Black Market of Bulletphilia ~ 100th Black Market. similar games & best alternatives

Black Market of Bulletphilia ~ 100th Black Market.

PC (Microsoft Windows) • 2022

Should you play it?

東方Project第18.5弾。上海アリス幻樂団による弾幕シューティング! 市場は2種類あった? 魔理沙が闇市場の調査(&カード蒐集)に大奮闘! アビリティカードを駆使して遊ぶ、ハイスピードでブラックなシューティング幻想!

What works
  • Innovative card-based roguelike gameplay
  • Extensive card collection and deckbuilding
  • Challenging and skillful bullet hell mechanics
  • Good music and touhou atmosphere
  • Short stage segments allow casual play sessions
Things to keep in mind
  • Repetitive grinding required for progression
  • Randomized waves and bosses can cause frustration
  • Early stages are slow and less engaging
  • Minimal story and character interaction
  • Some bugs and lack of polish reported

What to play next

Top picks

Games that feel the closest overall

  • QP Shooting - Dangerous!!

  • DRAINUS

  • 12 is Better Than 6

  • Forgive Me Father 2

  • Mecha Knights: Nightmare

  • SUPERHOT: MIND CONTROL DELETE

  • Deadlink

  • Star of Providence

  • Jets'n'Guns Gold

Hidden Gems

Less popular games with surprisingly high similarity

  • NanoApostle

  • Don't Stop, Girlypop!

  • Black Gunner Wukong

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Floppy Knights

  • Experimenting

    Cardfight!! Vanguard Dear Days

  • Fantasy

    The Slimeking's Tower

From the same developer

From the same developer, ranked by motivational fit.

  • Hifuu Nightmare Diary ~ Violet Detector.

  • Touhou Kinjoukyou ~ Fossilized Wonders.

  • Touhou Tenkuushou ~ Hidden Star in Four Seasons.

  • Touhou Fuujinroku ~ Mountain of Faith.

  • Touhou Juuouen 〜 Unfinished Dream of All Living Ghost.

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Black Market of Bulletphilia ~ 100th Black Market.: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Value, Exploration, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose characters and build their own card decks, deciding strategies in battles, but the story progression is linear and scripted."

    Capsule for Northmark: Hour of the Wolf Northmark: Hour of the Wolf

    "Players can choose cards to build their own decks and decide how to approach stages, but progression requires grinding and some forced repetition."

  • Competence

    Game with the same Competence vibe

    3

    "Game requires skillful use of cards, timing, and strategy to overcome enemies and puzzles, with some challenge especially in later stages."

    Capsule for Three of Cards Three of Cards

    "The game requires skillful use of the magic circle and card combinations to survive and progress, though early stages are easier and later stages demand more mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and experimentation rather than direct competition or leaderboards."

    Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

    "Focus is on personal progression and experimentation rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in multiple runs with progression and unlocks encouraging repeated play, though some find the grind and repetition tiring."

    Capsule for Spells & Secrets Spells & Secrets

    "Players often engage in repeated runs to unlock cards and improve builds, showing habitual play, though some find the grind tedious."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no cooperative elements."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "The game is a single-player experience with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong deckbuilding and card customization allow creative strategies and varied playstyles."

    Capsule for Floppy Knights Floppy Knights

    "Extensive card collection and deckbuilding allow for creative customization and experimentation with different playstyles."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are collaborative or individual with no evidence of exerting control or superiority over others."

    Capsule for Escape Memoirs: Mansion Heist Escape Memoirs: Mansion Heist

    "Interactions are individual with no emphasis on dominating or controlling others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing, dopamine-inducing distraction with satisfying dice mechanics and casual roguelike progression."

    Capsule for Rune Dice Rune Dice

    "Players use the game as a challenging distraction and to enjoy the unique roguelike danmaku experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and driven by intrinsic interest in tactical gameplay and fantasy setting."

