Sixtar Gate: STARTRAIL similar games & best alternatives

Sixtar Gate: STARTRAIL

PC (Microsoft Windows), Nintendo Switch • 2024

Should you play it?

Sixtar Gate: STARTRAIL is a rhythm game for keyboard set against a space exploration backdrop. Captain your science vessel alongside your navigator Shii as you explore the vast Sixtar system!

What works
  • Unique dynamic lane-shifting gameplay
  • Extensive customization options
  • Strong and varied soundtrack
  • Cute and appealing characters
  • Affordable price with frequent updates
Things to keep in mind
  • High difficulty and steep learning curve
  • Limited multiplayer and social features
  • Some ui and usability issues
  • Lack of deep story content
  • Occasional bugs and performance quirks

What to play next

Top picks

Games that feel the closest overall

  • WHAT THE GOLF?

  • HOT WHEELS UNLEASHED™ 2 - Turbocharged

  • Pool Panic

  • Moving Out

  • Pixel Cup Soccer - Ultimate Edition

  • KuloNiku: Bowl Up!

  • Hover

  • Rock Star Life Simulator

  • Levelhead

Hidden Gems

Less popular games with surprisingly high similarity

  • Pool Panic

  • Rock Star Life Simulator

  • Petal Crash

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Zaccaria Pinball

  • Competence

    Muse Dash

  • Creativity

    Atlas Fallen: Reign Of Sand

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Sixtar Gate: STARTRAIL: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Violence, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive customization options for physics, lighting, camera angles, and table conditions, allowing personal control over gameplay experience."

    Capsule for Zaccaria Pinball Zaccaria Pinball

    "Players have extensive customization options for key bindings, UI widgets, note skins, and gameplay modifiers, allowing personal control over their experience."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers a skill curve from easy to very challenging levels, with players improving accuracy and mastering complex patterns."

    Capsule for Muse Dash Muse Dash

    "The game offers a challenging skill curve with dynamic lane changes and complex patterns, rewarding mastery and precision."

  • Competition

    Game with the same Competition vibe

    3

    "Includes multiplayer modes and leaderboards, but multiplayer is currently small; competition exists but is not dominant."

    Capsule for Pacer Pacer

    "Includes leaderboards and multiplayer modes, but multiplayer is limited and sometimes inactive; competition is present but not the main focus."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play with long sessions, motivated by frequent updates and a growing song library."

    Capsule for KALPA: Cosmic Symphony KALPA: Cosmic Symphony

    "Frequent updates, DLCs, and a growing song list encourage habitual play; some users report grind and occasional frustration."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Multiplayer mode allows for cooperative play, though it is still in beta and not the main focus."

    Capsule for Fireworks Mania - An Explosive Simulator Fireworks Mania - An Explosive Simulator

    "Unity Quest mode offers cooperative multiplayer challenges, but this mode is currently limited or temporarily removed."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive customization of abilities, gear transmogrification, and build experimentation encourage creative play."

    Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

    "Strong customization of UI, note skins, and widgets; unique lane-shifting mechanic encourages creative adaptation."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are balanced and respectful; no evidence of dominance or power imposition over others."

    Capsule for Copy Kitty Copy Kitty

    "No evidence of dominance or power imposition; interactions are balanced and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as an immersive space adventure to escape reality, with rich sci-fi themes and exploration."

    Capsule for PULSAR: Lost Colony PULSAR: Lost Colony

    "Players enjoy immersive space voyage theme and cute characters, providing a pleasant escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or pressure."

    Capsule for ContractVille ContractVille

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment extensively with controls, tricks, and mods to customize and explore new gameplay possibilities."

    Capsule for Skater XL - The Ultimate Skateboarding Game Skater XL - The Ultimate Skateboarding Game

    "The dynamic gate system and extensive customization invite players to experiment with different play styles and settings."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration mainly through discovering new songs and custom charts rather than physical or narrative exploration."

    Capsule for Spin Rhythm XD Spin Rhythm XD

    "Exploration mainly through discovering new songs and modes; some narrative elements but limited story depth."

