Sentinels of Freedom similar games & best alternatives

Sentinels of Freedom

PC (Microsoft Windows), Xbox One, Nintendo Switch • 2020

Should you play it?

Prepare for a story-driven campaign within the Sentinel Comics universe as you join forces with an ever-growing team to face a wide variety of villains. Create your hero, gather your team, and save the world in this exciting new turn-based strategy!

What works
  • Deep tactical combat with unique mechanics
  • Extensive character customization
  • Immersive superhero fantasy theme
  • Engaging comic book style narrative
  • Active developer support and updates
Things to keep in mind
  • Mission repetition and grind can be tedious
  • Limited progression and shallow leveling
  • Some ui and interface clunkiness
  • Graphics and sound are basic and repetitive
  • Lack of environmental interaction and polish

What to play next

Top picks

Games that feel the closest overall

  • Pixel Privateers

  • Active DBG: Brave's Rage

  • Badlands Crew - Drive, Command, Conquer

  • Chroma Squad

  • The Riftbreaker: Prologue

  • FAIRY TAIL: DUNGEONS

  • Bum Simulator

  • Craft The World

  • Don't Bite Me Bro! +

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • First Dwarf

  • Nested Lands

  • Guardians of the Sanctree

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Superfly

  • Autonomy

    Age of Wonders: Planetfall

  • Cooperation

    Steven Universe: Save the Light

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Sentinels of Freedom: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Intimacy, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive control over unit customization, hero builds, tech choices, and tactical combat decisions, allowing for personal freedom in playstyle."

    Capsule for Age of Wonders: Planetfall Age of Wonders: Planetfall

    "Players can create and customize their own hero with multiple power sets and tactical choices, allowing personal freedom and control over playstyle."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers challenging tactical combat requiring skillful positioning and resource management, with a learning curve and difficulty modes."

    Capsule for Crowntakers Crowntakers

    "The game offers tactical challenges requiring skillful use of abilities, positioning, and understanding of complex combat mechanics."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is primarily on single-player runs against AI opponents; no evidence of ranked or direct player-vs-player competition."

    Capsule for Death Roads: Tournament Death Roads: Tournament

    "Focus is on individual and team play against AI enemies with no mention of ranked or player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report long playtimes and habitual engagement, though some find the grind and repetitive missions tiring."

    Capsule for NARUTO: Ultimate Ninja STORM NARUTO: Ultimate Ninja STORM

    "Players show engagement through multiple missions and character builds, though some find the grind and mission repetition tiring."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Gameplay centers on working with a team of characters, combining abilities and fusions to overcome challenges."

    Capsule for Steven Universe: Save the Light Steven Universe: Save the Light

    "Gameplay centers on working with a team of heroes, coordinating powers and stances to achieve objectives."

  • Creativity

    Game with the same Creativity vibe

    4

    "High customization in character builds, skill combinations, and tactical approaches encourages creative experimentation."

    Capsule for Guild Saga: Vanished Worlds Guild Saga: Vanished Worlds

    "Strong character customization and ability loadout options encourage creative hero builds and tactical experimentation."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize balanced combat and cooperation rather than exerting control or superiority over others."

    Capsule for Crea Crea

    "Interactions emphasize teamwork and balanced combat rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy the game's spectacle, humor, and immersive superhero fantasy as a form of stress relief and escapism."

    Capsule for The Wonderful 101: Remastered The Wonderful 101: Remastered

    "Players enjoy immersive superhero fantasy and comic book storytelling as a form of escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and fandom rather than obligation or external pressure."

    Capsule for Star Wars Outlaws Star Wars Outlaws

    "Players engage voluntarily out of interest and fandom rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different unit combinations, tactics, and deck builds to find effective strategies."

    Capsule for Wargame: Red Dragon Wargame: Red Dragon

    "Players try different power combinations, stances, and team setups to find effective strategies."

  • Exploration

    Game with the same Exploration vibe

    1

    "Missions take place in varied global locations with different objectives, but exploration is limited by linear mission design."

    Capsule for Counter-Strike: Condition Zero Counter-Strike: Condition Zero

    "Missions have varied objectives and layouts, but exploration is limited by linear mission design."

