The Centennial Case : A Shijima Story similar games & best alternatives

The Centennial Case : A Shijima Story

PlayStation 4, Android, PC (Microsoft Windows), iOS, PlayStation 5, Nintendo Switch • 2022

Should you play it?

Unravel the mysteries of death, and find the answers to life.A unique Mystery-Adventure Game:The Centennial Case: A Shijima Story

What works
  • High production value fmv with strong acting
  • Engaging and complex mystery story spanning 100 years
  • Immersive cinematic presentation and music
  • Innovative hypothesis deduction mechanic
  • Includes a meaningful epilogue that resolves plot points
Things to keep in mind
  • Tedious and repetitive deduction puzzle gameplay
  • Some illogical or forced plot elements
  • Limited player agency and no branching story
  • High price relative to gameplay depth
  • Ui and control issues especially with mouse/keyboard

What to play next

Top picks

Games that feel the closest overall

  • Turok 3: Shadow of Oblivion Remastered

  • Precipice of Darkness, Episode One

  • Batman - The Telltale Series

  • ANONYMOUS;CODE

  • Blacksad: Under the Skin

  • FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

  • Assassin's Creed Freedom Cry

  • The Huntsman: Winter's Curse

  • Return to Shironagasu Island

Hidden Gems

Less popular games with surprisingly high similarity

  • Turok 3: Shadow of Oblivion Remastered

  • ANONYMOUS;CODE

  • ITORAH

If you liked…

Recommendations by what you enjoyed most

  • Story

    True Fear: Forsaken Souls Part 3

  • Escapism

    Late Shift

  • Autonomy

    Sherlock Holmes The Awakened

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Centennial Case : A Shijima Story: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Survival, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some freedom in investigation and deduction, but the game is largely linear and on rails."

    Capsule for Sherlock Holmes The Awakened Sherlock Holmes The Awakened

    "Players can freely form hypotheses and make deductions, though gameplay is somewhat guided and linear"

  • Competence

    Game with the same Competence vibe

    2

    "Players engage in puzzle solving and deduction with some challenge, though many puzzles are easy and the game is forgiving of mistakes."

    Capsule for Agatha Christie - Murder on the Orient Express Agatha Christie - Murder on the Orient Express

    "Players engage in deduction puzzles and reasoning, but the process is simplified and includes trial and error"

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal story progression and mystery solving without social comparison or competitive elements."

    Capsule for The Shell Part I: Inferno The Shell Part I: Inferno

    "Focus is on personal mystery solving without social comparison or ranked competition"

  • Continuation

    Game with the same Continuation vibe

    3

    "Players often engage in long sessions due to the story-driven nature and emotional investment, though some find the pacing uneven."

    Capsule for Dreamfall: The Longest Journey Dreamfall: The Longest Journey

    "Players tend to invest long sessions to complete the story and epilogue, showing sustained engagement"

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual investigation without cooperative gameplay."

    Capsule for Replica Replica

    "Single player experience focused on individual investigation and deduction"

  • Creativity

    Game with the same Creativity vibe

    1

    "Some organization of clues and evidence is possible, but overall gameplay follows a fixed structure with limited creative input."

    Capsule for Scorch Scorch

    "Players create hypotheses by combining clues, but within a fixed system and limited freedom"

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and cooperative social dominance is absent."

    Capsule for Kao the Kangaroo Kao the Kangaroo

    "No evidence of exerting control or superiority over others; cooperative or social dominance absent"

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive narrative and cinematic experience provide escape from real life."

    Capsule for Late Shift Late Shift

    "Immersive narrative and cinematic experience provides escape from real life"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and mystery, not obligation."

    Capsule for Alfred Hitchcock - Vertigo Alfred Hitchcock - Vertigo

    "Players engage voluntarily out of interest in mystery and story, not obligation"

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some players explore different strategies and roles, but limited tasks and content restrict extensive experimentation."

    Capsule for Stowaway Stowaway

    "Players try different hypotheses and explore multiple possibilities, though within structured limits"

  • Exploration

    Game with the same Exploration vibe

    -3

    "Limited story and stages; players mostly revisit familiar content with little new discovery."

