The Lost Glitches similar games & best alternatives

The Lost Glitches

PC (Microsoft Windows), Mac • 2025

Should you play it?

The Lost Glitches is a tactical card battler designed for instant action. Jump into short, clean PvP battles with 5 free complete starter decks. It’s easy to start, but deep when you want it, master the 5-slot battlefield, unlock skills, and go deeper at your own pace.

What works
  • Deep strategic gameplay with rpg elements
  • Beautiful cyberpunk art and animations
  • Free-to-play with fair progression
  • Active and supportive community
  • Frequent updates and developer engagement
Things to keep in mind
  • Ui and tutorial need polish
  • Some bugs and technical issues reported
  • Matchmaking can be slow due to small player base
  • Occasional pay-to-win concerns and grindiness
  • Limited cooperative or social gameplay modes

What to play next

Top picks

Games that feel the closest overall

  • Big Winner

  • Potionomics

  • GWENT: The Witcher Card Game

  • MARVEL SNAP

  • Cards and Castles 2

  • HEART of CROWN Online

  • Once Upon a Galaxy

  • Petal Crash

  • Creatures of Aether

Hidden Gems

Less popular games with surprisingly high similarity

  • HEART of CROWN Online

  • Petal Crash

  • SolForge Fusion

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    The Elder Scrolls®: Legends™

  • Autonomy

    Concrete Jungle

  • Competence

    SolForge Fusion

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Lost Glitches: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Violence, Cooperation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players build and customize their own decks and choose strategies freely, with multiple characters and skill trees."

    Capsule for Concrete Jungle Concrete Jungle

    "Players have freedom to build decks, choose skills, and adapt strategies with flexible deckbuilding and RPG skill trees."

  • Competence

    Game with the same Competence vibe

    4

    "Game offers strategic depth, skill-based play, and challenges in deck building and tactical combat."

    Capsule for SolForge Fusion SolForge Fusion

    "Game offers strategic depth, skill-based play, and tactical challenges with complex card interactions and priority-based mechanics."

  • Competition

    Game with the same Competition vibe

    4

    "Strong focus on ranked ladder, tournaments, and PvP matches with matchmaking and player rankings."

    Capsule for The Elder Scrolls®: Legends™ The Elder Scrolls®: Legends™

    "Strong focus on PvP ranked matches, tournaments, and competitive deckbuilding with matchmaking and ladder progression."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, repeated matches, and ongoing engagement with updates and new content."

    Capsule for BIGFOOT BIGFOOT

    "Players report long play sessions, repeated matches, and high engagement with ongoing content updates and seasonal progression."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay focuses on individual deck building and duels; limited social interaction and no cooperative gameplay reported."

    Capsule for Spellweaver Spellweaver

    "Gameplay centers on individual deckbuilding and dueling; limited evidence of cooperative or team-based modes."

  • Creativity

    Game with the same Creativity vibe

    4

    "High creativity in deckbuilding and experimenting with card synergies and combos; players create unique decks."

    Capsule for One Turn Kill One Turn Kill

    "High creativity in deck construction, skill tree customization, and experimenting with combos and synergies."

  • Domination

    Game with the same Domination vibe

    -2

    "Community described as friendly and supportive; no strong evidence of dominating or toxic behavior."

    Capsule for Cobalt Cobalt

    "Community described as friendly and supportive; no strong evidence of toxic dominance or bullying beyond pay-to-win concerns."

  • Escapism

    Game with the same Escapism vibe

    3

    "Cyberpunk setting and immersive story provide strong escape from real life; players enjoy distraction and fantasy."

    Capsule for Cyber Crush 2069 Cyber Crush 2069

    "Cyberpunk setting and immersive art style provide thematic escape; players enjoy engaging in a distinct digital world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure to play."

    Capsule for Warhammer 40,000: Mechanicus Warhammer 40,000: Mechanicus

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encouraged to try new deck builds, experiment with abilities, and explore different classes and strategies."

    Capsule for Aces & Adventures Aces & Adventures

    "Encouraged to try new decks, skills, and strategies; game rewards experimentation and meta adaptation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some narrative and story exploration exists but limited; main focus is on card battles rather than world discovery."

    Capsule for Mutants: Genesis Mutants: Genesis

    "Some narrative and lore exploration present, but primary focus is on card battles rather than world discovery."

