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Saints Row: Gat out of Hell similar games & best alternatives

Saints Row: Gat out of Hell

PC (Microsoft Windows), PlayStation 4, Xbox 360, Xbox One, PlayStation 3, Linux • 2015

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Quick resume

Join Johnny Gat & Kinzie Kensington as you tear apart Hell in a quest to save the Boss’ soul. Historical icons, old friends, older enemies, a talking gun, a full length musical number & a whole lot more shenanigans await!

Global score

75/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Fun flight mechanics
    • Humorous and absurd story
    • Cooperative play
    • Variety of weapons and powers
    • Good optimization and performance

    Cons

    • Very short story and game length
    • Lack of character customization
    • Repetitive missions and side activities
    • No in-game radio or soundtrack
    • Some bugs and crashes reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose any character and playsets freely, with a sandbox Toy Box mode allowing creative freedom, though story missions are somewhat guided."

      Capsule for Disney Infinity 1.0: Gold Edition Disney Infinity 1.0: Gold Edition

      "Players can choose to play as Johnny Gat or Kinzie and freely explore the open world with flight mechanics, but character customization is removed and story missions are limited."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves strategic planning, unit positioning, and skillful aiming; some missions require trial and error and mastery of mechanics."

      Capsule for Valkyria Chronicles™ Valkyria Chronicles™

      "Gameplay involves using superpowers, flying, and completing various side activities and challenges that require skill, though many missions are repetitive."

    • Competition

      Game with the same Competition vibe

      -2

      "No explicit competitive modes or leaderboards mentioned; focus is on personal skill development and overcoming challenges at own pace."

      Capsule for Windswept Windswept

      "Focus is on personal progression and completing challenges at own pace; no ranked or leaderboard competitive modes mentioned."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players report engaging story and atmosphere encouraging play sessions, but game length is short and some bugs may hinder prolonged play."

      Capsule for 1954 Alcatraz 1954 Alcatraz

      "Some players enjoyed flying and side activities for extended play, but the short story and repetitive tasks may reduce long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports 2-player co-op with shared experience and streamlined gameplay, enhancing teamwork without being mandatory."

      Capsule for Roboquest Roboquest

      "Supports 2-player co-op play, encouraging teamwork in completing missions and activities."

    • Creativity

      Game with the same Creativity vibe

      2

      "Character customization and weapon/nano builds allow some creative expression, though customization options are somewhat limited."

      Capsule for Banzai Escape 2: Subterranean Banzai Escape 2: Subterranean

      "Players can use a variety of unique weapons and superpowers, and enjoy flying mechanics, but no character or vehicle customization limits creative expression."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition over other players."

      Capsule for Dead Island Definitive Edition Dead Island Definitive Edition

      "Interactions are balanced with cooperative play; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The game offers a humorous, fantastical world with engaging story and characters, providing a strong escape from reality."

      Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 3 Penny Arcade's On the Rain-Slick Precipice of Darkness 3

      "The game offers a humorous, absurd, and fantastical setting in Hell with superpowers and flying, providing strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and nostalgia; no indication of obligation or pressure to play."

      Capsule for Dead Rising 2: Off the Record Dead Rising 2: Off the Record

      "Players engage voluntarily for fun and nostalgia; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Variety of games and missions encourage trying different gameplay styles and challenges."

      Capsule for PAC-MAN MUSEUM+ PAC-MAN MUSEUM+

      "Flight mechanics and new superpowers encourage players to try new gameplay styles, though much content is recycled from previous games."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore varied 2D environments and collect historical items, encouraging discovery within levels."

      Capsule for Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™

      "Players explore a new but relatively small open world with many collectibles and side activities, encouraging discovery."

    • Expression

      Game with the same Expression vibe

      -4

      "No customization or personalization options; players use predefined characters and visuals."

      Capsule for 1 Screen Platformer 1 Screen Platformer

      "No character customization or clothing options; players use fixed characters with no visual personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with demons, hellish worlds, and supernatural powers; highly imaginative fiction."

      Capsule for DOOM Eternal DOOM Eternal

      "Strong fantasy elements with a hellish setting, supernatural powers, demons, and absurd storylines."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community aspects exist via co-op play and shared enthusiasm, but social interaction is limited."

      Capsule for Monster Care Simulator Monster Care Simulator

      "Community and cooperative play are present, but social interactions are limited to co-op and shared activities."

    • Growth

      Game with the same Growth vibe

      3

      "Players gain new powers and improve skills through gameplay progression."

      Capsule for Megaton Rainfall Megaton Rainfall

      "Players upgrade powers and weapons by collecting soul clusters and completing challenges, supporting personal development."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during missions; not designed for idle or background play."

      Capsule for Halo: Spartan Strike Halo: Spartan Strike

      "Requires focused attention to complete missions and challenges; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to cooperative gameplay without deep emotional or personal connections."

      Capsule for Zombieville USA 3D Zombieville USA 3D

      "Social interactions are limited and mostly superficial, focused on cooperative gameplay rather than deep relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly control their own characters; cooperative play is shared without explicit leadership roles."

      Capsule for Vertical Drop Heroes HD Vertical Drop Heroes HD

      "Players switch between two main characters without leadership roles; cooperative play is balanced without hierarchical control."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through collecting items, upgrading weapons, and leveling characters is a core gameplay element."

      Capsule for The Deadly Tower of Monsters The Deadly Tower of Monsters

      "Progression through acquiring new weapons, upgrades, and powers is a core gameplay element."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric and immersive experience provides relaxation, though some missions are tense."

      Capsule for Mafia II (Classic) Mafia II (Classic)

      "Flight and open world exploration provide moments of flow and relaxation, though some missions can be repetitive or stressful."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound effects, and humorous narration provide enjoyable sensory stimulation and emotional fun."

      Capsule for Strange Brigade Strange Brigade

      "Visuals, sound effects, and humorous cutscenes provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      -3

      "No emphasis on social recognition or leaderboards; focus is on personal and cooperative play."

      Capsule for LEGO® Indiana Jones™ 2: The Adventure Continues LEGO® Indiana Jones™ 2: The Adventure Continues

      "No emphasis on social recognition or leaderboards; focus is on personal enjoyment and cooperative play."

    • Story

      Game with the same Story vibe

      1

      "Story is minimal and serves as a backdrop; narrative immersion is limited but present."

      Capsule for For The King For The King

      "Story is short and minimal, mostly delivered through cutscenes and side activities; narrative immersion is limited."

    • Strategy

      Game with the same Strategy vibe

      1

      "Missions require some tactical thinking and planning, but gameplay is mostly arcade and straightforward."

      Capsule for Flying Tigers: Shadows Over China Flying Tigers: Shadows Over China

      "Gameplay involves some planning and skill use, but missions are mostly straightforward and repetitive."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some excitement from combat and flying segments but overall low tension and risk."

      Capsule for LEGO® STAR WARS™: The Force Awakens LEGO® STAR WARS™: The Force Awakens

      "Some excitement from flying and combat, but overall low risk and tension due to easy difficulty and repetitive tasks."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; some feel full price is high for content."

      Capsule for Evil West Evil West

      "Generally considered good value at discounted prices; full price seen as high for content amount."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction of demonic enemies is central to gameplay."

      Capsule for Devil Daggers Devil Daggers

      "Enjoyment of combat and destruction is central, with many weapons and abilities used to fight demons."

    • Survival

      Game with the same Survival vibe

      1

      "Some survival elements in combat and health management but overall low threat environment"

      Capsule for Hylics Hylics

      "Some survival elements in combat challenges, but overall low threat environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026