Picklock similar games & best alternatives

Picklock

PC (Microsoft Windows), Mac, Nintendo Switch • 2020

Should you play it?

Join exciting adventure of escaping from cops. Be tricky and use your skills to complete your missions in green town. If you’re successful, you can enjoy well-deserved vacation at the seaside.

What works
  • Charming voxel art style
  • Accessible and relaxing stealth gameplay
  • Engaging puzzle-like heist missions
  • Lighthearted tone and jazzy soundtrack
  • Cosmetic progression and customization
Things to keep in mind
  • Short game length and limited replay value
  • Clunky and sometimes frustrating camera controls
  • Predictable ai and scripted guard behavior
  • Minimal story depth and character development
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Insurmountable

  • Cheap Car Repair

  • Thief Simulator

  • Fort Meow

  • AETHUS

  • The Howler

  • Atrio: The Dark Wild

  • Rain of Reflections: Set Free

  • Lemon Cake

Hidden Gems

Less popular games with surprisingly high similarity

  • Fort Meow

  • Rain of Reflections: Set Free

  • Wenjia

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    PAYDAY™ The Heist

  • Escapism

    Peglin

  • Relaxation

    Eventide: Slavic Fable

From the same developer

From the same developer, ranked by motivational fit.

  • Creepy Tale

  • Creepy Tale: Some Other Place

  • Creepy Tale 2

  • Creepy Tale 3: Ingrid Penance

  • StrikeForce Kitty

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Picklock: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Relaxation. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose different approaches, tactics, and loadouts for heists, encouraging experimentation and personal decision-making."

    Capsule for PAYDAY™ The Heist PAYDAY™ The Heist

    "Players have freedom to plan their own routes, timing, and approach to each heist, encouraging personal strategy and experimentation."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers a steady difficulty curve with puzzles requiring skillful timing and understanding of physics."

    Capsule for Oik 2 Oik 2

    "The game offers a gentle difficulty curve with skillful timing and puzzle-solving required, but mechanics are relatively simple and predictable."

  • Competition

    Game with the same Competition vibe

    -4

    "No multiplayer or ranked modes; focus is on individual, casual play and personal achievement."

    Capsule for Hidden Capybaras with Orange and Pumpkins: Spooky Halloween Edition Hidden Capybaras with Orange and Pumpkins: Spooky Halloween Edition

    "No multiplayer or ranked modes; focus is on individual play and personal achievement without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short game length (~2-4 hours) and limited replayability reduce habitual or long-term engagement."

    Capsule for SILT SILT

    "Short game length (~3-6 hours) and limited replay value reduce habitual or long-term engagement, though some players replay for achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or team-based gameplay elements."

    Capsule for FIND ALL 3: Travel FIND ALL 3: Travel

    "Entirely single-player experience with no cooperative or team-based gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can explore secret areas and perform varied stunts, but vehicle customization is minimal or absent."

    Capsule for Crash Drive 2 Crash Drive 2

    "Players can choose how to approach stealth and heists, and customize home and cars cosmetically, but gameplay modifications are limited."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting power over others; interactions are solo and non-confrontational."

    Capsule for Vector Vector

    "No elements of exerting power over others; interactions are neutral and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing distraction and stress relief with charming visuals and music."

    Capsule for Peglin Peglin

    "Players use the game as a relaxing, lighthearted escape with charming visuals and music, providing stress relief and distraction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal interest; no evidence of obligation or external pressure to play."

    Capsule for Youtubers Life 2 Youtubers Life 2

    "Players engage voluntarily for fun and personal interest; no evidence of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying different approaches to puzzles and stealth, though some bugs limit experimentation."

    Capsule for Dark Riddle Dark Riddle

    "Game encourages trying different routes and strategies to solve stealth puzzles, though within a limited set of mechanics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Multiple maps and missions offer some exploration, but limited by small number of maps and fixed environments."

    Capsule for SpyParty SpyParty

    "Each mission offers new environments and layouts to discover, but areas are small and linear with limited open exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Players can customize characters and decorate homes, allowing some personal expression within the game."

    Capsule for Cursed Companions Cursed Companions

    "Players can customize their home and vehicles cosmetically, adding personal flair beyond core gameplay."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Engages players in a fictional detective story with some dramatic and imaginative elements, though grounded in a realistic small town setting."

    Capsule for Nancy Drew®: Alibi in Ashes Nancy Drew®: Alibi in Ashes

    "Players roleplay as a charming thief in a stylized, fictional town with lighthearted narrative and whimsical tone."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary without shared group identity."

    Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

    "No social or community features; gameplay is solitary and disconnected from group identity."

  • Growth

    Game with the same Growth vibe

    2

    "Players gain upgrades and improve skills over time, though progression is simple and limited."

    Capsule for Ghoulboy - Dark Sword of Goblin Ghoulboy - Dark Sword of Goblin

    "Players learn guard patterns and improve timing skills, though overall progression is limited and upgrades are mostly cosmetic."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and timing; not suited for casual or background play."

    Capsule for SAMURAI SHODOWN SAMURAI SHODOWN

    "Requires focused attention and timing; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social or emotional connections; gameplay is individual and impersonal."

    Capsule for Reprisal Universe Reprisal Universe

    "No close social interactions or emotional connections; gameplay is individual and impersonal."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player acts independently without guiding others."

    Capsule for Stealth Inc 2: A Game of Clones Stealth Inc 2: A Game of Clones

    "No leadership or management roles; player acts independently without guiding others."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate money and unlock upgrades and cosmetics, supporting a sense of advancement."

    Capsule for CashGrab: Refunded CashGrab: Refunded

    "Players accumulate money and unlock cosmetic upgrades for home and vehicles, providing a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game provides a calm, soothing atmosphere with gentle music and moderate challenge for relaxation."

    Capsule for Eventide: Slavic Fable Eventide: Slavic Fable

    "Game offers a calm, charming atmosphere with balanced challenge and soothing music, promoting relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable voxel art and music provide pleasant sensory experience, though not intense stimulation."

    Capsule for Urbek City Builder Urbek City Builder

    "Enjoyable voxel art style and jazzy soundtrack provide moderate sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    2

    "Simple, light narrative provides context and motivation but is not deeply immersive or complex."

    Capsule for Down in Bermuda Down in Bermuda

    "Light narrative provides context and atmosphere but is simple and not deeply immersive."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan stealth routes, puzzle solutions, and combat tactics, requiring reasoning and problem solving."

    Capsule for Budget Cuts Budget Cuts

    "Players must plan routes, timing, and use of tools to solve stealth puzzles, requiring logical thinking."

  • Thrill

    Game with the same Thrill vibe

    2

    "Tension arises from time-loop constraints and mystery-solving, but overall experience is moderate in suspense."

    Capsule for MECHANICA: A Ballad of the Rabbit and Mercury MECHANICA: A Ballad of the Rabbit and Mercury

    "Tension arises from stealth and timing challenges, but overall experience is lighthearted and low-risk."

  • Value

    Game with the same Value vibe

    3

    "Good value especially on sale; short length balanced by satisfying gameplay and replayability."

    Capsule for ELDERBORN ELDERBORN

    "Good value for price especially on sale; short length balanced by enjoyable gameplay and replay for achievements."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on stealth and avoidance."

    Capsule for Ninja Stealth 3 Ninja Stealth 3

    "No combat or destructive gameplay; focus is on stealth and avoidance rather than violence."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid detection and police capture, managing risk and timing to survive heists."

    Capsule for American Theft 80s American Theft 80s

    "Players must avoid detection and failure, managing timing and guard patterns to survive each heist."

Last update: 12/07/2026