Touhou Shinreibyou ~ Ten Desires. similar games & best alternatives

Touhou Shinreibyou ~ Ten Desires.

PC (Microsoft Windows) • 2019

Should you play it?

飛び出そう、いつも通りの弾幕へ それが結果として世界をひっくり返す事になるだろう プリティでデュアリスチックなシューティング幻想!

What works
  • Engaging trance and spirit mechanics
  • Accessible difficulty for newcomers
  • Memorable music and atmosphere
  • Varied characters with unique playstyles
  • Practice modes for skill development
Things to keep in mind
  • Limited character shot type variety
  • Resource scarcity can feel punishing
  • Some repetitive stage design
  • Lack of cooperative or social features
  • Story and visuals less impactful than other entries

What to play next

Top picks

Games that feel the closest overall

  • QP Shooting - Dangerous!!

  • Touhou Seirensen ~ Undefined Fantastic Object.

  • DRAINUS

  • Touhou Kishinjou ~ Double Dealing Character.

  • Hifuu Nightmare Diary ~ Violet Detector.

  • ETHER VAPOR Remaster

  • Star of Providence

  • Deadlink

  • Warhammer 40,000: Boltgun

Hidden Gems

Less popular games with surprisingly high similarity

  • Touhou Seirensen ~ Undefined Fantastic Object.

  • Touhou Kishinjou ~ Double Dealing Character.

  • Hifuu Nightmare Diary ~ Violet Detector.

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    ENDER LILIES: Quietus of the Knights

  • Autonomy

    Touhou Chireiden ~ Subterranean Animism.

  • Escapism

    Monument Valley 2

From the same developer

From the same developer, ranked by motivational fit.

  • Touhou Seirensen ~ Undefined Fantastic Object.

  • Touhou Kishinjou ~ Double Dealing Character.

  • Hifuu Nightmare Diary ~ Violet Detector.

  • Black Market of Bulletphilia ~ 100th Black Market.

  • Touhou Kinjoukyou ~ Fossilized Wonders.

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Touhou Shinreibyou ~ Ten Desires.: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. It leans lower than usual among comparable games on Exploration, Leadership, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose from multiple shot types with unique mechanics and can decide their own playstyle and strategies, indicating high player control and freedom."

    Capsule for Touhou Chireiden ~ Subterranean Animism. Touhou Chireiden ~ Subterranean Animism.

    "Players choose from multiple characters with unique shot types and decide when to activate trance mode, allowing control over playstyle and strategic decisions."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful dodging and shooting, with challenging bosses and a leveling system that rewards mastery."

    Capsule for Touhou Blooming Chaos 2 Touhou Blooming Chaos 2

    "The game requires skillful dodging and resource management with punishing consequences for mistakes, rewarding mastery and precision."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal performance and self-improvement rather than direct competition or leaderboards."

    Capsule for Pixel Cafe Pixel Cafe

    "Focus is on personal performance and self-improvement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report repeated attempts and long play sessions to master levels and bosses, indicating habitual engagement despite high difficulty."

    Capsule for Super Cyborg Super Cyborg

    "Players engage in long sessions with repeated attempts to master stages and bosses, encouraged by practice modes and resource routing."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player bullet hell shooter with no cooperative or multiplayer elements."

    Capsule for Gun Wings Gun Wings

    "Single-player bullet hell shooter with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some player experimentation with different spells and strategies, but gameplay follows established bullet hell patterns."

    Capsule for Touhou Hero of Ice Fairy: Prologue Touhou Hero of Ice Fairy: Prologue

    "Players experiment with different characters and trance usage strategies, though gameplay follows established bullet hell structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and self-focused."

    Capsule for Hollow Knight Hollow Knight

    "No evidence of exerting control or superiority over others; gameplay is solitary and self-focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers a relaxing, immersive experience with beautiful visuals and music, providing a pleasant escape from reality."

    Capsule for Monument Valley 2 Monument Valley 2

    "The game offers immersive fantasy and distraction through challenging gameplay and atmospheric music, providing escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or pressure."

    Capsule for Cats are Liquid - A Better Place Cats are Liquid - A Better Place

    "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different movement techniques, combos, and level routes to optimize performance."

