The Cub similar games & best alternatives

The Cub

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2024

Should you play it?

From the creators of Golf Club Nostalgia and Highwater. Return to their whimsical, neon-lit apocalypse in a Jungle Book meets The Armageddon fusion. Parkour through the remains of humanity as a child being hunted, while catchy end-of-days tunes and curious survivor stories play on the radio.

What works
  • Beautiful and unique art style
  • Excellent soundtrack and radio storytelling
  • Immersive post-apocalyptic atmosphere
  • Meaningful environmental narrative and collectibles
  • Accessible yet challenging platforming
Things to keep in mind
  • Short playtime (around 3 hours)
  • Inconsistent controls and platforming precision
  • Some frustrating trial-and-error sections
  • Limited replay value beyond collectibles
  • Lack of language localization for some players

What to play next

Top picks

Games that feel the closest overall

  • Nihilumbra

  • Darwin's Paradox!

  • Snake Pass

  • Spirit of the North 2

  • Scanner Sombre

  • Inside My Radio

  • Mushroom 11

  • Manny's

  • SteamWorld Dig 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Darwin's Paradox!

  • Inside My Radio

  • Manny's

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Heaven Will Be Mine

  • Escapism

    Wasteland 1 - The Original Classic

  • Exploration

    Gray Dawn

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Cub: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore multiple paths and choose how to approach platforming and collectibles."

    Capsule for Pizzapocalypse Pizzapocalypse

    "Players have freedom to explore multiple paths and collect optional items, but some sections require specific actions and trial-and-error."

  • Competence

    Game with the same Competence vibe

    2

    "Platforming requires some skill and precision, but combat is simple and forgiving; some players find controls floaty and imprecise."

    Capsule for After Us After Us

    "Platforming requires skill and timing with some challenging sections, but controls can be inconsistent and some deaths feel unfair."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and exploration without competitive elements or player comparison."

    Capsule for Graveyard Keeper Graveyard Keeper

    "Focus is on personal progression and exploration without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy the atmosphere and story but game length is short and some find pacing slow, limiting long habitual play."

    Capsule for Truberbrook / Trüberbrook Truberbrook / Trüberbrook

    "Players enjoy the atmosphere and story, but the short length and some frustrating platforming limit long habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer features."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong creative expression through narrative, art, music, and metaphorical storytelling; players interpret and theorize about story elements."

    Capsule for Heaven Will Be Mine Heaven Will Be Mine

    "Strong creative expression in art, music, radio storytelling, and environmental narrative; some player choice in exploration."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the immersive post-apocalyptic world and narrative to escape and engage their imagination."

    Capsule for Wasteland 1 - The Original Classic Wasteland 1 - The Original Classic

    "Provides immersive post-apocalyptic world and narrative that allows players to escape reality and reflect on social themes."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest in story, atmosphere, and exploration rather than obligation."

    Capsule for CINERIS SOMNIA CINERIS SOMNIA

    "Players engage voluntarily driven by interest in story, atmosphere, and exploration rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some exploration of weapons and paths, but gameplay largely follows established platformer routines."

    Capsule for Insanity's Blade Insanity's Blade

    "Some experimentation with routes and collectibles, but gameplay largely follows established platforming routines."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of detailed, richly designed environments and discovery of hidden items and story elements."

    Capsule for Gray Dawn Gray Dawn

    "Encourages discovering hidden collectibles and secrets across varied environments enhancing narrative depth."

  • Expression

    Game with the same Expression vibe

    3

    "Customization through item placement and decoration allows self-expression in the game environment."

    Capsule for The Windows Are Gone The Windows Are Gone

    "Customization limited to collecting items and viewing them; strong self-expression through player exploration and interpretation."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fictional post-apocalyptic setting with imaginative storytelling and sci-fi elements like Mars colonization."

    Capsule for Golf Club Nostalgia Golf Club Nostalgia

    "Fictional post-apocalyptic setting with mutated wildlife and sci-fi elements like Mars colonization and radio broadcasts."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Surviving Mars Surviving Mars

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop platforming skills and learn level layouts; some skill improvement and knowledge accumulation."

    Capsule for TY the Tasmanian Tiger 4 TY the Tasmanian Tiger 4

    "Players develop platforming skills and learn level layouts through repeated attempts and exploration."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precise platforming; not suited for casual or background play."

    Capsule for MagiCat MagiCat

    "Requires focused attention for platforming and timing; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building with other players."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "No social or emotional relationship building with other players."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels, collecting items, unlocking secrets, and story advancement."

    Capsule for Psychopomp GOLD Psychopomp GOLD

    "Progression through levels and collecting items that reveal story and world background."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and immersive but some puzzles cause frustration and tension."

    Capsule for Still Life Still Life

    "Atmospheric and immersive but some frustrating platforming sections create tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Art style and soundtrack provide strong sensory and emotional stimulation."

    Capsule for If Found... If Found...

    "Visually striking art style and varied soundtrack provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion through radio broadcasts, environmental storytelling, and diary entries."

    Capsule for Golf Club Nostalgia Golf Club Nostalgia

    "Narrative immersion through environmental storytelling, radio broadcasts, collectibles, and cutscenes."

  • Strategy

    Game with the same Strategy vibe

    0

    "Puzzles and platforming require some thinking but are generally simple; no deep strategic planning."

    Capsule for Pikuniku Pikuniku

    "Platforming requires timing and some planning but lacks complex strategic or puzzle elements."

  • Thrill

    Game with the same Thrill vibe

    2

    "Chase sequences and suspenseful moments provide mild thrill and tension."

    Capsule for Wolf & Rabbit Wolf & Rabbit

    "Chase sequences and one-hit deaths create moments of suspense and tension."

  • Value

    Game with the same Value vibe

    0

    "Mixed player opinions on value; short length balanced by quality art and story; better value on sale."

    Capsule for Sanator: Scarlet Scarf Sanator: Scarlet Scarf

    "Mixed player opinions on value; short length balanced by high quality presentation and storytelling."

  • Violence

    Game with the same Violence vibe

    -3

    "Limited combat; focus on evasion and survival rather than destruction."

    Capsule for Amnesia: Rebirth Amnesia: Rebirth

    "No combat mechanics; focus on evasion and survival rather than destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Core gameplay involves avoiding threats and surviving hostile environments through stealth and puzzle-solving."

    Capsule for Little Nightmares Little Nightmares

    "Core gameplay involves avoiding threats and surviving hostile environments."

Last update: 11/07/2026