  • Expression

    Game with the same Expression vibe

    4

    "Players can customize their own superhero characters with costumes and powers, expressing personal style."

    Capsule for Scribblenauts Unmasked: A DC Comics Adventure Scribblenauts Unmasked: A DC Comics Adventure

    "Extensive character appearance customization allows players to express their own superhero identity."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong superhero fantasy theme with powers inspired by comic book characters and imaginative abilities."

    Capsule for Superfly Superfly

    "Strong superhero and comic book fantasy theme with imaginative powers and characters."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Some social interaction through shared experiences and community, but gameplay is mostly solo."

    Capsule for click to ten click to ten

    "Some social interaction through community and developer engagement, but gameplay is primarily single player."

  • Growth

    Game with the same Growth vibe

    2

    "Players unlock new abilities and upgrades, though progression is relatively simple and short-lived."

    Capsule for FootLOL: Epic Soccer League FootLOL: Epic Soccer League

    "Players unlock new abilities and improve their heroes, though progression is limited and somewhat shallow."

  • Health

    Game with the same Health vibe

    -4

    "Gameplay involves long sedentary sessions with no physical activity or health-related features."

    Capsule for Pathfinder: Kingmaker — Enhanced Plus Edition Pathfinder: Kingmaker — Enhanced Plus Edition

    "Gameplay involves long sedentary sessions with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and management; some downtime activities but not background play."

    Capsule for NITRO GEN OMEGA NITRO GEN OMEGA

    "Requires focused attention during tactical combat; downtime occurs during enemy turns but is not background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connection; interactions are surface-level or indirect."

    Capsule for Weird RPG 2 Weird RPG 2

    "Minimal social or emotional connection; interactions are mostly surface-level or narrative-driven."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a team of heroes, making strategic decisions and directing actions."

    Capsule for Darkest Dungeon® Darkest Dungeon®

    "Players direct a team of heroes and make strategic decisions guiding their actions."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock new characters and power-ups, and progress through levels, gaining new abilities."

    Capsule for Angry Video Game Nerd Adventures Angry Video Game Nerd Adventures

    "Players gain new powers and abilities, unlocking upgrades and customizing their hero's loadout."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game engaging and satisfying, but difficulty spikes and grind can create tension and frustration."

    Capsule for Few Nights More Few Nights More

    "Some players find the game engaging and fun, but others experience frustration due to grind and difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable comic art style and sound effects provide moderate sensory stimulation."

    Capsule for All You Can Eat All You Can Eat

    "Comic book style visuals and sound effects provide moderate sensory stimulation and thematic fun."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and recognition are mostly personal; no social status or competitive ranking systems."

    Capsule for Digimon World: Next Order Digimon World: Next Order

    "Achievements and recognition are mostly personal; no social status or competitive ranking systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative with characters and plot, though some find it short and somewhat clichéd."

    Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

    "Comic book style narrative with character interactions and mission-based plot, though some find it clichéd or shallow."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat requires tactical planning, resource management, and strategic use of abilities and positioning."

    Capsule for FINAL FANTASY VII REMAKE INTERGRADE FINAL FANTASY VII REMAKE INTERGRADE

    "Tactical combat requires planning, positioning, and understanding of complex mechanics and counters."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from challenging missions, but overall predictable gameplay."

    Capsule for Loria Loria

    "Some tension from challenging missions, but overall gameplay is predictable and lacks high suspense."

  • Value

    Game with the same Value vibe

    2

    "Players feel the game is worth the price given current content and developer support"

    Capsule for Anvil Saga Anvil Saga

    "Players feel the game offers reasonable entertainment for its price, especially with ongoing developer support."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking and defeating enemies with various abilities and effects."

    Capsule for Anomaly Collapse Anomaly Collapse

    "Combat involves defeating enemies with various powers and attacks, including area effects and melee strikes."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and resources to avoid defeat, but threats are manageable and not extreme."

    Capsule for POPGOES Arcade POPGOES Arcade

    "Players must manage health and positioning to avoid defeat, but threats are manageable with strategy."

Last update: 19/07/2026