贝如塔医院 Beta Hospital similar games & best alternatives

贝如塔医院 Beta Hospital

2025

Should you play it?

《贝如塔医院》是一款以荒废医院为主题的恐怖游戏,你将以第一人称视角,前往贝如塔医院寻找自己失踪的妻子——伊纳,但在医院中却遇到一些不太寻常的事件...

What works
  • Unique and strange horror experience
  • Affordable price
  • Runs well
  • Some jump scares
  • Short and accessible
Things to keep in mind
  • Language barrier limits understanding
  • Simple and not very challenging
  • Story is absurd and unclear
  • Some content removed
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Psalm 2

  • September 7th

  • Rise of Insanity

  • Layers of Fear VR

  • You Deserve

  • Sinless + OST

  • Missing Hiker

  • 子归 - Blossom

  • Forgotten Hill Mementoes

Hidden Gems

Less popular games with surprisingly high similarity

  • Psalm 2

  • Layers of Fear VR

  • Sinless + OST

If you liked…

Recommendations by what you enjoyed most

  • Thrill

    Bendy and the Ink Machine

  • Escapism

    A Date in the Park

  • Fantasy

    True Fear: Forsaken Souls Part 3

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

贝如塔医院 Beta Hospital: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Creativity, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players explore and uncover story elements with some freedom, but gameplay is mostly linear and guided."

    Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

    "Players have some freedom to explore and interact but gameplay is simple and somewhat guided."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay is simple with minimal combat and crafting; some skill involved but mostly straightforward tasks."

    Capsule for Terrible Laboratory Terrible Laboratory

    "Gameplay is described as simple and not very challenging, with some basic tasks."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison with others present."

    Capsule for Surge Surge

    "No indication of competitive elements or comparison with others."

  • Continuation

    Game with the same Continuation vibe

    0

    "Mixed signals: some players engage for a few hours and feel satisfied, others mention limited replayability and short length."

    Capsule for Hyperbolica Hyperbolica

    "Mixed signals: some players found it engaging enough to finish achievements, others mention short length."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no mention of multiplayer or cooperative play."

    Capsule for Disillusion Disillusion

    "Single player experience with no mention of multiplayer or cooperative play."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Gameplay follows a fixed narrative and level design with no player creation or modification."

    Capsule for Flashback Flashback

    "Gameplay and story described as straightforward and 'mid-level'; no mention of player creativity or customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others."

    Capsule for Dino running from a FURRY: GAMESFORFARM Dino running from a FURRY: GAMESFORFARM

    "No evidence of exerting control over others or dominance."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides an atmospheric, immersive experience with psychological horror elements for escapism."

    Capsule for A Date in the Park A Date in the Park

    "Players mention being scared and experiencing strange, weird horror elements, suggesting escapism through immersion."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and curiosity rather than obligation."

    Capsule for Cemetery Mary Cemetery Mary

    "Players seem to play out of curiosity and personal interest rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and discovery of story elements, but gameplay is mostly linear and routine."

    Capsule for Cave Crawler Cave Crawler

    "Some exploration of strange and absurd elements, but gameplay is mostly simple and linear."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of confined spaces and environmental storytelling, though limited in scope."

    Capsule for Rocket of Whispers: Prologue Rocket of Whispers: Prologue

    "Some exploration of the environment and story, though limited by language barrier."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or self-expression features."

    Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

    "No mention of character customization or self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features psychological horror and supernatural elements, blending imaginative fiction with reality."

    Capsule for True Fear: Forsaken Souls Part 3 True Fear: Forsaken Souls Part 3

    "The game is a psychological horror with absurd and strange elements, indicating imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community aspects; purely individual experience."

    Capsule for Psalm 2 Psalm 2

    "No social or community aspects mentioned."

  • Growth

    Game with the same Growth vibe

    0

    "Not enough data on learning or skill development; gameplay is simple but some players mention mastering mechanics."

    Capsule for Zombeer Zombeer

    "No clear indication of learning or skill development; gameplay is simple."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related features."

    Capsule for Atma Atma

    "No physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention due to scares and puzzles; not suited for idle or background play."

    Capsule for Haunted Investigation Haunted Investigation

    "Requires player attention to experience scares and story; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No emphasis on forming close relationships or emotional social interactions."

    Capsule for Sizeable Sizeable

    "No mention of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    1

    "Some achievement hunting and task completion, but no complex progression systems."

    Capsule for Bite Night Bite Night

    "Some achievement completion noted, but no complex progression system."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Game induces tension and suspense rather than relaxation or flow."

    Capsule for Granny: Escape Together Granny: Escape Together

    "Game induces tension and scares rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Jump scares and horror atmosphere provide sensory stimulation and emotional excitement."

    Capsule for Hospital 666 Hospital 666

    "Players mention jump scares and goosebumps, indicating sensory stimulation and emotional excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status elements."

    Capsule for Runaway: A Twist of Fate Runaway: A Twist of Fate

    "No social recognition or status elements."

  • Story

    Game with the same Story vibe

    1

    "Story is present but considered average or forgettable; some narrative immersion but not a major focus."

    Capsule for Blades of Time Blades of Time

    "Story is present but described as average and somewhat absurd; some narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Gameplay is simple and routine with little strategic complexity."

    Capsule for Tree Simulator 2022 Tree Simulator 2022

    "Gameplay is simple and not very strategic."

  • Thrill

    Game with the same Thrill vibe

    4

    "Horror elements and jump scares provide suspense and thrill."

    Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

    "Jump scares and horror elements provide suspense and thrill."

  • Value

    Game with the same Value vibe

    2

    "Affordable price with several hours of gameplay; some players feel it is worth the cost."

    Capsule for Cinderella Escape! R12 Cinderella Escape! R12

    "Affordable price and some players recommend it for its unique experience."

  • Violence

    Game with the same Violence vibe

    0

    "Combat is present but lightweight and not a central focus; neither strongly violent nor purely constructive."

    Capsule for Time Space Rebuild Time Space Rebuild

    "No clear evidence of violent or constructive focus; neutral."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics or threat management."

    Capsule for Sakura Fantasy Sakura Fantasy

    "No mention of survival mechanics or threat management."

Last update: 09/07/2026