and humorous setting provides light-hearted distraction from real life."

    Capsule for S.W.I.N.E. HD Remaster S.W.I.N.E. HD Remaster

    "Provides a nostalgic escape into internet culture and humor from past decades."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia, not out of obligation or external pressure."

    Capsule for Ampersat Ampersat

    "Players engage voluntarily for fun and nostalgia, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is fixed quiz format with little room for experimentation or novel approaches."

    Capsule for 东方试闻广纪 ~ Perfect Memento of Touhou Question 东方试闻广纪 ~ Perfect Memento of Touhou Question

    "Gameplay is fixed quiz format with little novelty or experimentation possible."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players discover character backstories and hidden content through replay and typing minigames; some curiosity-driven exploration."

    Capsule for MINDHACK MINDHACK

    "Players discover and recall a variety of memes and cultural references, some obscure, fostering curiosity."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or personalization options; presentation is standardized."

    Capsule for Britannic: Patroness of the Mediterranean Britannic: Patroness of the Mediterranean

    "No customization or personalization options; presentation is standardized."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "The game is grounded in real internet culture and memes, with no fictional or imaginative roleplaying elements."

    Capsule for MEMOLOGY: GOYDA MEMOLOGY: GOYDA

    "Grounded in real internet culture and trivia; no fictional or imaginative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction or community features."

    Capsule for We Happy Few We Happy Few

    "Primarily a solo experience with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn about meme culture and improve knowledge, with some intellectual challenge and educational value."

    Capsule for MEMOLOGY: GOYDA MEMOLOGY: GOYDA

    "Players learn and improve meme knowledge and cultural literacy through gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to find and select objects and complete quizzes; not designed for passive or background play."

    Capsule for Influent Language Learning Game Influent Language Learning Game

    "Requires focused attention during quiz; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building features."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or emotional relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual."

    Capsule for Coloring Book for Adults Coloring Book for Adults

    "No leadership or group management roles; purely individual quiz."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and achievement collection provides a sense of advancement."

    Capsule for aMAZE aMAZE

    "Progression through levels and achievements for correct answers provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Lighthearted tone and simple gameplay promote relaxation and casual enjoyment."

    Capsule for Sakura Agent Sakura Agent

    "Lighthearted, nostalgic tone and simple gameplay promote relaxation and enjoyment."

  • Sensation

    Game with the same Sensation vibe

    1

    "Pleasant visuals and music provide mild sensory enjoyment but no intense stimulation."

    Capsule for Tribloos 2 Tribloos 2

    "Bright visuals and cheerful soundtrack provide mild sensory stimulation but nothing intense."

  • Status

    Game with the same Status vibe

    -3

    "Limited social recognition; achievements exist but no social status or visibility features."

    Capsule for Mega Mall Story Mega Mall Story

    "Limited social recognition; achievements exist but no strong social status or visibility features."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; purely a quiz format without story elements."

    Capsule for MEMOLOGY: GOYDA MEMOLOGY: GOYDA

    "No narrative or plot; quiz questions are context-free trivia."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Minimal strategic thinking; mostly pattern recognition and observation."

    Capsule for 100 hidden dogs 100 hidden dogs

    "Minimal strategic thinking required; mostly recall and recognition."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; gameplay is predictable and calm."

    Capsule for Bejeweled Deluxe Bejeweled Deluxe

    "Low suspense or risk; gameplay is predictable and calm."

  • Value

    Game with the same Value vibe

    2

    "Affordable price and accessible content provide reasonable value for niche audience."

    Capsule for The True Love Rings The True Love Rings

    "Affordable price and nostalgic content provide reasonable value for time spent."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; focus is on intellectual and social themes."

    Capsule for 假如我是人工智能 Big Brother Is Shaping You 假如我是人工智能 Big Brother Is Shaping You

    "No violent content; purely quiz-based."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe gameplay environment."

    Capsule for House Flipper House Flipper

    "No survival or threat elements; stable and safe gameplay environment."

Last update: 10/07/2026