The Cursed Tape similar games & best alternatives

The Cursed Tape

Windows Mixed Reality, PC (Microsoft Windows) • 2024

Should you play it?

Someone slipped a mysterious videotape under your door... Do you dare watch it?!

What works
  • Strong atmospheric horror and sound design
  • Effective jump scares
  • Unique vhs visual effect
  • Short and intense experience
  • Low price especially on sale
Things to keep in mind
  • Very short gameplay length
  • Slow walking speed
  • Lack of story and narrative depth
  • No menu or settings options
  • Math puzzles considered frustrating by some

What to play next

Top picks

Games that feel the closest overall

  • April 24th

  • September 7th

  • Uninvited Guest

  • Summer of '58

  • Graveyard Shift

  • Psalm 2

  • Is Simon There?

  • Haunted Room : 205

  • 贝如塔医院 Beta Hospital

Hidden Gems

Less popular games with surprisingly high similarity

  • Uninvited Guest

  • Graveyard Shift

  • Psalm 2

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Cursed Tape: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Relaxation, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is largely linear with limited meaningful choices; players mostly follow preset paths with minimal freedom."

    Capsule for Country Girl Keiko Country Girl Keiko

    "The game is highly linear with no menu or settings, and players follow a preset path with minimal decision-making."

  • Competence

    Game with the same Competence vibe

    1

    "Game includes simple puzzles and mini-games that require some skill but are generally easy and straightforward."

    Capsule for 篱笆庄秘闻 / Mysteries of Fence 篱笆庄秘闻 / Mysteries of Fence

    "Includes simple puzzles and math problems that require some skill, but overall gameplay is straightforward and slow-paced."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison with others; purely a solo experience."

    Capsule for Shhh! Shhh!

    "No competitive elements or comparison with others; purely a solo experience."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short game (~10 minutes), some players replayed but many found it too brief and repetitive to engage in long sessions."

    Capsule for Lights Off! Lights Off!

    "Short game (~30-45 minutes) with limited replay value; some players found it too brief and repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player walking simulator with no multiplayer or cooperative features."

    Capsule for Leaving Lyndow Leaving Lyndow

    "Single-player walking simulator with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    0

    "Limited player creativity; some exploration and choice in narrative but no building or customization."

    Capsule for Cut Cut

    "Minimal player creativity; game follows a fixed narrative and environment without customization or building."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual experience."

    Capsule for Monument Valley Monument Valley

    "No social dominance or power dynamics; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror experience designed to immerse players and provide psychological escape from reality."

    Capsule for FATAL FRAME / PROJECT ZERO: Maiden of Black Water FATAL FRAME / PROJECT ZERO: Maiden of Black Water

    "Strong atmospheric horror experience designed to immerse players and provide tension relief from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for horror experience; no obligation or external pressure noted."

    Capsule for Outlast 2 Outlast 2

    "Players engage voluntarily for horror experience; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay is mostly linear with limited experimentation; some exploration and puzzle solving allow minor novelty."

    Capsule for Estranged: The Departure Estranged: The Departure

    "Gameplay is linear and repetitive with little novelty or exploration of mechanics beyond puzzles."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Limited exploration within a small, familiar environment; mostly moving through known areas with no secrets or open world."

    Capsule for The Stalked The Stalked

    "Limited exploration within a confined environment; mostly familiar corridors and looping areas."

  • Expression

    Game with the same Expression vibe

    -5

    "No character or environment customization; fixed presentation throughout."

    Capsule for Uninvited Guest Uninvited Guest

    "No character or environment customization; fixed presentation throughout."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Horror fiction with supernatural elements like a haunted doll and eerie events, though grounded in a realistic apartment setting."

    Capsule for September 7th September 7th

    "Horror fiction with supernatural and eerie elements, but grounded in a realistic setting with VHS effects."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning through puzzle solving and investigation, but limited skill development overall."

    Capsule for Misadventures of Laura Silver Misadventures of Laura Silver

    "Some learning involved in solving puzzles and math problems, but limited overall skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with slow walking; no physical activity or health-related features."

    Capsule for Мухосранск | Russian City Sim Мухосранск | Russian City Sim

    "Sedentary gameplay with slow walking; no physical activity or health benefits."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to tension and scares; not suited for casual or background play."

    Capsule for Psalm 2 Psalm 2

    "Requires continuous attention due to tension and scares; no background or casual play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No interpersonal relationships or emotional social interactions; solitary experience."

    Capsule for Myths of Rules Myths of Rules

    "No social interaction or emotional connection with others; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    1

    "Some progression through story and puzzle completion, but no significant item or upgrade accumulation."

    Capsule for The Little Acre The Little Acre

    "Minor progression through puzzles and story advancement; no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Sustained tension and anxiety dominate the experience; not designed for relaxation or flow."

    Capsule for Exorcism of the Legion (Last Rites) DELISTED Exorcism of the Legion (Last Rites) DELISTED

    "Sustained tension and anxiety throughout; not designed for relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through sound design, lighting, and jump scares create emotional excitement."

    Capsule for Dead Seater Dead Seater

    "Strong sensory stimulation via sound design and atmosphere; jump scares provide emotional excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; story is abstract and mostly conveyed through atmosphere rather than plot."

    Capsule for APE OUT APE OUT

    "Minimal to no explicit story; narrative is vague and mostly implied through atmosphere."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Simple puzzles require some reasoning but overall gameplay is straightforward and linear."

    Capsule for Sagebrush Sagebrush

    "Simple puzzles require some problem solving but overall gameplay is straightforward and linear."

  • Thrill

    Game with the same Thrill vibe

    4

    "Jump scares and suspenseful moments create tension and thrill throughout the experience."

    Capsule for SIMULACRA SIMULACRA

    "Jump scares and eerie atmosphere create suspense and thrill throughout the short experience."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price, especially on sale, given quality and unique experience."

    Capsule for Gray Dawn Gray Dawn

    "Generally considered good value for price, especially on sale, given the short but intense experience."

  • Violence

    Game with the same Violence vibe

    -3

    "No emphasis on combat or destruction; some mention of horror themes but no violent gameplay."

    Capsule for Perceptions of the Dead Perceptions of the Dead

    "No combat or destruction; focus on atmosphere and scares rather than violent gameplay."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threats; player cannot die or fail."

    Capsule for The Invincible The Invincible

    "No survival mechanics or threats; player cannot die or fail, just explores environment."

Last update: 13/07/2026