    Capsule for Age of Fear: The Free World Age of Fear: The Free World

    "Engagement is mostly voluntary and driven by intrinsic interest in the Touhou series and roguelike mechanics."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try new deck builds, test card combinations, and explore different strategies."

    Capsule for Cardfight!! Vanguard Dear Days Cardfight!! Vanguard Dear Days

    "Players try new card combinations and tactics, experimenting with builds and strategies to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Game modes and stages are limited and familiar; little emphasis on discovering new areas or secrets."

    Capsule for Blade Strangers Blade Strangers

    "Stages and waves are randomized but limited in variety, with little emphasis on discovering new areas or secrets."

  • Expression

    Game with the same Expression vibe

    3

    "Deck building and character selection allow personal expression through playstyle customization."

    Capsule for FORCED SHOWDOWN FORCED SHOWDOWN

    "Customization through card selection allows personal expression of playstyle, though visual customization is minimal."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features a fantasy setting with imaginative characters, bosses, and story elements inspired by roguelike fiction."

    Capsule for The Slimeking's Tower The Slimeking's Tower

    "The game features imaginative danmaku patterns, fantasy characters, and a fictional roguelike setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "The game is designed for solo play with no social or community interaction."

    Capsule for NightSky NightSky

    "The game is designed for solo play without social or community features."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in deck building and strategy; progression through card upgrades and unlocking new cards."

    Capsule for War of Omens Card Game War of Omens Card Game

    "Players develop skills in dodging and deckbuilding, and progress through unlocking cards and improving builds."

  • Health

    Game with the same Health vibe

    -4

    "The game involves sedentary play with no physical activity elements."

    Capsule for Old World Old World

    "The game involves sedentary play with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during runs; not suited for idle or background play."

    Capsule for Blazing Beaks Blazing Beaks

    "Requires focused attention and continuous engagement during runs; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship-building features."

    Capsule for DungeonUp DungeonUp

    "No close social interactions or relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual gameplay."

    Capsule for Ori and the Blind Forest Ori and the Blind Forest

    "No leadership or group management elements; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating upgrades, unlocking characters, and improving abilities through repeated play."

    Capsule for Maniac Maniac

    "Strong emphasis on accumulating cards, upgrades, and improving character builds through repeated play."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed player experiences: some find it fun and relaxing, others find it frustrating or grindy."

    Capsule for Tower Hunter: Erza's Trial Tower Hunter: Erza's Trial

    "Mixed experience: some find the game relaxing and fun, others find the grind and randomness frustrating."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyment from visual and auditory elements like animated cards and music."

    Capsule for GWENT: The Witcher Card Game GWENT: The Witcher Card Game

    "Enjoyment from visual danmaku patterns, music, and the excitement of managing the magic circle and cards."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    0

    "Minimal narrative with simple characters; story is present but not a major focus."

    Capsule for Mind Over Magnet Mind Over Magnet

    "Minimal narrative and character interaction; story is present but very light and not a main focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning in combat combos, magic use, town building, and tower defense placement."

    Capsule for Actraiser Renaissance Actraiser Renaissance

    "Requires planning card builds, resource management, and tactical use of magic circle and abilities."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and tension from enemy waves and resource management challenges."

    Capsule for Mindustry Mindustry

    "Players experience tension from randomized waves, challenging bullet patterns, and resource management."

  • Value

    Game with the same Value vibe

    -2

    "Some players feel the game lacks content for its price and has limited replay value."

    Capsule for Mob Factory Mob Factory

    "Some players feel the game lacks content and polish for its price, though others find the replayability justifies it."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and shooting are central, with emphasis on defeating enemies and tactical gunplay."

    Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

    "Combat and destruction of enemies is central, with focus on shooting and dodging bullets."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves avoiding death, managing resources, and surviving waves of enemies."

    Capsule for Halls of Torment: Prelude Halls of Torment: Prelude

    "Core gameplay involves avoiding death, managing resources, and surviving increasingly difficult waves and bosses."

Last update: 09/07/2026