Mutants: Genesis similar games & best alternatives

Mutants: Genesis

Android, PC (Microsoft Windows), iOS • 2025

Should you play it?

Mutants: Genesis is an online card game that you can play solo or with up to 3 players in PvE and PvP modes! Join the next generation of Psycogs and climb the ranks to establish yourself as Champion! Collect hundreds of mutants, fashion your own deck, cooperate with or fight other players!

What works
  • Innovative evolution mechanics
  • Cooperative 3-player boss battles
  • Strategic and deep gameplay
  • Active and supportive community
  • Free to play with generous rewards
Things to keep in mind
  • Small player base causing long matchmaking times
  • Bugs and technical issues
  • Slow animations and pacing
  • Pay-to-win concerns and expensive shop
  • Limited story content and progression bottlenecks

What to play next

Top picks

Games that feel the closest overall

  • SolForge Fusion

  • Retro Commander

  • Wolvesville

  • Immortal Empire

  • Rise of Legions

  • Mythgard

  • Cat Warfare

  • HELLCARD

  • Card Hunter

Hidden Gems

Less popular games with surprisingly high similarity

  • SolForge Fusion

  • Retro Commander

  • Cat Warfare

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Sniper Elite: Nazi Zombie Army

  • Strategy

    KARDS - The WW2 Card Game

  • Competence

    KROSMAGA

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mutants: Genesis: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different characters, classes, and customize decks, allowing personal playstyle and decision-making."

    Capsule for BLACK CLOVER: QUARTET KNIGHTS BLACK CLOVER: QUARTET KNIGHTS

    "Players can build and customize decks with various strategies and choose different genes/factions, allowing personal decision-making."

  • Competence

    Game with the same Competence vibe

    4

    "Game requires strategic thinking, positioning, and deck building skill; players report deep tactical gameplay and rewarding mastery."

    Capsule for KROSMAGA KROSMAGA

    "Game requires strategic thinking, deck building, and tactical play; players report depth and challenge especially in PvP and co-op boss fights."

  • Competition

    Game with the same Competition vibe

    3

    "Includes ranked multiplayer modes and PvP, though playerbase is small; competitive play is a motivation for some."

    Capsule for SENRAN KAGURA Peach Beach Splash SENRAN KAGURA Peach Beach Splash

    "Includes ranked PvP modes and leaderboards, but player base is small and matchmaking is slow, limiting competitive experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Many players report long play sessions and addiction, but also frustration and eventual burnout due to grind and bugs."

    Capsule for The Trail: Frontier Challenge The Trail: Frontier Challenge

    "Some players report long play sessions and addiction to the game, but others mention frustration due to bugs and slow matchmaking."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on 4-player cooperative gameplay; many reviews highlight co-op as the best way to enjoy the game."

    Capsule for Sniper Elite: Nazi Zombie Army Sniper Elite: Nazi Zombie Army

    "Strong emphasis on cooperative 3-player boss battles; many reviews highlight co-op as a core and enjoyable feature."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of characters, deck building, and skill trees allow creative experimentation with builds and strategies."

    Capsule for Emberhold Emberhold

    "Deck building and evolving mutants provide creative customization and strategic variety."

  • Domination

    Game with the same Domination vibe

    -3

    "Community and gameplay emphasize balanced interactions and mutual respect; no strong evidence of domination or trash talk."

    Capsule for Crystal Clash Crystal Clash

    "Community reports toxic behavior and pay-to-win elements, but no strong evidence of domination or trash talk; interactions seem mostly balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction with charming story and immersive card battles, providing escape from real life."

    Capsule for Cross Blitz Cross Blitz

    "Players use the game as a fun distraction and social outlet, with immersive card battles and story elements."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

    Capsule for Immortals of Aveum™ Immortals of Aveum™

    "Most players engage voluntarily out of interest and enjoyment; some frustration with monetization but not obligation-driven play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different characters, moves, and physics interactions, experimenting with combos and tactics."

    Capsule for Lords Of The Lockerroom Lords Of The Lockerroom

    "Players explore different decks, strategies, and mutant evolutions, experimenting with combos and tactics."

  • Exploration

    Game with the same Exploration vibe

    1

    "Exploration is narrative-based through different storylines rather than physical world discovery."

