MEMOLOGY: GOYDA similar games & best alternatives

MEMOLOGY: GOYDA

PC (Microsoft Windows) • 2024

Should you play it?

Take the annual meme exam and prove you're an expert!

What works
  • Humorous and nostalgic meme quiz
  • Accessible and easy to play
  • Educational about internet culture
  • Achievements add motivation
  • Affordable price especially on discount
Things to keep in mind
  • Short and limited content
  • No english language support
  • Repetitive and predictable questions
  • Dlc required for full achievements
  • Minimal audiovisual polish and interactivity

What to play next

Top picks

Games that feel the closest overall

  • MEMOLOGY 2: OLD TIMES

  • Barro

  • Fishing Adventure

  • Barro 2020

  • 100 Korea Cats

  • 100 Istanbul Cats

  • 100 hidden cats 2

  • 100 Christmas Cats

  • Scratch Inc.

Hidden Gems

Less popular games with surprisingly high similarity

  • 100 hidden cats 2

  • 100 hidden birds

  • Wordle 4

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    MEMOLOGY 2: OLD TIMES

  • Escapism

    KunKunNight

  • Growth

    MEMOLOGY 2: OLD TIMES

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MEMOLOGY: GOYDA: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Story, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players freely choose answers in a quiz format with no forced paths, allowing personal decision-making."

    Capsule for MEMOLOGY 2: OLD TIMES MEMOLOGY 2: OLD TIMES

    "Players freely choose answers in a quiz format with some exploration of achievements and DLC content, allowing some control over play style."

  • Competence

    Game with the same Competence vibe

    2

    "The game challenges players with introspective questions and some light puzzles, requiring thoughtful engagement rather than repetitive tasks."

    Capsule for The Testing Chamber The Testing Chamber

    "The game challenges players' knowledge of memes with increasing difficulty, but the gameplay is simple multiple-choice quiz style."

  • Competition

    Game with the same Competition vibe

    1

    "Includes leaderboards and score comparisons, but competition is not the main focus; mostly casual and personal achievement oriented."

    Capsule for Zombillie Zombillie

    "Some social competition is implied through score comparisons and achievements, but mostly casual and personal knowledge testing."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short playtime (~1-2 hours) with limited replay value; players tend to finish quickly and move on."

    Capsule for aMAZE 2 aMAZE 2

    "Short playtime (~30-60 minutes), with many players noting it is a one-time or occasional play experience."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily a single-player experience with limited multiplayer; no strong emphasis on teamwork or cooperative mechanics."

    Capsule for WARTILE WARTILE

    "Primarily a single-player quiz experience; some mention of playing with friends but no strong cooperative mechanics."

  • Creativity

    Game with the same Creativity vibe

    -1

    "Players select from preset characters and use predefined items and spells; limited customization but some strategic variety."

    Capsule for DOKAPON! Sword of Fury DOKAPON! Sword of Fury

    "Uses preset quiz questions and achievements; minimal creative input from players beyond choosing answers."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

    Capsule for Mewing Simulator 🤫🧏🏻‍♂️ Mewing Simulator 🤫🧏🏻‍♂️

    "No evidence of exerting control or superiority over others; interactions are equal and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a lighthearted distraction and meme-based entertainment, escaping real life stress."

    Capsule for KunKunNight KunKunNight

    "Players use the game as a lighthearted distraction and nostalgia trip, escaping real-life stress through humor and memes."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and driven by personal interest, humor, and meme culture."

    Capsule for Gachi Heroes Gachi Heroes

    "Engagement is voluntary and driven by personal interest in memes and internet culture, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay is straightforward with little novelty or exploration of new mechanics."

    Capsule for LOLLIPOP! LOLLIPOP!

    "Gameplay is straightforward quiz answering with little novelty exploration; some exploration of achievements and DLC."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some discovery of easter eggs and map secrets, but limited exploration overall."