    Capsule for Pizza Tower Pizza Tower

    "The trance mechanic and spirit collection encourage players to try new strategies and routing to optimize performance."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Gameplay occurs in familiar, repeated environments with limited new area discovery."

    Capsule for Quiplash 2 InterLASHional Quiplash 2 InterLASHional

    "Gameplay centers on known stages and patterns with limited discovery; some novelty in character interactions but mostly familiar environments."

  • Expression

    Game with the same Expression vibe

    1

    "Some character and shot type choices allow minor expression, but no deep customization."

    Capsule for Touhou Kishinjou ~ Double Dealing Character. Touhou Kishinjou ~ Double Dealing Character.

    "Character selection and shot type choice allow some personal expression, but customization is minimal."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a dark fantasy world with supernatural elements, spirits, and a fictional narrative."

    Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

    "Set in a fictional world with supernatural characters, spirits, and imaginative bullet hell scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience with little community engagement in gameplay."

    Capsule for NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection]

    "Minimal social interaction; primarily a solo experience with little community engagement within gameplay."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills through learning boss patterns, mastering controls, and improving performance."

    Capsule for Last Command Last Command

    "Players develop skills through practice modes, learning boss patterns, and mastering resource management."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of bullet hell shooters; no physical activity or health-related features."

    Capsule for 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival

    "Sedentary gameplay typical of bullet hell shooters with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not suited for background or casual intermittent play."

    Capsule for Little Nightmares II Little Nightmares II

    "Requires focused attention and continuous engagement; not suited for background or casual intermittent play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; interactions limited to gameplay."

    Capsule for Jupiter Hell Jupiter Hell

    "No close social relationships or emotional sharing; interactions limited to gameplay and story presentation."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; entirely individual gameplay."

    Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

    "No leadership or group management roles; entirely individual gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate resources like lives, bombs, and unlock stages and characters."

    Capsule for TouHou Makuka Sai ~ Fantastic Danmaku Festival Part III TouHou Makuka Sai ~ Fantastic Danmaku Festival Part III

    "Players collect resources like spirits, life and bomb pieces, and unlock endings, reflecting incremental progression."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Some find music calming, but gameplay can be frustrating and tense."

    Capsule for Color Symphony Color Symphony

    "While music and atmosphere can be calming, gameplay involves tension and punishing difficulty requiring focus."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable music and visual bullet patterns provide sensory stimulation and excitement."

    Capsule for Hifuu Nightmare Diary ~ Violet Detector. Hifuu Nightmare Diary ~ Violet Detector.

    "Enjoyable music and visual bullet patterns provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and performance are mostly personal; little social recognition."

    Capsule for Touhou Kouryudou ~ Unconnected Marketeers. Touhou Kouryudou ~ Unconnected Marketeers.

    "Achievements and performance are personal with little social recognition or ranking."

  • Story

    Game with the same Story vibe

    3

    "Games feature narrative elements and character interactions, though story is secondary to gameplay."

    Capsule for Castlevania Advance Collection Castlevania Advance Collection

    "The game features a connected narrative with character interactions and lore, though story is secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning routes, timing, and managing obstacles; strategic thinking is important especially on harder levels."

    Capsule for Fortix 2 Fortix 2

    "Resource management, trance timing, and route planning require strategic thinking and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Increasing difficulty and risk create suspense and excitement during play."

    Capsule for Bit Blaster XL Bit Blaster XL

    "The risk-reward mechanics and punishing difficulty create suspense and excitement during play."

  • Value

    Game with the same Value vibe

    3

    "Offers good replay value with multiple modes and collectibles; players feel rewarded for time invested despite difficulty."

    Capsule for Little Triangle Little Triangle

    "Offers a rewarding experience for time invested with replayability, practice modes, and character variety."

  • Violence

    Game with the same Violence vibe

    4

    "Gameplay centers on combat, shooting down enemies and destruction."

    Capsule for Raptor: Call of The Shadows - 2015 Edition Raptor: Call of The Shadows - 2015 Edition

    "Gameplay centers on combat through shooting and dodging, with destruction of enemies and bosses."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage scarce resources and avoid death to progress."

    Capsule for Haydee Haydee

    "Players must avoid death and manage scarce resources to progress, emphasizing survival under pressure."

Last update: 11/07/2026