Lost Grimoires: Stolen Kingdom similar games & best alternatives

Lost Grimoires: Stolen Kingdom

PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch • 2016

Should you play it?

Master alchemy to heal the kingdom!

What works
  • Beautiful hand-painted fantasy artwork
  • Engaging and accessible alchemy puzzle mechanic
  • Relaxing and atmospheric music
  • Adjustable difficulty and hint system
  • Polished hidden object and puzzle design
Things to keep in mind
  • Short playtime with limited replayability
  • Linear progression with no backtracking
  • Mediocre voice acting and animation quality
  • Repetitive puzzle elements especially alchemy mini-games
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • FORM

  • Grim Legends: The Forsaken Bride

  • Eventide: Slavic Fable

  • Clockwork Tales: Of Glass and Ink

  • Amerzone: The Explorer’s Legacy (1999)

  • Dreamwalker: Never Fall Asleep

  • LostWinds

  • Unmechanical

  • Evo Explores

Hidden Gems

Less popular games with surprisingly high similarity

  • FORM

  • Eventide: Slavic Fable

  • Amerzone: The Explorer’s Legacy (1999)

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lost Grimoires: Stolen Kingdom: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Intimacy, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have control over character movement and puzzle solving with some freedom to explore and backtrack, though the game is relatively linear."

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    "Players can customize difficulty settings and choose puzzle approaches, but gameplay is mostly linear with limited backtracking."

  • Competence

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    "Puzzles and hidden object scenes provide light to moderate challenge with feedback, but overall difficulty is low and accessible."

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  • Competition

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    "Game focuses on single-player experience without competitive elements or leaderboards."

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  • Continuation

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    "Short game length (~2-4 hours), low replay value, and no bonus chapters reduce habitual or extended play."

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  • Cooperation

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    "Entirely single-player with no cooperative or multiplayer features."

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  • Creativity

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    "Players engage in crafting and alchemy systems, and puzzle solutions often require creative problem solving."

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    "Inclusion of alchemy mini-games and varied puzzle types adds creative gameplay beyond standard hidden object mechanics."

  • Domination

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    "No elements of exerting control or superiority over others; cooperative and individual play only."

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  • Escapism

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    "Fantasy setting and immersive puzzles provide a strong escape from real life."

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  • Expectation

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    "Players engage voluntarily for casual enjoyment without obligation or external pressure."

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  • Experimenting

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    "Some experimentation with powers and puzzle solving approaches, but mostly follows established hidden object gameplay."

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  • Exploration

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    "Exploration is limited to a few locations revisited multiple times, with some backtracking."

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    "Exploration is limited and linear with locked areas preventing backtracking, but includes multiple distinct scenes."

  • Expression

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    "Limited customization; players experience preset characters and story without personal expression."

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    "Minimal character customization; players experience preset story and visuals without personal expression."

  • Fantasy

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    "Strong fantasy setting with dream worlds, alchemy, and magical elements."

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    "Strong fantasy theme with alchemy, magical artifacts, and a mystical kingdom setting."

  • Fellowship

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    "No social or community features; strictly a solo experience."

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  • Growth

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    "Some learning through puzzles and mechanics, but overall low difficulty limits deep skill development."

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    "Some learning through puzzles and alchemy mechanics, but overall low complexity limits deep skill development."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay typical of hidden object games with no physical activity."

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  • Idle

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    "Requires focused attention to puzzles and story; not designed for background or idle play."

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  • Intimacy

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    "No meaningful social or emotional connections formed within gameplay."

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  • Leadership

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    "No leadership or group management roles; single-player narrative only."

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  • Progression

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    "Progression through collecting items, unlocking new areas, and solving puzzles."

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  • Relaxation

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    "Calm, soothing music and atmosphere create a relaxing experience."

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  • Sensation

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    "Pleasant visuals and music provide mild sensory stimulation without intense excitement."

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  • Status

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    "No social recognition or status systems present."

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  • Story

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    "Simple but engaging narrative with a fantasy storyline and character development."

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  • Strategy

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    "Puzzles require some problem solving but are generally straightforward and low in complexity."

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    "Puzzles require some problem solving but are generally straightforward and low in complexity."

  • Thrill

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    "Low suspense or risk; gameplay is calm and predictable."

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    "Low suspense and risk; gameplay is calm and predictable."

  • Value

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    "Good value for fans of the genre, especially on sale, though short length noted as a downside."

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    "Good value for fans of the genre especially on sale; short length limits value at full price."

  • Violence

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    "No violent gameplay; focus on exploration and puzzle solving."

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  • Survival

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    "No survival or threat avoidance mechanics; stable and safe game environment."

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Last update: 09/07/2026