Mercury Fallen similar games & best alternatives

Mercury Fallen

PC (Microsoft Windows), Mac • 2023

Should you play it?

A sci-fi colony management sim with a focus on exploration, expansion, and survival. Rebuild your underground facility, manage colonists and robots, and uncover the mysteries of an alien world light-years from Earth. Dig deep, expand across the surface, and shape your new home.

What works
  • Relaxing and slow-paced gameplay
  • Engaging colony management and resource systems
  • Procedural maps and surface exploration
  • Active and responsive developer
  • Customization options for characters and objects
Things to keep in mind
  • Limited content and replayability currently
  • Minimal sound and music
  • Lack of tutorial and unclear progression guidance
  • No combat or threats reducing challenge
  • Some ui and ai issues causing frustration

What to play next

Top picks

Games that feel the closest overall

  • Celestial Empire: Prologue

  • Per Aspera

  • Townsmen - A Kingdom Rebuilt

  • Reshaping Mars

  • Let Them Trade

  • Children of the Nile: Enhanced Edition

  • Before We Leave

  • Two Point Campus

  • The Final Earth 2

Hidden Gems

Less popular games with surprisingly high similarity

  • The Final Earth 2

  • X: Beyond the Frontier

  • Coffee Shop Tycoon

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Terraformers

  • Relaxation

    Farmer's Dynasty 2

  • Autonomy

    Planetbase

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mercury Fallen: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Leadership, Story, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players manage colony layout and resource allocation but individual colonists act autonomously with limited direct control"

    Capsule for Planetbase Planetbase

    "Players indirectly control colonists by assigning roles and priorities, but colonists act autonomously within those constraints."

  • Competence

    Game with the same Competence vibe

    2

    "Players engage in resource management and optimization challenges, but some tasks become repetitive and predictable over time."

    Capsule for Another Farm Roguelike Another Farm Roguelike

    "Players engage in resource management and base building with some strategic planning, but many tasks become repetitive and predictable."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of player-vs-player or competitive elements; focus is on personal colony management."

    Capsule for Hell Architect: Prologue Hell Architect: Prologue

    "No competitive elements or player comparison; focus is on personal colony management and progression."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players invest many hours and years into the game, showing habitual play, though some find the grind tedious and slow."

    Capsule for Argentum Online Argentum Online

    "Players invest multiple hours and return to the game, but some find it repetitive and lacking long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize colony layout and research paths, though building options and aesthetics are somewhat limited."

    Capsule for Surviving the Aftermath Surviving the Aftermath

    "Players can customize colony layout, assign roles, and choose colors for characters and objects, but within limited options."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; interactions are limited to managing own colony."

    Capsule for Oxygen Oxygen

    "No social dominance or power dynamics; interactions are limited to managing own colony."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive escape with a sci-fi theme and meditative pacing."

    Capsule for Terraformers Terraformers

    "Players use the game as a relaxing escape with immersive sci-fi setting and slow-paced gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest; no obligation or external pressure noted."

    Capsule for Flesh Water Flesh Water

    "Players engage voluntarily out of interest; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with building designs, defense strategies, and resource management to optimize their colony."

    Capsule for Colony Survival Colony Survival

    "Players experiment with colony layouts, resource management, and exploration strategies, though content is limited."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated maps offer some exploration, but can feel repetitive."

    Capsule for For The King II For The King II

    "Includes procedural maps and surface exploration, but exploration is somewhat repetitive and limited currently."

  • Expression

    Game with the same Expression vibe

    2

    "Players can customize character skins and colors, enabling some self-expression."

    Capsule for Apotheon Arena Apotheon Arena

    "Allows some character and object color customization, supporting player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a sci-fi alien colony with imaginative elements and speculative fiction themes."

    Capsule for I Was a Teenage Exocolonist I Was a Teenage Exocolonist

    "Set in a sci-fi fictional universe with colony management and exploration of alien planets."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; single-player focus."

    Capsule for Solar Ash Solar Ash

    "No social or community features; single-player focus."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn complex systems and improve colony management skills over time."

    Capsule for Odd Realm Odd Realm

    "Players develop skills in managing resources, research, and colony optimization over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    3

    "Gameplay involves waiting periods and is suitable for multitasking or casual play."

    Capsule for Secret of the Magic Crystals Secret of the Magic Crystals

    "Gameplay includes periods of waiting and indirect control, allowing players to step away temporarily."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "Limited social interaction beyond colony management; no close relationship building."

    Capsule for Odd Realm Odd Realm

    "No social or emotional relationship building; focus on individual colony management."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage and assign tasks to their colony members, directing their roles and priorities."

    Capsule for Flotsam Flotsam

    "Players lead and manage colonists and robots, assigning roles and priorities."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate resources, unlock new equipment, and expand their colony through mission progress and upgrades."

    Capsule for Space Colony: Steam Edition Space Colony: Steam Edition

    "Players unlock new technologies, build upgrades, and expand their colony progressively."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is described as relaxing, slow-paced, and suitable for stress relief and flow."

    Capsule for Farmer's Dynasty 2 Farmer's Dynasty 2

    "Slow-paced, low-stress gameplay designed for relaxation and flow."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals are minimalist and functional; sound and music are pleasant but not highly stimulating."

    Capsule for Prismata Prismata

    "Visuals are functional and pleasant but not highly stimulating; sound is minimal."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Includes some story events and lore that add narrative immersion beyond routine survival tasks."

    Capsule for Infection Free Zone Infection Free Zone

    "Includes narrative elements through logs and events, providing some story immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and problem solving in resource management, production chains, and city layout."

    Capsule for Celestial Empire: Prologue Celestial Empire: Prologue

    "Requires planning and problem solving in resource management and colony layout."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Lacks suspense or risk; gameplay is predictable and low tension."

    Capsule for PegIdle PegIdle

    "Lacks suspense or risk; gameplay is controlled and low tension."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good value for time invested, especially with ongoing updates and mod support."

    Capsule for Session: Skate Sim Session: Skate Sim

    "Players perceive good value for time spent, especially given ongoing updates and mod support."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on building and maintaining colony."

    Capsule for Whiskerwood Whiskerwood

    "No combat or destructive gameplay; focus on constructive colony building."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource management challenges but no direct threat or failure states."

    Capsule for Sixty Four Sixty Four

    "Some resource management and balancing challenges, but no threats or enemies."

Last update: 11/07/2026