Rain of Reflections: Set Free similar games & best alternatives

Rain of Reflections: Set Free

PC (Microsoft Windows) • 2019

Should you play it?

Rain of Reflections is an atmospheric, dystopian adventure game with exploration and deep character interactions. Its turn-based strategic confrontations are uniquely centered around a motivation mechanic.

What works
  • Innovative mix of adventure, tactical stealth combat, and hacking puzzles
  • Immersive cyberpunk dystopian atmosphere with excellent music and visuals
  • Branching dialogue choices affecting story and encounters
  • Unique motivation-based combat system encouraging non-lethal tactics
  • Well-voiced characters and polished presentation
Things to keep in mind
  • Very short playtime (~3-4 hours) with only first chapter released
  • Lack of save system and inability to skip cutscenes
  • Some clunky controls and stiff animations
  • Story ends on cliffhanger with uncertain future chapters
  • Limited character development and exploration depth

What to play next

Top picks

Games that feel the closest overall

  • Hello Neighbor Alpha 3

  • Hello Neighbor Pre-Alpha

  • Picklock

  • Timelie

  • Flicker of Hope

  • Creepy Tale

  • Call of Cthulhu®

  • Through the Woods

  • Hello Neighbor 2 Alpha 1.5

Hidden Gems

Less popular games with surprisingly high similarity

  • Picklock

  • Alt-Frequencies

  • Feed the Deep

If you liked…

Recommendations by what you enjoyed most

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  • Story

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  • Autonomy

    Transience

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Rain of Reflections: Set Free: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Continuation, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose stealth or loud combat approaches and customize weapons on the fly, indicating moderate player control over actions and decisions."

    Capsule for Transience Transience

    "Players can choose dialogue options, stealth or combat approaches, and hacking methods, showing some control over actions and decisions."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves skillful stealth, lockpicking mini-games, timing, and strategic planning, with progression unlocking more complex challenges."

    Capsule for Thief Simulator Thief Simulator

    "The game involves tactical turn-based stealth combat with a motivation system and various hacking mini-games requiring skill and strategy."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and story; no evidence of competitive or ranked modes."

    Capsule for Underhero Underhero

    "Focus is on personal story progression and individual play style; no evidence of competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short playtime (2-4 hours), limited replayability, and no bonus chapters reduce long-term engagement."

    Capsule for Lost Grimoires: Stolen Kingdom Lost Grimoires: Stolen Kingdom

    "Short playtime (~3-4 hours), episodic format with only first chapter released and uncertain future chapters, limiting long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -2

    "Gameplay centers on individual character management and solo exploration; limited party interaction mostly for combat support."

    Capsule for Atelier Ayesha: The Alchemist of Dusk DX Atelier Ayesha: The Alchemist of Dusk DX

    "Gameplay centers on solo protagonist and individual tactical encounters; limited interaction with allies beyond motivational support."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can experiment with different combat approaches, weapons, and stealth tactics."

    Capsule for Lugaru HD Lugaru HD

    "Players can experiment with different dialogue choices, stealth or combat tactics, and multiple hacking mini-games."

  • Domination

    Game with the same Domination vibe

    -4

    "Gameplay emphasizes cooperative and equal participation rather than exerting control or superiority over others."

    Capsule for PewDiePie: Legend of the Brofist PewDiePie: Legend of the Brofist

    "Game emphasizes balanced interactions and motivational influence rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Cyberpunk setting, time travel, and atmospheric music provide immersive escape from reality."

    Capsule for All Walls Must Fall - A Tech-Noir Tactics Game All Walls Must Fall - A Tech-Noir Tactics Game

    "Immersive dystopian cyberpunk world with atmospheric music and story provides strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and gameplay; no indication of obligation or external pressure."

    Capsule for The Legend of Heroes: Kuro no Kiseki The Legend of Heroes: Kuro no Kiseki

    "Players engage voluntarily out of interest in story and gameplay; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Hacking puzzles and dialogue options encourage players to try different approaches and experiment within the game."

    Capsule for Beyond a Steel Sky Beyond a Steel Sky

    "Varied gameplay elements encourage trying different approaches in combat, dialogue, and hacking puzzles."

