Hourglass similar games & best alternatives

Hourglass

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2021

Should you play it?

In Hourglass you can create a time-clone of yourself to solve challenging puzzles. You will play as Aywa, a young adventurer who is traveling to Egypt to find her missing father - an archeologist, who never returned from his latest expedition.

What works
  • Innovative time-clone puzzle mechanic
  • Well-designed and challenging puzzles
  • Atmospheric egyptian-themed environments
  • Calm and immersive sound design
  • Progressive difficulty and learning curve
Things to keep in mind
  • Minimal story and character interaction
  • Some frustrating timing-based puzzles
  • Lack of control customization
  • Repetitive environments and visuals
  • Short game length for full price

What to play next

Top picks

Games that feel the closest overall

  • The Spiral Scouts

  • Flood of Light

  • Another Perspective

  • Thomas Was Alone

  • Seasons after Fall

  • 1000 Amps

  • Braid, Anniversary Edition

  • Q.U.B.E. 2

  • Bonfire Peaks

Hidden Gems

Less popular games with surprisingly high similarity

  • Flood of Light

  • Another Perspective

  • 1000 Amps

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Lab Rat

  • Competence

    Q.U.B.E: Director's Cut

  • Growth

    ElecHead

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hourglass: A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fantasy. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to solve puzzles in multiple ways, can skip puzzles, and explore mechanics at their own pace."

    Capsule for Lab Rat Lab Rat

    "Players have freedom to explore puzzles and solve them in various orders, with some ability to experiment with mechanics and timing."

  • Competence

    Game with the same Competence vibe

    4

    "Puzzles require logical thinking and skillful manipulation; difficulty ramps up and some puzzles are challenging."

    Capsule for Q.U.B.E: Director's Cut Q.U.B.E: Director's Cut

    "Puzzles require logical thinking, timing, and mastery of mechanics; difficulty ramps up and some puzzles are challenging and rewarding."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving at personal pace without competitive elements or leaderboards."

    Capsule for Dungeons of Dreadrock Dungeons of Dreadrock

    "Focus is on individual puzzle solving at personal pace without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report spending many hours completing puzzles, with save features encouraging long-term engagement."

    Capsule for Pixel Puzzles 2: Anime Pixel Puzzles 2: Anime

    "Players engage in multiple puzzle areas and some spend hours progressing, though some report frustration and loss of interest near the end."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Players switch between two characters working together to solve puzzles, but this is a single-player experience without multiplayer cooperation."

    Capsule for Chronology Chronology

    "The core mechanic involves cooperating with a time clone of oneself, a form of solo cooperative puzzle solving."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively use time clones and mechanics to solve puzzles, with some room for experimenting with solutions."

    Capsule for The Misadventures of P.B. Winterbottom The Misadventures of P.B. Winterbottom

    "Players creatively use time clones and mechanics to solve puzzles; some experimentation encouraged though within defined mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is solitary and self-directed."

    Capsule for Melvor Idle Melvor Idle

    "No evidence of exerting control over others; gameplay is solitary and cooperative with oneself."

  • Escapism

    Game with the same Escapism vibe

    3

    "The charming, immersive puzzles and atmosphere provide a pleasant escape and relaxation for players."

    Capsule for Öoo Öoo

    "Players enjoy immersive atmospheric environments and puzzles as a form of mental escape and relaxation."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

    Capsule for Dying Light Dying Light

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different strategies and timing to solve puzzles; game encourages exploration of mechanics."

    Capsule for ibb & obb ibb & obb

    "Game encourages trying different puzzle solutions and timing strategies, though within a limited mechanic set."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore procedurally generated zones and secrets, though environments are somewhat repetitive."

    Capsule for Magicmaker Magicmaker

    "Players explore multiple pyramid areas and secret zones, though environments are somewhat repetitive and minimalistic."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; players use predefined characters and environments."

    Capsule for We Were Here Together We Were Here Together

    "Limited customization or self-expression; players use predefined characters and environments."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Abstract, surreal world with minimal story; some imaginative elements but no strong narrative fantasy."

    Capsule for Four Sided Fantasy Four Sided Fantasy

    "Set in an Egyptian-themed fictional world with some narrative elements, but story is minimal and subdued."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Gameplay is primarily solo with minimal social or community interaction."

    Capsule for Dinosaur Fossil Hunter: Prologue Dinosaur Fossil Hunter: Prologue

    "Gameplay is primarily solo with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop puzzle-solving skills and learn new mechanics progressively throughout the game."

    Capsule for ElecHead ElecHead

    "Players develop puzzle-solving skills and learn new mechanics progressively throughout the game."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active problem solving; not designed for casual or background play."

    Capsule for Lakeview Cabin Collection Lakeview Cabin Collection

    "Requires focused attention and problem solving; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; solitary experience."

    Capsule for THRESHOLD THRESHOLD

    "No evidence of close social relationships or emotional sharing; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect crystals and items to unlock new areas and progress the story."

    Capsule for Scrap Garden Scrap Garden

    "Players collect crystals and unlock new areas, progressing through puzzles and story."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "The calming music and atmosphere promote relaxation despite challenging puzzles."

    Capsule for Filament Filament

    "Atmospheric and calm environments with soothing sound design promote relaxation despite some challenging puzzles."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory design is pleasant but understated; not highly stimulating."

    Capsule for Tacoma Tacoma

    "Visual and auditory design is pleasant and immersive but not intense or highly stimulating."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not socially evaluated."

    Capsule for Paradise Marsh Paradise Marsh

    "No social recognition or status systems; achievements are personal and not socially evaluated."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with brief story elements; mostly context-light gameplay."

    Capsule for Minutescape Minutescape

    "Minimal narrative with light story elements that provide context but do not dominate gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Solving puzzles requires planning, timing, and logical reasoning."

    Capsule for Fireboy & Watergirl: Elements Fireboy & Watergirl: Elements

    "Puzzles require logical reasoning, planning, and timing strategies to solve."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Some timed modes add mild tension, but overall gameplay is calm and methodical."

    Capsule for Cogs Cogs

    "Some timing elements add mild tension, but overall gameplay is calm and controlled."

  • Value

    Game with the same Value vibe

    1

    "Generally considered good value especially on sale, though some feel full price is high for content length."

    Capsule for Void Bastards Void Bastards

    "Generally considered good value especially on sale; some feel full price is high for content length."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or combat; gameplay focuses on constructive puzzle solving and exploration."

    Capsule for The Night of the Rabbit The Night of the Rabbit

    "No violence or combat; gameplay focuses on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival elements or threats; stable and safe puzzle environment."

    Capsule for Dogs Organized Neatly Dogs Organized Neatly

    "No survival elements or threats; stable and safe puzzle environments."

Last update: 11/07/2026