Quantum Protocol similar games & best alternatives

Quantum Protocol

PC (Microsoft Windows) • 2020

Should you play it?

A deckbuilding card game where it's always your turn. Play as the master hackers of Quantum and take on the most dangerous malware in the world. Every action matters. Make plays, upgrade your deck, and break the enemy board!

What works
  • Unique and deep deckbuilding mechanics
  • High strategic and tactical challenge
  • Many distinct decks and playstyles
  • Engaging and replayable gameplay
  • Polished visuals and music
Things to keep in mind
  • Steep learning curve and difficulty spikes
  • Story is shallow and minimal
  • No multiplayer or social features
  • Some ui and card readability issues
  • Lack of undo or mid-battle save

What to play next

Top picks

Games that feel the closest overall

  • Decktamer

  • Wildfrost

  • Card Quest

  • dotAGE

  • Pluto

  • Phantom Rose

  • Guild of Dungeoneering Ultimate Edition

  • Hadean Tactics

  • Death Howl

Hidden Gems

Less popular games with surprisingly high similarity

  • Card Quest

  • Pluto

  • Phantom Rose

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Erannorth Chronicles

  • Experimenting

    Etherlords II

  • Strategy

    Dungeon Warfare 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Quantum Protocol: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Experimenting, Strategy. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely build and customize decks and choose characters, enabling personal control over playstyle and strategies."

    Capsule for Duelists of Eden Duelists of Eden

    "Players can freely choose characters and decks for each mission and can modify their decks on the fly during battles, allowing significant control over their actions and strategies."

  • Competence

    Game with the same Competence vibe

    5

    "The game features a steep learning curve with complex mechanics and requires skillful deckbuilding and tactical combat to succeed."

    Capsule for Erannorth Chronicles Erannorth Chronicles

    "The game demands mastering complex mechanics, sequencing, positioning, and deck synergy with a steep learning curve and rewarding skillful play."

  • Competition

    Game with the same Competition vibe

    -4

    "Single-player focus with no PvP or ranked modes; players compete against AI and personal goals rather than others."

    Capsule for Road to Vostok Road to Vostok

    "Single-player focused with no PvP or ranked modes; players compete against preset AI challenges and puzzles without social comparison."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long sessions, habitual play, and high replayability with meta progression and multiple runs."

    Capsule for Roguebook Roguebook

    "Many players report long play sessions, high replayability with multiple decks and modes, and a strong desire to keep improving and progressing."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create and customize decks, experiment with card upgrades and artifacts, and develop unique builds and strategies."

    Capsule for HELLCARD HELLCARD

    "Players can customize decks mid-battle, combine cards, and experiment with many unique decks and strategies, encouraging creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer dominance elements; interactions are with AI and story."

    Capsule for The Warlock of Firetop Mountain The Warlock of Firetop Mountain

    "No social or multiplayer dominance elements; interactions are with AI and puzzles only."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game to immerse in a hacking fantasy and escape real life, enjoying the stress and thrill of simulated hacking."

    Capsule for Hacker Simulator Hacker Simulator

    "The sci-fi hacking theme and immersive gameplay provide a strong escape from real life, though some players focus on the strategic challenge."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation, enjoying the challenge."

    Capsule for Card Survival: Fantasy Forest Card Survival: Fantasy Forest

    "Players engage voluntarily out of interest and intrinsic motivation, enjoying the challenge and unique mechanics without external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying new deck builds, strategies, and adapting to different enemy tactics."

    Capsule for Etherlords II Etherlords II

    "High emphasis on trying new decks, strategies, and adapting decks dynamically during battles to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore dungeons and new areas with some variation, though some dungeons are reused with minor changes."

    Capsule for Fairy Fencer F Advent Dark Force Fairy Fencer F Advent Dark Force

    "Players explore different decks and strategies and replay fixed dungeons with different approaches, though environments and enemy waves are preset."

  • Expression

    Game with the same Expression vibe

    1

    "Some character customization through choices and card collection, but limited visual expression beyond preset art."

    Capsule for Knights College Knights College

    "Some character and deck customization exists, but limited visual expression beyond character portraits and card art."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game presents a fictional dystopian hacking scenario with imaginative elements and story twists."

    Capsule for Mainlining Mainlining

    "The game features a sci-fi hacking narrative with anime-style characters and imaginative card abilities, providing a fictional immersive experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or community gameplay; mostly solo experience."

    Capsule for Storage Hustle Storage Hustle

    "No multiplayer or community gameplay elements; primarily a solo experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex mechanics, improve deck building skills, and develop strategies over time."

    Capsule for Mutants: Genesis Mutants: Genesis

    "Players learn complex mechanics, improve strategic thinking, and develop mastery over decks and puzzles through repeated play."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and strategic planning; not suitable for casual or background play."

    Capsule for King's Bounty: Crossworlds King's Bounty: Crossworlds

    "Requires focused attention and strategic planning; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are limited to scripted narrative."

    Capsule for The Monster Inside The Monster Inside

    "No social or emotional relationship building; interactions are limited to scripted story segments."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Players unlock new characters and abilities, progressing through story and combat challenges."

    Capsule for Charlie in the Moistverse of Madness Charlie in the Moistverse of Madness

    "Players unlock new characters, decks, cards, and mastery levels, progressing through story and roguelike ascension modes."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "The game is challenging and can be frustrating, requiring focus and causing tension rather than relaxation."

    Capsule for DDNet DDNet

    "The game is challenging and can be frustrating at times, requiring intense focus and causing tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory presentation with anime-style art and music."

    Capsule for Yohane the Parhelion - NUMAZU in the MIRAGE - Yohane the Parhelion - NUMAZU in the MIRAGE -

    "Enjoyable visual and auditory design with anime art and synth music that enhances the immersive experience."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    1

    "Story is simple and light, serving mainly as context rather than deep narrative immersion."

    Capsule for Soundfall Soundfall

    "Story is light and serves mainly as a framing device; narrative is simple and not deeply immersive."

  • Strategy

    Game with the same Strategy vibe

    5

    "High mental challenge with complex problem solving, planning, and tactical decision making."

    Capsule for Dungeon Warfare 2 Dungeon Warfare 2

    "High mental challenge with complex problem solving, sequencing, and tactical decision making required."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and tension from dynamic battles and uncertain outcomes."

    Capsule for Ultimate General: Gettysburg Ultimate General: Gettysburg

    "Players experience suspense and tension from difficult battles and timing-based mechanics."

  • Value

    Game with the same Value vibe

    4

    "Players report high value for price with many hours of engaging gameplay and frequent updates."

    Capsule for Cliff Empire Cliff Empire

    "Players report high value for price with many hours of gameplay, frequent updates, and deep mechanics."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacks and combos with some flashy special moves, but no graphic violence."

    Capsule for Koihime Enbu Koihime Enbu

    "Combat is abstract and tactical with card attacks and destruction of enemy programs, but no graphic violence."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage resources and avoid failure to survive waves of enemies."

    Capsule for Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop

    "Players must manage resources and avoid failure by careful planning to survive waves of enemies and bosses."

Last update: 09/07/2026