    Capsule for There's a Butcher Around There's a Butcher Around

    "Some discovery of meme history and easter eggs, but mostly fixed content with limited new areas or secrets."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players use predefined characters and environments without personalization."

    Capsule for The Mortuary Assistant The Mortuary Assistant

    "Limited customization; players mainly select answers and earn achievements but do not personalize characters or environments."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Grounded in real internet culture and trivia; no fictional or imaginative elements."

    Capsule for MEMOLOGY 2: OLD TIMES MEMOLOGY 2: OLD TIMES

    "The game is grounded in real internet culture and memes, with no fictional or imaginative roleplaying elements."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some social play with family or friends mentioned, but mostly individual experience."

    Capsule for Disney Princess: Enchanted Journey Disney Princess: Enchanted Journey

    "Some social sharing and playing with friends mentioned, but mostly an individual experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn and improve meme knowledge and cultural literacy through gameplay."

    Capsule for MEMOLOGY 2: OLD TIMES MEMOLOGY 2: OLD TIMES

    "Players learn about meme culture and improve knowledge, with some intellectual challenge and educational value."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary, text-based quiz game with no physical activity involved."

    Capsule for 东方试闻广纪 ~ Perfect Memento of Touhou Question 东方试闻广纪 ~ Perfect Memento of Touhou Question

    "Sedentary, screen-based quiz game with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    3

    "Suitable for short, casual play sessions and filling time; some players use it as a quick distraction."

    Capsule for Birds Aren't Real: The Game Birds Aren't Real: The Game

    "Suitable for short, casual sessions and filling time; some players use it as a light distraction."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction; no close relationships or emotional sharing."

    Capsule for Lawgivers Lawgivers

    "Minimal social interaction beyond casual sharing; no close relationship building or emotional connection."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual quiz."

    Capsule for MEMOLOGY 2: OLD TIMES MEMOLOGY 2: OLD TIMES

    "No leadership or group management roles; purely individual quiz participation."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through completing images and unlocking achievements; DLC adds more content."

    Capsule for Coloring Game Coloring Game

    "Progression via unlocking achievements and completing quiz stages; some DLC adds more content and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Lighthearted tone and humor provide a relaxing experience despite some puzzle challenge."

    Capsule for The Secret of Tremendous Corporation The Secret of Tremendous Corporation

    "Lighthearted, humorous quiz with a relaxed pace; some find it a pleasant way to unwind."

  • Sensation

    Game with the same Sensation vibe

    -2

    "Minimal sensory stimulation; simple visuals and audio with little excitement or thrill."

    Capsule for Loot Grind Simulator Loot Grind Simulator

    "Minimal sensory stimulation; simple visuals and audio with focus on content rather than sensory excitement."

  • Status

    Game with the same Status vibe

    2

    "Achievements and profile customization offer some social recognition within Steam community."

    Capsule for Zup! XS Zup! XS

    "Achievements and profile decorations provide some social recognition, though limited by Steam profile restrictions."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or plot; purely a question-and-answer format without story elements."

    Capsule for WTF Is Wrong With You? WTF Is Wrong With You?

    "No narrative or plot; purely a quiz format without story elements."

  • Strategy

    Game with the same Strategy vibe

    -3

    "No complex problem solving; choices are introspective rather than strategic."

    Capsule for The Test: Final Revelation The Test: Final Revelation

    "Answers are mostly knowledge-based with little strategic planning; some memorization involved."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; calm and predictable puzzle solving."

    Capsule for Lines X Free Lines X Free

    "Low suspense or risk; quiz format is predictable and low tension."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price, especially on sale; some complaints about DLC pricing."

    Capsule for Mutiny!! Mutiny!!

    "Generally considered good value for price, especially with discounts; some criticism of DLC pricing."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay is constructive and knowledge-based."

    Capsule for SIGame SIGame

    "No violence or combat; content is constructive knowledge testing."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival elements; stable, low-risk environment."

    Capsule for Draw & Guess Draw & Guess

    "No survival elements; stable, low-risk environment."

Last update: 10/07/2026