Teslagrad Remastered similar games & best alternatives

Teslagrad Remastered

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2023

Should you play it?

Return to the indie classic Teslagrad, recharged to provide the ultimate electromagnetic experience! Escape a tyrant king, master the art of Teslamancy, and uncover the secrets buried deep within the Tesla Tower in this puzzle-platforming adventure!

What works
  • Unique magnetism-based puzzle mechanics
  • Beautiful hand-drawn art and atmospheric music
  • Immersive visual storytelling without words
  • Challenging and rewarding platforming and boss fights
  • Short and focused gameplay experience
Things to keep in mind
  • Punishing one-hit death system causing frustration
  • Floaty and imprecise controls impacting platforming
  • Some difficulty spikes and tedious backtracking
  • Minimal narrative depth and limited exploration
  • Lack of quality-of-life features like fast travel

What to play next

Top picks

Games that feel the closest overall

  • Schein

  • Teslagrad

  • THE MULLER-POWELL PRINCIPLE

  • Penumbra: Black Plague Gold Edition

  • Nuclear Blaze

  • Penumbra Overture

  • Lethe - Episode One

  • Darwin's Paradox!

  • Amnesia: The Dark Descent

Hidden Gems

Less popular games with surprisingly high similarity

  • Schein

  • THE MULLER-POWELL PRINCIPLE

  • Nuclear Blaze

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Ninja Hanrei

  • Fantasy

    Teslagrad

  • Autonomy

    Cat Museum

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Teslagrad Remastered: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Violence, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some freedom to explore the museum and solve puzzles, but progression is mostly linear with no backtracking and no chapter selection."

    Capsule for Cat Museum Cat Museum

    "Players have freedom to explore the tower and choose how to solve puzzles, but progression is mostly linear with some backtracking for collectibles."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging, requiring precise timing and skillful platforming, with achievements and boss fights providing skill tests."

    Capsule for Ninja Hanrei Ninja Hanrei

    "The game demands skillful timing and precise control, especially in platforming and boss fights, providing a challenging test of player ability."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving and platforming challenges without competitive or ranked modes."

    Capsule for Schein Schein

    "Focus is on individual puzzle solving and platforming without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report long play sessions and habitual resource grinding, but others mention frustration and quitting due to bugs and repetitive gameplay."

    Capsule for MeteoriteFall MeteoriteFall

    "Some players report frustration and quitting due to difficulty spikes, but others are motivated to keep playing to overcome challenges."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively use magnetic polarity mechanics and abilities to solve puzzles and explore."

    Capsule for Teslagrad Teslagrad

    "Players creatively use magnetic polarity mechanics to solve puzzles and navigate, though within designed constraints."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely personal challenge."

    Capsule for LOVE ETERNAL LOVE ETERNAL

    "No elements of exerting control or superiority over others; purely personal challenge."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy immersive atmospheric environments and puzzles as a form of mental escape and relaxation."

    Capsule for Hourglass Hourglass

    "Atmospheric world and immersive puzzles provide a form of escapism, though some players find frustration detracts from relaxation."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of curiosity and intrinsic interest in puzzles and story, not obligation."

    Capsule for Amanda the Adventurer Amanda the Adventurer

    "Players engage voluntarily driven by interest in puzzles and exploration, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying different puzzle solutions and experimenting with magnet mechanics."

    Capsule for Mind Over Magnet Mind Over Magnet

    "Encourages experimentation with magnetic mechanics and puzzle solutions, though within a structured progression."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration encouraged to find collectibles and secrets, though levels are mostly linear."

    Capsule for Max: The Curse of Brotherhood Max: The Curse of Brotherhood

    "Some exploration encouraged via backtracking to find collectibles and secrets, but overall environment is familiar and linear."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; mostly fixed character visuals and environments."

    Capsule for Sinless + OST Sinless + OST

    "Limited customization or self-expression; character and environment visuals are fixed and artistic."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantastical steampunk world with magical elements and imaginative storytelling."

    Capsule for Teslagrad Teslagrad

    "Set in a steampunk fantasy world with magical technology and an imaginative narrative conveyed visually."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; entirely solo experience."

    Capsule for Terror At Oakheart Terror At Oakheart

    "No social or community features; entirely solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills through learning boss patterns, improving timing, and mastering mechanics."

    Capsule for Furi Demake - The Chain Furi Demake - The Chain

    "Players develop skills in timing, puzzle solving, and platforming; learn boss patterns and mechanics."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity elements."

    Capsule for Sunblaze Sunblaze

    "Sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precise input; not suitable for casual or background play."

    Capsule for Momodora: Reverie Under The Moonlight Momodora: Reverie Under The Moonlight

    "Requires focused attention and precise input; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary gameplay."

    Capsule for Share Share

    "No social or emotional relationship building; solitary gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate new abilities and collect items to unlock new areas."

    Capsule for Omno Omno

    "Players gain new abilities and collect items to unlock new areas and endings."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Some find the game relaxing briefly, but many report frustration and tension due to difficulty and repetition."

    Capsule for 8infinity 8infinity

    "Some find the game relaxing and atmospheric, but many report frustration due to difficulty and punishing mechanics."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual art and music provide sensory pleasure and emotional engagement."

    Capsule for A Sky Full of Stars 仰望夜空的星辰 A Sky Full of Stars 仰望夜空的星辰

    "Enjoyable art, music, and visual effects provide sensory pleasure and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative is wordless and environmental, encouraging immersion but requiring player interpretation."

    Capsule for Teslagrad 2 Teslagrad 2

    "Narrative is conveyed visually and through collectibles, encouraging player interpretation and immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking, planning word formation and platforming sequences."

    Capsule for Typoman Typoman

    "Puzzles require logical thinking and planning, though some platforming sections demand precise execution."

  • Thrill

    Game with the same Thrill vibe

    2

    "Platforming challenges and boss fights provide moments of tension and excitement."

    Capsule for Blue Fire Blue Fire

    "Boss fights and challenging platforming provide tension and excitement, though some find it stressful."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price, especially on sale, for puzzle enthusiasts."

    Capsule for Between Time: Escape Room Between Time: Escape Room

    "Generally considered good value especially on sale; short length but rewarding experience for puzzle fans."

  • Violence

    Game with the same Violence vibe

    -4

    "Minimal violence; combat is abstracted as puzzle boss fights without graphic aggression."

    Capsule for A Planet Full of Cats A Planet Full of Cats

    "Minimal combat focused on puzzle-like boss fights; no gratuitous violence or destruction."

  • Survival

    Game with the same Survival vibe

    3

    "One-hit death mechanic creates a survival challenge to avoid failure and progress."

    Capsule for Teslagrad Teslagrad

    "One-hit death mechanic creates a survival challenge requiring careful timing and avoidance."

Last update: 12/07/2026