Flood of Light similar games & best alternatives

Flood of Light

Android, PC (Microsoft Windows), Mac, Nintendo Switch • 2017

Should you play it?

A mysterious girl in the raincoat comes to the city submerged by rain. Subside the rain and save the city by illuminating the lamp and stone posts with her little light on hand. You’ll be the mysterious girl in the game. Reveal who she really is as the rain in the city subsides gradually.

What works
  • Beautiful art and atmosphere
  • Relaxing and melancholic soundtrack
  • Thoughtful and challenging puzzles
  • Good value for price
  • Progressive introduction of new mechanics
Things to keep in mind
  • Poor english translation
  • Some control issues and clunky movement
  • Lackluster or minimal story impact
  • Punishing puzzle design with limited error tolerance
  • Short game length with limited exploration

What to play next

Top picks

Games that feel the closest overall

  • Munin

  • Toki Tori 2+

  • Semblance

  • Another Perspective

  • NightSky

  • Strange Jigsaws

  • Tick Tock Isle

  • Seasons after Fall

  • Glass Masquerade 2: Illusions

Hidden Gems

Less popular games with surprisingly high similarity

  • Semblance

  • Another Perspective

  • Tick Tock Isle

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Shady Part of Me

  • Competence

    Closure

  • Escapism

    Slice of Sea

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Flood of Light: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. It leans lower than usual among comparable games on Expression, Intimacy, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players control two characters independently (the girl and her shadow) and switch between them to solve puzzles, allowing freedom in approach and decision-making."

    Capsule for Shady Part of Me Shady Part of Me

    "Players control a mysterious girl and freely manipulate light orbs to solve puzzles, with multiple approaches and strategic planning encouraged."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging puzzles requiring skillful problem solving and precise execution, with rewarding feedback on success."

    Capsule for Closure Closure

    "The game offers challenging puzzles that require skillful planning and execution, with feedback via ratings and achievements."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal puzzle solving and self-improvement rather than competing against others."

    Capsule for Life Goes On: Done to Death Life Goes On: Done to Death

    "Focus is on personal puzzle-solving and self-improvement rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long sessions and replaying to explore multiple endings; some frustration with difficulty and time limits but overall attachment to game."

    Capsule for UNDYING - "KINGDOM" UNDYING - "KINGDOM"

    "Players often engage in long sessions to achieve perfect ratings and unlock true endings, showing attachment and replay motivation."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no multiplayer or cooperative elements."

    Capsule for Little Noah: Scion of Paradise Little Noah: Scion of Paradise

    "The game is a single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively manipulate light sources and connectors to solve puzzles, though within defined mechanics."

    Capsule for Lightmatter Lightmatter

    "Players creatively solve puzzles by manipulating light in various ways and planning efficient solutions."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."

    Capsule for Car Mechanic Simulator 2014 Car Mechanic Simulator 2014

    "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive, atmospheric world and relaxing music provide a strong escape from real life."

    Capsule for Slice of Sea Slice of Sea

    "The relaxing atmosphere, melancholic music, and immersive flooded city setting provide a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest in story and puzzles, not out of obligation."

    Capsule for What Lies in the Multiverse What Lies in the Multiverse

    "Players engage voluntarily out of intrinsic interest in puzzles, atmosphere, and story, not due to obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different light colors and puzzle solutions, exploring mechanics and strategies."

    Capsule for Schein Schein

    "Players experiment with light mechanics and new puzzle elements introduced progressively to find solutions."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of unique locations and puzzle rooms, but overall linear progression limits extensive discovery."

    Capsule for Danganronpa Another Episode: Ultra Despair Girls Danganronpa Another Episode: Ultra Despair Girls

    "Some exploration of the flooded city occurs, but mostly within linear puzzle rooms; limited discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character customization or personal expression; focus is on narrative and puzzle solving."

    Capsule for Psychonauts in the Rhombus of Ruin Psychonauts in the Rhombus of Ruin

    "Minimal character customization or self-expression; focus is on puzzle mechanics and story."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features a fantasy setting with magical light powers and a mystical swamp environment."

    Capsule for Schein Schein

    "The game features a mysterious girl with magical light powers in a flooded futuristic city, blending sci-fi and fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for SMASHING THE BATTLE SMASHING THE BATTLE

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn new mechanics progressively."

    Capsule for XING: The Land Beyond XING: The Land Beyond

    "Players develop puzzle-solving skills and learn new mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and thoughtful planning; not suitable for casual or background play."

    Capsule for Frozen Synapse Frozen Synapse

    "Requires focused attention and thoughtful planning; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for The Secret Order 3: Ancient Times The Secret Order 3: Ancient Times

    "No social or emotional relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress by unlocking new rooms and acquiring puzzle pieces, advancing through the story and environment."

    Capsule for The Room 4: Old Sins The Room 4: Old Sins

    "Players progress by unlocking new floors, gaining new puzzle mechanics, and collecting items to unlock true endings."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is praised for its relaxing pace, soothing music, and stress-free puzzle solving."

    Capsule for Path of Giants Path of Giants

    "The game is praised for its calming music, atmosphere, and stress-free puzzle solving."

  • Sensation

    Game with the same Sensation vibe

    3

    "Pleasant visual design and calming piano soundtrack provide sensory enjoyment."

    Capsule for Splice Splice

    "Enjoyment from beautiful visuals, ambient rain sounds, and soothing piano music."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboards; achievements exist but are personal and not publicly ranked."

    Capsule for Remyadry Remyadry

    "Achievements and ratings exist but are personal; no social recognition or leaderboards."

  • Story

    Game with the same Story vibe

    2

    "Narrative is present but secondary; delivered through monologues and multiple endings."

    Capsule for Cloudbuilt Cloudbuilt

    "There is a narrative told through terminals and robot dialogue, but it is secondary and sometimes poorly translated."

  • Strategy

    Game with the same Strategy vibe

    4

    "Puzzles require logical thinking, planning, and problem solving."

    Capsule for I hate this game I hate this game

    "Puzzles require logical thinking, planning moves ahead, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Game maintains a calm, controlled atmosphere without suspense or risk."

    Capsule for Witchy Life Story Witchy Life Story

    "The game maintains a calm, controlled atmosphere without suspense or risk."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price with many hours of engaging content."

    Capsule for Burger Shop 2 Burger Shop 2

    "Players find the game offers good value for its price with hours of engaging content."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on constructive puzzle solving."

    Capsule for Superliminal Superliminal

    "No combat or destructive gameplay; focus on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival or threat elements; stable, low-risk environment."

    Capsule for FPV SkyDive : FPV Drone Simulator FPV SkyDive : FPV Drone Simulator

    "No survival or threat elements; stable, low-risk environment."

Last update: 09/07/2026