Teleportals. I swear it's a nice game similar games & best alternatives

Teleportals. I swear it's a nice game

PC (Microsoft Windows) • 2018

Should you play it?

I swear it's a nice puzzle game.

What works
  • Engaging and challenging puzzles
  • Unique teleportation mechanics
  • Philosophical and intriguing story
  • Pleasant pixel art and soundtrack
  • Excellent value for price
Things to keep in mind
  • Some difficulty spikes requiring reflexes
  • Story dialogue occasionally awkward
  • Gallery content censored on steam
  • Lack of difficulty settings
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Youropa

  • Alwa's Legacy

  • The Knightling

  • Sherlock Holmes Chapter One

  • Dread X Collection 3

  • Red Matter 2

  • Sea Fantasy

  • Zefyr: A Thief's Melody

  • Yooka-Laylee

Hidden Gems

Less popular games with surprisingly high similarity

  • Youropa

  • Alwa's Legacy

  • The Knightling

If you liked…

Recommendations by what you enjoyed most

  • Value

    Dead Pixels

  • Autonomy

    Monument Valley 2

  • Competence

    Stealth Inc 2: A Game of Clones

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Teleportals. I swear it's a nice game: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. It leans lower than usual among comparable games on Violence, Survival, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely manipulate the environment and control one or two characters to solve puzzles, allowing personal decision-making in puzzle approach."

    Capsule for Monument Valley 2 Monument Valley 2

    "Players freely control character movement and teleportation mechanics with personal decision-making in puzzle solving."

  • Competence

    Game with the same Competence vibe

    4

    "Challenging puzzles and platforming require skill, timing, and problem solving with feedback via ranks and achievements."

    Capsule for Stealth Inc 2: A Game of Clones Stealth Inc 2: A Game of Clones

    "Challenging puzzles and platforming require skill, reflexes, and problem solving with feedback through level completion."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual play and personal progress without leaderboards or direct competition against others."

    Capsule for Honey, I Joined a Cult Honey, I Joined a Cult

    "Focus is on individual play and personal progress without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Addictive gameplay with many levels, achievements, and unlockables encourages extended play sessions."

    Capsule for Dashy Square Dashy Square

    "Players engage in multiple levels with addictive gameplay and story, encouraging extended play sessions."

  • Cooperation

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    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively use teleportation and environmental objects to overcome enemies and puzzles."

    Capsule for Mr. Shifty Mr. Shifty

    "Players creatively use teleportation mechanics and environmental elements to solve puzzles."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; purely individual gameplay."

    Capsule for Cookie Clicker Cookie Clicker

    "No social dominance or power over others; purely individual gameplay."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse in a surreal, abstract world to escape real-life, with emphasis on emotional and philosophical themes."

    Capsule for The 25th Ward: The Silver Case The 25th Ward: The Silver Case

    "Players immerse in a surreal, dreamlike world with philosophical story elements, providing escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest in puzzles, story, and atmosphere."

    Capsule for Ugly Ugly

    "Players engage voluntarily driven by intrinsic interest in puzzles, story, and gameplay."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new teleportation techniques and puzzle solutions, rewarding exploration of mechanics."

    Capsule for Out There Somewhere Out There Somewhere

    "Players experiment with teleportation mechanics and puzzle solutions, exploring new combinations."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is limited to discovering puzzle solutions and rotating levels, not open-world discovery."

    Capsule for OneShift OneShift

    "Exploration is limited to puzzle level layouts and story progression rather than open-world discovery."

  • Expression

    Game with the same Expression vibe

    1

    "Some character interactions and art gallery unlocks offer light self-expression, but no deep customization."

    Capsule for Awaria Awaria

    "Limited self-expression through unlocking and viewing gallery images, but no character customization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features surreal, imaginative fiction with whimsical characters and scenarios."

    Capsule for We Love Katamari REROLL+ Royal Reverie We Love Katamari REROLL+ Royal Reverie

    "Game features surreal, imaginative fiction with teleportation and dreamlike settings."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social interaction; primarily a solo experience."

    Capsule for The Messenger The Messenger

    "Minimal social interaction; primarily a solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and strategies to overcome increasingly difficult puzzles and levels."

    Capsule for Zombillie Zombillie

    "Players develop puzzle-solving skills and reflexes as they progress through increasingly difficult levels."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active problem solving; not suited for idle or background play."

    Capsule for Portal 2 Portal 2

    "Requires focused attention and active problem solving; not suitable for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; single-player narrative only."

    Capsule for Crisol: Theater of Idols Crisol: Theater of Idols

    "No close social relationships or emotional sharing; single-player narrative only."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate points to unlock movies and content, and level up characters, showing clear progression."

    Capsule for Wild Animal Racing Wild Animal Racing

    "Players accumulate points to unlock gallery content and skip levels, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally relaxing with humor and music, though some timed levels add tension."

    Capsule for ChromaGun ChromaGun

    "Generally relaxing with chill music and pacing, though some levels require quick reflexes causing tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory stimuli are pleasant but not intense; pixel art and music provide moderate sensory engagement."

    Capsule for 铁道物语:陆王(Railway Saga:Land King) 铁道物语:陆王(Railway Saga:Land King)

    "Visual and auditory stimuli are pleasant but not intense; pixel art and soundtrack provide moderate sensory input."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative is abstract and surreal but present through dialogue and environment, encouraging interpretation."

    Capsule for Off-Peak Off-Peak

    "Narrative is delivered through dialogues between levels with philosophical and moral themes."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must use logic and reasoning to solve puzzles and plan actions within time constraints."

    Capsule for The Boogie Man The Boogie Man

    "Players use logic and planning to solve puzzles and time actions precisely."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension from timed puzzles and potential failure, but overall controlled experience."

    Capsule for I Expect You To Die 3: Cog in the Machine I Expect You To Die 3: Cog in the Machine

    "Some suspense from timing challenges and puzzle difficulty, but overall controlled experience."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for excellent value given low price and amount of content."

    Capsule for Dead Pixels Dead Pixels

    "Highly praised for excellent value given low price and amount of content."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; gameplay focuses on puzzle solving and platforming rather than combat or destruction."

    Capsule for Planet of the Eyes Planet of the Eyes

    "Minimal violence; gameplay focuses on puzzle solving and platforming rather than combat."

  • Survival

    Game with the same Survival vibe

    -2

    "Some challenge in avoiding hazards, but no complex survival mechanics."

    Capsule for Upside Down Upside Down

    "Some challenge in avoiding hazards but no traditional survival mechanics."

Last update: 12/07/2026