Serial Cleaners similar games & best alternatives

Serial Cleaners

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2022

Should you play it?

Serial Cleaners is a top-down stealth-action game, where you get to experience being a murder scene cleaner for the mob in 1990s New York. Alternate between four cleaners, each with their own unique style, and live their stories.

What works
  • Unique and addictive stealth-cleaning gameplay
  • Stylized 90s art style and immersive jazzy soundtrack
  • Four distinct characters with unique abilities
  • Detailed and varied level design with multiple approaches
  • Accessible difficulty with gradual challenge increase
Things to keep in mind
  • Police ai is simplistic and sometimes frustrating
  • Story is uneven and underdeveloped for some players
  • Lack of level select initially and some missing quality of life features
  • Repetitive gameplay can reduce long-term engagement
  • Some bugs and control issues reported

What to play next

Top picks

Games that feel the closest overall

  • Wall World 2

  • Intravenous 2: Mercenarism

  • CleanFall

  • Skin Deep

  • Ocean Keeper: Dome Survival

  • Space Trash Scavenger

  • Thief Simulator

  • American Theft 80s: Prologue

  • Cowboy Life Simulator: Prologue

Hidden Gems

Less popular games with surprisingly high similarity

  • CleanFall

  • Ocean Keeper: Dome Survival

  • Scavenger SV-4

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Steel Assault

  • Autonomy

    Greak: Memories of Azur

  • Competence

    Detective Girl of the Steam City

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Serial Cleaners: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Cooperation. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control three distinct characters with unique abilities and can switch between them freely, allowing personal decision-making and control."

    Capsule for Greak: Memories of Azur Greak: Memories of Azur

    "Players control four characters with unique abilities and can choose the order of subchapters, but character usage is mostly fixed per level, limiting full autonomy."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves detective work, skill upgrades, and combat with some strategic elements, though combat is relatively simple and some tasks are repetitive."

    Capsule for Detective Girl of the Steam City Detective Girl of the Steam City

    "Gameplay involves skillful stealth, timing, and strategic planning to clean crime scenes without detection, with increasing difficulty and varied mechanics."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player story and personal progression without competitive or ranked multiplayer elements."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Focus is on personal stealth gameplay and story progression without competitive or ranked multiplayer elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Addictive gameplay encourages replaying levels to perfect performance and complete achievements."

    Capsule for Fortix Fortix

    "Addictive cleaning mechanics encourage replaying levels for 100% completion, but some find repetition and lack of level select reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -2

    "Single player game focusing on individual control of two characters; limited or no multiplayer cooperation."

    Capsule for Zwei: The Ilvard Insurrection Zwei: The Ilvard Insurrection

    "Single-player game with multiple characters controlled sequentially; limited character switching and no multiplayer cooperation."

  • Creativity

    Game with the same Creativity vibe

    3

    "Level design includes varied mechanics and creative environments; players can experiment with different abilities and paths."

    Capsule for Rayman® Origins Rayman® Origins

    "Players use different character abilities and plan routes creatively to clean scenes; level design supports multiple approaches."

  • Domination

    Game with the same Domination vibe

    -4

    "Gameplay emphasizes stealth and equal interaction rather than exerting control or superiority over others."

    Capsule for Wildfire Wildfire

    "Gameplay emphasizes stealth and evasion rather than exerting control or dominance over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Retro aesthetic, challenging gameplay, and immersive soundtrack provide strong escapism from real life."

    Capsule for Steel Assault Steel Assault

    "Stylized visuals, jazzy soundtrack, and immersive 90s setting provide a strong escapist experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment; no evidence of obligation or pressure to play."

    Capsule for NTE: Neverness to Everness NTE: Neverness to Everness

    "Players engage voluntarily for enjoyment; no evidence of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Variety of characters and level choices encourage trying different playstyles, though combat mechanics remain similar."

    Capsule for Fist Puncher Fist Puncher

    "Varied character abilities and level design encourage trying different strategies, though some levels have fixed character usage."

  • Exploration

    Game with the same Exploration vibe

    2

    "Levels have multiple paths and hidden secrets; some encouragement to explore but overall linear progression."