  • Exploration

    Game with the same Exploration vibe

    2

    "Point-and-click elements encourage exploration of environments to find items, though limited in scope."

    Capsule for Dr. Frank's Build a Boyfriend Dr. Frank's Build a Boyfriend

    "Point-and-click exploration with interactive objects and dialogue topics, though environments are limited and linear."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character visual customization; expression mainly through narrative choices rather than avatar personalization."

    Capsule for Monster Loves You! Monster Loves You!

    "Limited character customization or visual expression; focus is on narrative and tactical choices rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a futuristic cyberpunk world with fictional narrative elements and imaginative technology."

    Capsule for Song of Farca Song of Farca

    "Set in a dystopian sci-fi future with cyberpunk elements and fictional narrative, providing imaginative fiction experience."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Focus on individual protagonist's journey with limited social or community interaction."

    Capsule for Ideology in Friction Ideology in Friction

    "Gameplay and story focus on individual protagonist's journey with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and character abilities; some skill development in combat strategy."

    Capsule for WhiteLily 1:丽丽公主 WhiteLily 1:丽丽公主

    "Players learn and adapt to tactical combat mechanics and hacking puzzles, though limited character development."

  • Health

    Game with the same Health vibe

    -5

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for DARK SOULS™ III DARK SOULS™ III

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and puzzle solving; not designed for idle or background play."

    Capsule for Zwei: The Ilvard Insurrection Zwei: The Ilvard Insurrection

    "Requires focused attention during tactical encounters and puzzle solving; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited social interaction mostly with NPCs; no evidence of close emotional relationships."

    Capsule for Dread Dawn Dread Dawn

    "Social interactions are limited to dialogue with NPCs; no evidence of forming close relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management elements; player controls only the protagonist with limited companion support."

    Capsule for Tear and the Library of Labyrinths Tear and the Library of Labyrinths

    "Player controls only the protagonist and occasionally supports allies; no leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    2

    "Players progress through story, unlock endings and achievements, but no extensive item collection or upgrades."

    Capsule for Yuki「清醒梦」 Yuki「清醒梦」

    "Players progress through story chapters, unlock dialogue options, and improve tactical outcomes, but no extensive item or upgrade collection."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric music and exploration provide some relaxation, though combat can be tense."

    Capsule for Westerado: Double Barreled Westerado: Double Barreled

    "Atmospheric music and pacing provide moments of relaxation, though tactical encounters add some tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visually striking cyberpunk world and dynamic soundtrack provide sensory stimulation."

    Capsule for Remember Me Remember Me

    "Visually striking cyberpunk aesthetic and immersive soundtrack provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "Game focuses on individual story experience without social recognition or status systems."

    Capsule for The Outer Worlds The Outer Worlds

    "Game focuses on individual narrative experience without social recognition or status mechanisms."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion with character-driven plots and branching storylines."

    Capsule for Growing Up Growing Up

    "Strong narrative immersion with branching dialogue, character interactions, and a dystopian overarching plot."

  • Strategy

    Game with the same Strategy vibe

    3

    "Turn-based tactical combat and resource management require planning and problem solving."

    Capsule for Space Prison Space Prison

    "Turn-based tactical combat with stealth and motivation mechanics requires planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    2

    "Stealth and combat provide moments of suspense and excitement, though overall difficulty is moderate."

    Capsule for Assassin's Creed® Revelations Assassin's Creed® Revelations

    "Stealth and tactical encounters create suspense and tension, though overall experience is moderate in thrill."

  • Value

    Game with the same Value vibe

    2

    "Good value especially on sale; short but well-crafted experience."

    Capsule for A Golden Wake A Golden Wake

    "Good value especially on sale for a short but polished and engaging episodic experience."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat is minimal and clunky; focus is on avoidance and survival rather than violence."

    Capsule for Penumbra Overture Penumbra Overture

    "Combat emphasizes non-lethal approaches and demoralizing enemies rather than killing; violence is downplayed."

  • Survival

    Game with the same Survival vibe

    2

    "Players focus on avoiding damage and outlasting opponents in combat, reflecting survival motives."

    Capsule for Grabity Grabity

    "Motivation system in combat simulates survival instincts; players must avoid failure and manage resources."

Last update: 12/07/2026