    Capsule for SNK HEROINES Tag Team Frenzy SNK HEROINES Tag Team Frenzy

    "Game environments and storylines are fixed and familiar after first playthrough; limited discovery"

  • Expression

    Game with the same Expression vibe

    2

    "Players express themselves through broadcast choices and narrative decisions, though no avatar customization."

    Capsule for Not For Broadcast Not For Broadcast

    "Players express reasoning through hypothesis formation, but no character customization or avatar personalization"

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Fictional detective story with some mystery and light supernatural elements, but grounded in realistic setting."

    Capsule for Detective Butler: Maiden Voyage Murder Detective Butler: Maiden Voyage Murder

    "Story includes some supernatural elements and imaginative fiction, but grounded in realistic detective drama"

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social interaction; experience is solitary."

    Capsule for Obduction Obduction

    "Minimal social interaction; experience is solitary"

  • Growth

    Game with the same Growth vibe

    2

    "Players develop understanding of complex storylines and character motivations, enhancing knowledge and deduction skills."

    Capsule for The Invisible Hours The Invisible Hours

    "Players develop deduction skills and understanding of complex storylines"

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity"

    Capsule for Master Reboot Master Reboot

    "Sedentary gameplay with no physical activity"

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during scenarios; not designed for casual or background play."

    Capsule for Bus World Bus World

    "Requires focused attention during cinematic and deduction phases; not suitable for casual or background play"

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social or emotional connection beyond narrative; no real player-to-player intimacy."

    Capsule for Zero Escape: Zero Time Dilemma Zero Escape: Zero Time Dilemma

    "Limited social or emotional connection beyond narrative engagement; no player-to-player intimacy"

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual experience"

    Capsule for Higurashi When They Cry Hou - Ch.1 Onikakushi Higurashi When They Cry Hou - Ch.1 Onikakushi

    "No leadership or group management roles; purely individual experience"

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through story chapters and unlock achievements and bonus content."

    Capsule for Witch's Pranks: Frog's Fortune Collector's Edition Witch's Pranks: Frog's Fortune Collector's Edition

    "Players progress through chapters, unlocking story and hypotheses; some scoring system rewards performance"

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge and story, providing moments of flow and enjoyment despite some frustration."

    Capsule for DashBored DashBored

    "Game balances challenge and story immersion, though some find deduction phases tedious"

  • Sensation

    Game with the same Sensation vibe

    3

    "High-quality video, music, and acting provide sensory stimulation and emotional engagement."

    Capsule for Five Hearts Under One Roof season2 Five Hearts Under One Roof season2

    "High-quality visuals, music, and acting provide sensory stimulation and emotional engagement"

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; focus on personal achievement"

    Capsule for NO THING NO THING

    "No social recognition or status systems; focus on personal accomplishment"

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with complex plot, character development, and cinematic cutscenes."

    Capsule for True Fear: Forsaken Souls Part 3 True Fear: Forsaken Souls Part 3

    "Strong narrative immersion with cinematic storytelling and complex overarching plot"

  • Strategy

    Game with the same Strategy vibe

    2

    "Players engage in logical deduction and puzzle solving requiring reasoning and planning."

    Capsule for Moebius: Empire Rising Moebius: Empire Rising

    "Players engage in logical deduction and problem solving, though within constrained puzzle mechanics"

  • Thrill

    Game with the same Thrill vibe

    2

    "Suspenseful mystery and plot twists provide emotional excitement and tension."

    Capsule for 恒水中学连环虐杀 / The untold story of hengshui school 恒水中学连环虐杀 / The untold story of hengshui school

    "Mystery and plot twists provide suspense and emotional tension"

  • Value

    Game with the same Value vibe

    -2

    "Many players feel the price is high relative to the short playtime and limited replayability."

    Capsule for 39 Days to Mars 39 Days to Mars

    "Some players feel price is high relative to gameplay depth and replayability"

  • Violence

    Game with the same Violence vibe

    3

    "Game involves themes of murder and violence as part of the narrative and character actions."

    Capsule for Angels of Death Angels of Death

    "Game involves murder and crime investigation, with depictions of violence in story"

  • Survival

    Game with the same Survival vibe

    -4

    "Stable narrative environment; no survival mechanics or resource management."

    Capsule for Wolf Tails Wolf Tails

    "No survival or resource management elements; stable narrative environment"

Last update: 10/07/2026