    Capsule for LIZARDS MUST DIE 2 LIZARDS MUST DIE 2

    "Levels are detailed and varied with multiple paths and secrets, encouraging exploration within crime scenes."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization and skins exist, but limited cosmetic options; players express individuality mainly through playstyle."

    Capsule for Orcs Must Die! Deathtrap Orcs Must Die! Deathtrap

    "Players can customize characters with skins and enjoy unique character personalities, though customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Game has a fictional narrative with some dark and morbid themes but grounded in a realistic crime scene cleaning context."

    Capsule for Crime Scene Cleaner Crime Scene Cleaner

    "Game presents stylized, somewhat exaggerated crime-cleaning scenarios with a narrative, blending fiction with stylized realism."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily single-player with limited social interaction or community features."

    Capsule for ALL WILL FALL ALL WILL FALL

    "Primarily single-player with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop stealth skills and learn level layouts; limited character progression but skill improvement rewarded."

    Capsule for NEON STRUCT NEON STRUCT

    "Players develop stealth skills and learn level layouts; character abilities add some learning depth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity elements."

    Capsule for Lingo 2 Lingo 2

    "Sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; some waiting in stealth segments but mostly continuous engagement."

    Capsule for DARQ: Complete Edition DARQ: Complete Edition

    "Requires focused attention and timing; waiting for patrols and stealth moments demands active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to narrative character interactions; no close social or emotional connections formed through gameplay."

    Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

    "No close social or emotional connections formed through gameplay; interactions are limited to character stories."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or management roles; players follow mission objectives without directing others."

    Capsule for Crash Time 3 Crash Time 3

    "No leadership or group management mechanics; players follow fixed mission structures."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story chapters, unlocking endings, achievements, and collectible outfits."

    Capsule for Heartbeat in Thailand Heartbeat in Thailand

    "Progression through story chapters, unlocking achievements and character skins; some replay for completion."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Calm, atmospheric experience with some tension in stealth sections but overall relaxing."

    Capsule for Cyphers Game Cyphers Game

    "Generally relaxing jazzy atmosphere with moments of tension during stealth sequences."

  • Sensation

    Game with the same Sensation vibe

    3

    "Stylized visuals, music, and sound effects provide engaging sensory stimulation."

    Capsule for Midnight Protocol Midnight Protocol

    "Stylized visuals, dynamic music, and sound design provide engaging sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on individual gameplay."

    Capsule for Hellsplit: Arena Hellsplit: Arena

    "No social status or recognition systems; focus is on individual gameplay."

  • Story

    Game with the same Story vibe

    2

    "Narrative told through episodic flashbacks with some immersion, but lacks a cohesive overarching plot."

    Capsule for Tomb Raider V: Chronicles (2000) Tomb Raider V: Chronicles (2000)

    "Narrative told through character flashbacks and intermissions, though some find it uneven and underdeveloped."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan routes and timing carefully to navigate obstacles and enemies effectively."

    Capsule for Will Glow the Wisp Will Glow the Wisp

    "Players must plan routes, timing, and use character abilities strategically to avoid detection and complete objectives."

  • Thrill

    Game with the same Thrill vibe

    2

    "Stealth and survival create moments of tension and suspense, though combat can be predictable."

    Capsule for We Happy Few We Happy Few

    "Stealth gameplay creates moments of suspense and relief, though AI limitations reduce tension for some."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value especially on sale; some complaints about price and DLC."

    Capsule for Townsmen - A Kingdom Rebuilt Townsmen - A Kingdom Rebuilt

    "Generally considered good value for price, especially on sale; some complaints about missing features and DLC requirements."

  • Violence

    Game with the same Violence vibe

    1

    "Contains combat elements but violence is limited and often a last resort in a stealth-focused game."

    Capsule for Monaco: What's Yours Is Mine Monaco: What's Yours Is Mine

    "Contains violence and dismemberment as part of gameplay, but focus is on cleaning and stealth rather than combat."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid detection and failure, requiring careful resource (time and movement) management."

    Capsule for Spy Chameleon - RGB Agent Spy Chameleon - RGB Agent

    "Players must avoid failure by evading police and managing resources like time and stealth, though AI is forgiving."

Last update: 10/07/2026