Is Simon There? similar games & best alternatives
Should you play it?
A few months have passed since the death of my son, Simon. Ever since that tragic day, I find myself falling into the darkest emotions I could ever imagine. I am haunted everyday with what I have done; But sometimes, I am haunted by more than just my emotions...
What works
- Strong atmosphere and sound design
- Effective psychological horror without cheap jump scares
- Multiple endings and replayability
- Well-paced short experience
- Good value for price
Things to keep in mind
- Limited player agency and interactivity
- Some confusing or unclear progression
- Short length may disappoint some
- Monster design feels disconnected from story
- Repetitive back-and-forth exploration
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
Is Simon There?: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Relaxation, Autonomy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
-4"Players have minimal control; the game runs passively and requires idling without interaction."
"The game takes control away from the player, limiting interaction mostly to walking and triggering events with minimal player agency."
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Competence
Game with the same Competence vibe
1"Gameplay involves simple exploration and light puzzle-solving with minimal challenge or skill required."
"Some light puzzle solving is present, requiring observation and thought, but overall gameplay is simple and not skill-intensive."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on solo experience without comparison to others."
"No competitive elements; focus is on solo experience without comparison to others."
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Continuation
Game with the same Continuation vibe
2"Multiple endings and achievements encourage replay and extended engagement, though some frustration noted."
"Multiple endings and achievements encourage replay, but short length and some frustration with direction may limit long-term engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
"Entirely single-player with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
1"Some environmental storytelling and exploration, but gameplay follows established horror walking sim and stealth routines."
"Some creative environmental storytelling and puzzle design, but gameplay largely follows a walking simulator template."
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Domination
Game with the same Domination vibe
-5"No elements of domination or power over others; experience is introspective and personal."
"No elements of domination or control over others; experience is personal and introspective."
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Escapism
Game with the same Escapism vibe
4"Strong psychological horror atmosphere provides intense escape from reality and immersion in a frightening fictional world."
"Strong psychological horror atmosphere offers escape into a tense, unsettling fictional experience."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in horror and story, not obligation."
"Players engage voluntarily for intrinsic interest in horror and narrative, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
-2"Exploration is open but climbing paths and objectives are linear and repetitive, limiting experimentation."
"Exploration is limited and linear with some puzzle experimentation, but mostly follows established routines."
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Exploration
Game with the same Exploration vibe
-3"Exploration is confined to a small apartment and repetitive environments with minimal new areas."
"Exploration confined to a small house with repeated back-and-forth movement; limited discovery."
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Expression
Game with the same Expression vibe
-5"No character or environment customization; presentation is fixed."
"No character or environment customization; presentation is fixed."
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Fantasy
Game with the same Fantasy vibe
3"Psychological horror with supernatural elements and fictional narrative, though grounded in a realistic house setting."
"Psychological horror with supernatural and symbolic elements, though grounded in a domestic setting."
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Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction."
"Solo experience with minimal social interaction."
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Growth
Game with the same Growth vibe
1"Some learning involved in puzzle solving and uncovering story, but limited depth or skill development."
"Some learning involved in puzzle solving and uncovering story layers, but limited skill development."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
"Sedentary gameplay with no physical activity."
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Idle
Game with the same Idle vibe
3"Gameplay involves waiting and slow pacing, including repetitive tasks and waiting for events."
"Gameplay involves waiting and pacing through events, with some downtime between scares."
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Intimacy
Game with the same Intimacy vibe
-4"Minimal social connection; emotional engagement is with narrative rather than other players."
"Minimal social connection; emotional engagement is with the narrative rather than other players."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
"No leadership or group management roles."
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Progression
Game with the same Progression vibe
2"Progression through story and unlocking multiple endings and achievements."
"Progression through story and unlocking multiple endings and achievements."
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Relaxation
Game with the same Relaxation vibe
-3"Sustained tension and anxiety dominate the experience rather than relaxation or flow."
"Sustained tension and anxiety dominate the experience rather than relaxation."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through sound design, lighting, and jump scares."
"Strong sensory stimulation through sound design, lighting, and jump scares."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
"No social recognition or status systems."
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Story
Game with the same Story vibe
4"Narrative-driven with psychological themes and multiple endings; story is a core motivation."
"Narrative-driven with multiple endings and psychological themes; story is a core focus."
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Strategy
Game with the same Strategy vibe
0"Minimal strategic or complex problem solving; puzzles are simple and straightforward."
"Minimal strategic or complex problem-solving; puzzles require observation but are straightforward."
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Thrill
Game with the same Thrill vibe
4"High suspense and jump scares create thrilling and tense experiences."
"Effective use of suspense and jump scares creates a thrilling, tense atmosphere."
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Value
Game with the same Value vibe
3"Generally considered good value for a short, intense horror experience at a low price."
"Generally considered good value for a short, well-made indie horror game at a low price."
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Violence
Game with the same Violence vibe
-3"Limited direct violence; horror is psychological and symbolic rather than physical combat or destruction."
"No active combat or destruction; horror is psychological and atmospheric."
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Survival
Game with the same Survival vibe
-4"No survival mechanics or threats; player cannot die or fail."
"No survival mechanics or threat of failure; player cannot be harmed or die."
Last update: 12/07/2026