  • Expression

    Game with the same Expression vibe

    4

    "Customization of tables, pieces, avatars, and game environments supports player self-expression."

    Capsule for Tabletop Simulator Tabletop Simulator

    "Players can customize avatars, note skins, UI widgets, and profile items, supporting self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fictional space setting with sci-fi elements and imaginative ship designs."

    Capsule for ERA ONE ERA ONE

    "The sci-fi space voyage theme and anime-style characters provide an imaginative fictional setting."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and multiplayer lobbies foster some social connection, though interaction is limited."

    Capsule for Tap Tap Loot Tap Tap Loot

    "Community features like Unity Sessions and multiplayer lobbies foster some social connection, though limited."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop rhythm skills and mastery over complex patterns and mechanics."

    Capsule for Double Kick Heroes Double Kick Heroes

    "Players develop rhythm skills and adapt to complex patterns; license tests and challenges support learning and improvement."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary rhythm game with no physical activity or rehab elements."

    Capsule for Rift of the NecroDancer Rift of the NecroDancer

    "Typical sedentary rhythm game with no physical activity or rehab elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during gameplay; not suited for idle or background play."

    Capsule for Contagion Contagion

    "Requires focused attention and continuous engagement during gameplay; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interactions and relationship building, but limited emotional depth and no close relationship formation."

    Capsule for The Sims™ Legacy Collection The Sims™ Legacy Collection

    "Limited social interaction mostly surface-level; some emoticon communication but no deep relationship building."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership roles; players participate equally without hierarchical structure."

    Capsule for What The Dub?! What The Dub?!

    "No leadership or authoritative roles; players participate equally without hierarchical structures."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock cosmetics and achievements, and accumulate in-game currency."

    Capsule for Super Battle Golf Super Battle Golf

    "Players unlock songs, emoticons, and profile items using in-game currency earned through play."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though strategic challenges and combat can create tension."

    Capsule for Rise of Nations: Extended Edition Rise of Nations: Extended Edition

    "Some players find the game relaxing and enjoyable, but the challenging gameplay can also induce tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright, colorful graphics, flashy effects, and upbeat music provide sensory stimulation and enjoyment."

    Capsule for SNK HEROINES Tag Team Frenzy SNK HEROINES Tag Team Frenzy

    "Colorful visuals, flashy effects, and upbeat music provide sensory stimulation and emotional enjoyment."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements provide some recognition, but social status is not a primary motivator."

    Capsule for Infinitode 2 - Infinite Tower Defense Infinitode 2 - Infinite Tower Defense

    "Leaderboards and achievements offer some recognition, though social status is not a dominant motivator."

  • Story

    Game with the same Story vibe

    1

    "Light narrative with some lore and mission context, but story is minimal and not a major focus."

    Capsule for Void Crew Void Crew

    "Light narrative framing with characters and space voyage theme; story mode is minimal and under development."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players use quick planning and decision-making to follow lane instructions and avoid obstacles, though mostly reactive."

    Capsule for BARRIER X BARRIER X

    "Players must plan finger positioning and adapt to lane changes, requiring mental challenge and problem solving."

  • Thrill

    Game with the same Thrill vibe

    2

    "Drifting and racing provide moments of excitement and tension."

    Capsule for JDM: Japanese Drift Master JDM: Japanese Drift Master

    "Dynamic lane changes and challenging patterns create moments of tension and excitement."

  • Value

    Game with the same Value vibe

    3

    "Good value for price with large base content and free updates; DLC pricing noted as a con by some."

    Capsule for Automobilista 2 Automobilista 2

    "Affordable base price with frequent free updates and reasonably priced DLC; good perceived value for content."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay is constructive and skill-based."

    Capsule for Golfing Over It with Alva Majo Golfing Over It with Alva Majo

    "No combat or destructive elements; gameplay is constructive and skill-based."

  • Survival

    Game with the same Survival vibe

    -2

    "No survival mechanics; gameplay occurs in stable conditions without resource scarcity or threat avoidance."

    Capsule for Esports History Esports History

    "No survival mechanics; gameplay is stable with no threat or resource management."

Last update: 10/07/2026