Overkill VR: Action Shooter FPS similar games & best alternatives

Overkill VR: Action Shooter FPS

2017

Should you play it?

Overkill VR is a VR shooter based on cover-system mechanics, with tons of different customizable guns and more than thirty levels full of deadly fun. The resistance is waiting for you, lead the revolution!

What works
  • Immersive vr gunplay
  • Extensive weapon customization
  • Cover-based tactical combat
  • Progression and upgrades system
  • Good value especially on sale
Things to keep in mind
  • Limited player movement and autonomy
  • Repetitive enemy ai and level design
  • Lack of multiplayer or social features
  • Some bugs and technical issues reported
  • Minimal narrative or story depth

What to play next

Top picks

Games that feel the closest overall

  • Gun Club VR

  • Undead Development

  • Lightblade VR

  • Hellsplit: Arena

  • GORN 2

  • Darkstar One

  • Neon Sundown

  • Sniper Ghost Warrior Contracts

  • Until You Fall

Hidden Gems

Less popular games with surprisingly high similarity

  • Undead Development

  • Neon Sundown

  • Shootout on Cash Island

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Overkill VR: Action Shooter FPS: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Health. It leans lower than usual among comparable games on Autonomy, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is mostly on rails with limited player control over movement, following a set path with choice points rather than free exploration."

    Capsule for The Red Lantern The Red Lantern

    "Gameplay is on-rails with fixed cover points and limited player movement, restricting freedom of action."

  • Competence

    Game with the same Competence vibe

    3

    "Players engage in skillful aiming and tactical weapon management with feedback from upgrades and evolving weapons."

    Capsule for Project Lazarus Project Lazarus

    "Players engage in aiming, reloading, and upgrading weapons with some challenge and skill required."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player progression and personal achievement without competitive or ranked multiplayer elements."

    Capsule for Criminal Girls: Invite Only Criminal Girls: Invite Only

    "Focus is on single-player progression and personal achievement without ranked or multiplayer competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report replaying levels for better scores and upgrades; game encourages habitual play despite some content length limitations."

    Capsule for The Wizards - Enhanced Edition The Wizards - Enhanced Edition

    "Players report replaying levels for upgrades and stars, though some find grind and limited content reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player only with no cooperative or multiplayer modes."

    Capsule for Qvadriga Qvadriga

    "Game is single-player only with no cooperative or multiplayer modes."

  • Creativity

    Game with the same Creativity vibe

    3

    "Weapon customization and modification allow creative personalization of loadouts."

    Capsule for After the Fall® After the Fall®

    "Weapon customization and upgrades allow some creative personalization of loadouts."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; interactions are solo and balanced."

    Capsule for Zombie Rollerz: Pinball Heroes Zombie Rollerz: Pinball Heroes

    "No evidence of dominance or power over others; interactions are solo and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for immersive distraction, stress relief, and intense action experiences in VR."

    Capsule for Serious Sam 3 VR: BFE Serious Sam 3 VR: BFE

    "Players use the game for immersive VR shooting experience and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

    Capsule for Wittle Mistakes - Prologue Wittle Mistakes - Prologue

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with squad composition and weapon upgrades, though gameplay loop is relatively consistent."

    Capsule for Planet R-12 Planet R-12

    "Some experimentation with weapon upgrades and loadouts, but gameplay loops are repetitive."

  • Exploration

    Game with the same Exploration vibe

    1

    "Levels have some verticality and multiple routes, but overall exploration is limited and structured."

    Capsule for SATAZIUS SATAZIUS

    "Levels have some environmental variety but movement is limited and exploration minimal."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and weapon modification provide some self-expression."

    Capsule for Island 359™ Island 359™

    "Weapon customization offers some self-expression through visual and functional changes."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game emphasizes realistic military combat and tactical shooter mechanics rather than imaginative or fictional fantasy."

    Capsule for Incursion Red River Incursion Red River

    "Game is a realistic military-style shooter with no strong fantasy or fictional elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Surviving Mars Surviving Mars

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Leveling, gear upgrades, and skill mastery provide clear learning and progression."

    Capsule for Cat Quest Cat Quest

    "Leveling, unlocking weapons, and upgrading gear provide clear personal progression and learning."

  • Health

    Game with the same Health vibe

    3

    "Physical activity involved through roomscale movement, crouching, and dodging, providing exercise benefits."

    Capsule for Battle Dome Battle Dome

    "Physical activity such as crouching and moving in roomscale is required, providing light exercise."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not suitable for passive or background play."

    Capsule for BLUE REVOLVER BLUE REVOLVER

    "Requires active engagement and focus; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual gameplay."

    Capsule for The Last Spell The Last Spell

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating weapons, upgrades, titles, and skill points."

    Capsule for DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition

    "Strong emphasis on accumulating weapons, upgrades, and ranks to advance."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and immersive, though grinding and bugs can cause frustration."

    Capsule for 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

    "Some players find the game immersive and fun, but others report frustration and grind."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable gunplay, sound effects, and visual feedback provide sensory stimulation."

    Capsule for Deadswitch 3 Deadswitch 3

    "Gunplay feedback, vibration, and sound effects provide sensory stimulation, though some find it lacking."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboard systems; focus is on personal achievement."

    Capsule for En Garde! En Garde!

    "No social recognition or leaderboard systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    -4

    "Minimal narrative or lore; gameplay is focused on procedural missions without strong story immersion."

    Capsule for Desecrators Desecrators

    "Minimal narrative or plot; gameplay is mission-based without strong story immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some tactical decision-making in weapon and upgrade choices, shield timing, and enemy pattern management."

    Capsule for Polygon Attack Polygon Attack

    "Some tactical use of cover and weapon upgrades, but enemy AI and level design are predictable."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from waves of enemies and survival, but overall experience is not highly suspenseful."

    Capsule for Cosmic Trip Cosmic Trip

    "Some tension from cover-based combat and enemy waves, but limited enemy variety reduces suspense."

  • Value

    Game with the same Value vibe

    1

    "Generally considered fair value for price, though some feel content is limited for full price."

    Capsule for SILENT BREATH SILENT BREATH

    "Generally considered fair value for price, especially on sale, though some find content limited."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay centers on combat, shooting, and destruction of enemies."

    Capsule for UBERMOSH:SANTICIDE UBERMOSH:SANTICIDE

    "Core gameplay centers on shooting enemies and combat destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage resources to survive waves of enemies."

    Capsule for State of Anarchy: Master of Mayhem State of Anarchy: Master of Mayhem

    "Players must avoid damage and use cover to survive waves of enemies."

Last update: 09/07/2026