    Capsule for non-binary non-binary

    "Some narrative and story exploration exists but limited; main focus is on card battles rather than world discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization exists but is limited; players can personalize bases and use cosmetic skins though some find prices high."

    Capsule for CryoFall CryoFall

    "Players customize decks and mutants; some cosmetic skins exist though some complain about high prices."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game involves imaginative creature creation and a sci-fi story with mutant creatures."

    Capsule for Strange Seed Strange Seed

    "Game features imaginative mutant creatures, evolving abilities, and a sci-fi/fantasy card battle setting."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Active Discord community and multiplayer teams foster strong social bonds and group identity."

    Capsule for Infinite Tournament Paintball Infinite Tournament Paintball

    "Active Discord community and cooperative gameplay foster social connection and group identity."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn game mechanics, and improve deck-building over time."

    Capsule for Cards & Tankards Cards & Tankards

    "Players learn complex mechanics, improve deck building skills, and develop strategies over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary card game experience."

    Capsule for KARDS - The WW2 Card Game KARDS - The WW2 Card Game

    "No physical activity involved; typical sedentary card game experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; animations slow pace but engagement is continuous."

    Capsule for Prominence Poker Prominence Poker

    "Requires focused attention during matches; animations can be slow but engagement is continuous."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction and bonding through co-op play, but limited evidence of deep emotional connections."

    Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

    "Some social interaction and friendships formed via Discord and co-op play, but limited evidence of deep emotional bonds."

  • Leadership

    Game with the same Leadership vibe

    1

    "Players can lead parties and coordinate in co-op, but no strong evidence of formal leadership roles."

    Capsule for Immortal Empire Immortal Empire

    "Some players coordinate in co-op battles but no strong evidence of formal leadership roles."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect items, upgrades, and unlock new abilities; progression is central to gameplay."

    Capsule for Ittle Dew 2+ Ittle Dew 2+

    "Players collect cards, evolve mutants, and unlock new content; progression is a core gameplay loop."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game fun and enjoyable, but others report frustration and tension due to matchmaking and bugs."

    Capsule for Rogue Company Rogue Company

    "Some find the game relaxing and enjoyable; others report frustration due to bugs and slow matchmaking."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and animations are pleasant but not highly stimulating; sound design is subtle and supportive."

    Capsule for Mindbug Online Mindbug Online

    "Visuals and animations are appreciated though some find them slow; sound design is mixed."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and ranked modes provide social recognition; some players value competitive status."

    Capsule for Element TD 2 - Tower Defense Element TD 2 - Tower Defense

    "Ranked modes and leaderboards provide social recognition; some players value status but limited by small player base."

  • Story

    Game with the same Story vibe

    2

    "Includes story mode with lore and narrative elements; story is average but adds context to gameplay."

    Capsule for Northgard: Definitive Edition Northgard: Definitive Edition

    "Includes a story mode and lore, though some find it short or underdeveloped."

  • Strategy

    Game with the same Strategy vibe

    5

    "Highly strategic gameplay requiring planning, deck building, and tactical decisions."

    Capsule for KARDS - The WW2 Card Game KARDS - The WW2 Card Game

    "Highly strategic gameplay with deck building, evolving units, and tactical combat requiring planning and adaptation."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense in PvP and boss fights, but overall gameplay is steady with moderate risk and tension."

    Capsule for Summoners War: Chronicles Summoners War: Chronicles

    "Some suspense in co-op boss fights and PvP matches; overall moderate tension."

  • Value

    Game with the same Value vibe

    -2

    "Free to play with some positive feedback on value, but many criticize pay-to-win elements and monetization."

    Capsule for Rumble Club Rumble Club

    "Mixed reviews on monetization; some find it reasonable, others criticize high prices and pay-to-win elements."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves defeating enemy cards, but presented in a cartoonish, lighthearted manner without graphic violence."

    Capsule for Card Hog Card Hog

    "Combat involves card battles and mutant attacks but no graphic violence; mild destructive theme."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage threats and resources to survive battles and campaigns."

    Capsule for Voor De Kroon Voor De Kroon

    "Players manage resources and survive battles through strategic play and evolving mutants."

Last update: 09/07/2026