  • Expression

    Game with the same Expression vibe

    3

    "Players can customize decks, avatars, card backs, and battlefields; cosmetic personalization available."

    Capsule for Infinity Wars: Animated Trading Card Game Infinity Wars: Animated Trading Card Game

    "Customization through deckbuilding, skill trees, and cosmetic items like card frames and avatars."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong cyberpunk fantasy setting with imaginative characters, abilities, and narrative elements distinct from realistic scenarios."

    Capsule for Meta Ghost: Breaking Show Meta Ghost: Breaking Show

    "Strong cyberpunk fantasy setting with imaginative characters, lore, and thematic elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "There is a small but dedicated community with active developer interaction and Discord integration fostering social connection."

    Capsule for PWND PWND

    "Active and friendly community with Discord engagement and developer interaction fosters social connection."

  • Growth

    Game with the same Growth vibe

    4

    "Progression through unlocking cards and improving decks supports player learning and development."

    Capsule for UndercoverAgent UndercoverAgent

    "Progression through unlocking cards, skills, and improving decks; learning curve and strategic mastery emphasized."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary digital card game."

    Capsule for War of Omens Card Game War of Omens Card Game

    "No physical activity involved; typical sedentary digital card game experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; not designed for passive or background play."

    Capsule for Paladins® Paladins®

    "Requires focused attention during matches; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Community interactions are friendly and supportive but mostly surface-level socializing rather than deep relationships."

    Capsule for Reflex Arena Reflex Arena

    "Community interactions and social features present but limited to casual socializing rather than deep relationships."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No strong evidence of leadership roles; gameplay focuses on individual skill and cooperative participation."

    Capsule for Samurai GUNN 2 Samurai GUNN 2

    "No evidence of leadership roles; gameplay and community emphasize individual participation and collaboration."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression system with experience, skill points, and equipment upgrades driving advancement."

    Capsule for Breach & Clear Breach & Clear

    "Strong progression system with card collection, skill trees, and seasonal content driving advancement."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay is energetic and sometimes intense; some players find it fun and engaging but not primarily relaxing."

    Capsule for Pixel Dungeon VR: Prologue Pixel Dungeon VR: Prologue

    "Some players find gameplay engaging and enjoyable, but competitive nature may limit relaxation for others."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, music, and cyberpunk atmosphere provide sensory stimulation and emotional engagement."

    Capsule for The Divine Invasion The Divine Invasion

    "Visually striking cyberpunk art and animations provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    3

    "Ranked ladder and tournaments offer recognition and social status within the community."

    Capsule for Creatures of Aether Creatures of Aether

    "Ranked ladder, tournaments, and community recognition offer social status and visibility."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and lore, but gameplay is mostly focused on battles and territory control."

    Capsule for Conqueror's Blade Conqueror's Blade

    "Some narrative and lore elements enrich the setting, but gameplay is primarily focused on card battles."

  • Strategy

    Game with the same Strategy vibe

    5

    "High emphasis on strategic thinking, planning, and problem solving in deck building and gameplay."

    Capsule for The Elder Scrolls®: Legends™ The Elder Scrolls®: Legends™

    "High emphasis on strategic thinking, planning, and tactical decision-making in deckbuilding and gameplay."

  • Thrill

    Game with the same Thrill vibe

    3

    "Competitive matches create suspense and excitement."

    Capsule for Ultimate Tic-Tac-Toe Ultimate Tic-Tac-Toe

    "Competitive matches and unpredictable opponents create suspense and excitement."

  • Value

    Game with the same Value vibe

    2

    "Generally perceived as good value for free-to-play with fair monetization and generous free rewards."

    Capsule for Evitania Online - Idle RPG Evitania Online - Idle RPG

    "Generally positive value perception as a free-to-play game with generous rewards, though some complaints about grind and monetization."

  • Violence

    Game with the same Violence vibe

    -4

    "Combat is stylized and non-violent; focus on card battles and animated miniatures rather than destruction."

    Capsule for Cards & Tankards Cards & Tankards

    "Combat is abstract and strategic rather than violent; focus on card effects and tactical play."

  • Survival

    Game with the same Survival vibe

    1

    "Some threat avoidance and resource management in gameplay, but low risk overall"

    Capsule for Gal*Gun: Double Peace Gal*Gun: Double Peace

    "Some resource and risk management in gameplay, but no strong survival or threat avoidance elements."

Last update: 11/07/2026