Touhou Kishinjou ~ Double Dealing Character. similar games & best alternatives

Touhou Kishinjou ~ Double Dealing Character.

PC (Microsoft Windows) • 2019

Should you play it?

飛び出そう、いつも通りの弾幕へ それが結果として世界をひっくり返す事になるだろう プリティでデュアリスチックなシューティング幻想!

What works
  • Polished and balanced gameplay
  • Unique resource collection mechanic
  • Memorable soundtrack
  • Varied characters and shot types
  • High replay value with practice modes
Things to keep in mind
  • Steep difficulty curve for newcomers
  • Some visibility issues in later stages
  • Unbalanced shot types
  • Annoying gimmicks like screen flipping
  • Minimal story development

What to play next

Top picks

Games that feel the closest overall

  • Bot Vice

  • QP Shooting - Dangerous!!

  • 12 is Better Than 6

  • Touhou Shinreibyou ~ Ten Desires.

  • Rosenkreuzstilette

  • Touhou Seirensen ~ Undefined Fantastic Object.

  • Flinthook

  • Touhou Hero of Ice Fairy

  • ScourgeBringer

Hidden Gems

Less popular games with surprisingly high similarity

  • Touhou Shinreibyou ~ Ten Desires.

  • Touhou Seirensen ~ Undefined Fantastic Object.

  • Elypse

If you liked…

Recommendations by what you enjoyed most

From the same developer

From the same developer, ranked by motivational fit.

  • Touhou Shinreibyou ~ Ten Desires.

  • Touhou Seirensen ~ Undefined Fantastic Object.

  • Touhou Kinjoukyou ~ Fossilized Wonders.

  • Hifuu Nightmare Diary ~ Violet Detector.

  • Touhou Tenkuushou ~ Hidden Star in Four Seasons.

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Touhou Kishinjou ~ Double Dealing Character.: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. It leans lower than usual among comparable games on Exploration, Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose from multiple shot types with unique mechanics and can decide their own playstyle and strategies, indicating high player control and freedom."

    Capsule for Touhou Chireiden ~ Subterranean Animism. Touhou Chireiden ~ Subterranean Animism.

    "Players choose from multiple characters and shot types, including cursed weapons, allowing varied playstyles and strategic decisions."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with challenging bullet patterns requiring pattern memorization and hand-eye coordination"

    Capsule for Touhou Fantasia / 东方梦想曲 Touhou Fantasia / 东方梦想曲

    "High skill ceiling with challenging bullet patterns requiring precision, memorization, and mastery of mechanics."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is primarily on personal runs and self-improvement; no explicit mention of ranked or leaderboard competition."

    Capsule for StarVaders StarVaders

    "Focus is primarily on personal improvement and individual performance; no explicit mention of ranked or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replay value with multiple professions and procedural elements encourages repeated playthroughs."

    Capsule for Home Behind Home Behind

    "Encourages repeated playthroughs with practice modes, resource farming, and mastery of complex patterns."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player bullet hell shooter with no cooperative multiplayer elements."

    Capsule for Touhou Kikamu ~ Elegant Impermanence of Sakura Touhou Kikamu ~ Elegant Impermanence of Sakura

    "Single-player bullet hell shooter with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Varied shot types with unique gimmicks and player choice in character and shot type combinations encourage creative approaches to gameplay."

    Capsule for Touhou Chireiden ~ Subterranean Animism. Touhou Chireiden ~ Subterranean Animism.

    "Unique mechanics like point of collection resource system and varied shot types add creative gameplay elements."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominating others; gameplay is solo and personal."

    Capsule for Out Of Hands Out Of Hands

    "No evidence of dominating others; gameplay is solo and focused on self-challenge."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong gothic fantasy setting and immersive bullet hell gameplay provide escape from reality."

    Capsule for Deathsmiles Deathsmiles

    "Intense, immersive bullet hell gameplay and fantasy setting provide strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge, with no indication of obligation or pressure."

    Capsule for Banners of Ruin Banners of Ruin

    "Players engage voluntarily for enjoyment and challenge, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different characters and tactics, experimenting with unique shot types and strategies."

    Capsule for Touhou Kaeizuka ~ Phantasmagoria of Flower View. Touhou Kaeizuka ~ Phantasmagoria of Flower View.

    "Players experiment with different characters, shot types, and resource collection strategies."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Gameplay mostly involves familiar environments and repeated locations; limited discovery."

    Capsule for Electrician Simulator - First Shock Electrician Simulator - First Shock

    "Gameplay is stage-based with familiar environments; limited exploration beyond pattern discovery."

  • Expression

    Game with the same Expression vibe

    1

    "Character selection and shot type choice allow some personal expression, but customization is minimal."

    Capsule for Touhou Shinreibyou ~ Ten Desires. Touhou Shinreibyou ~ Ten Desires.

    "Some character and shot type choices allow minor expression, but no deep customization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with supernatural characters, magical themes, and imaginative storytelling."

    Capsule for The Princess, the Stray Cat, and Matters of the Heart The Princess, the Stray Cat, and Matters of the Heart

    "Strong fantasy elements with supernatural folklore, mythical characters, and imaginative settings."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills through practice and memorization; learning complex patterns and mechanics is central."

    Capsule for 東方実在相 ~ Dream Logical World 東方実在相 ~ Dream Logical World

    "Players develop skills through memorization, practice, and mastering complex mechanics."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to fast-paced, skillful gameplay."

    Capsule for GTTOD GTTOD

    "Requires constant attention and focus due to fast-paced, precise gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship-building elements."

    Capsule for SCP: Ground Zero SCP: Ground Zero

    "No close social interactions or relationship-building elements."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual play."

    Capsule for Universe Sandbox Universe Sandbox

    "No leadership or group management roles; purely individual play."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through stages, resource accumulation, and crafting steps leading to completion of the bomb."

    Capsule for How to Make an Atomic Bomb in Your Garden How to Make an Atomic Bomb in Your Garden

    "Resource collection system rewards accumulation of bombs and lives, encouraging progression."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "High tension and challenge dominate; not primarily a relaxation or flow experience."

    Capsule for Leap Up no jutsu Leap Up no jutsu

    "High tension and challenge dominate; some players find satisfaction in flow but overall intense."

  • Sensation

    Game with the same Sensation vibe

    4

    "Visually stimulating bullet patterns and engaging music provide strong sensory enjoyment."

    Capsule for Mushihimesama Mushihimesama

    "Visually stimulating bullet patterns, dynamic music, and intense gameplay provide strong sensory engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements are personal."

    Capsule for A Game About Digging A Hole™ A Game About Digging A Hole™

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    2

    "Contains some lore and narrative elements, but story is minimal and secondary to gameplay."

    Capsule for Wires And Whiskers Wires And Whiskers

    "Contains a self-contained plot and character interactions, but story is minimal and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning resource use, timing, stealth, and combat tactics to survive."

    Capsule for Delivery from the Pain:Survival / 末日方舟:生存 Delivery from the Pain:Survival / 末日方舟:生存

    "Requires planning resource collection, bomb usage, and movement to survive and optimize performance."

  • Thrill

    Game with the same Thrill vibe

    5

    "Strong thrill from dodging dense bullet patterns, managing risk, and overcoming high difficulty."

    Capsule for Crimzon Clover World EXplosion Crimzon Clover World EXplosion

    "High suspense and thrill from dodging dense bullet patterns and managing risk-reward mechanics."

  • Value

    Game with the same Value vibe

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    "Highly replayable with many endings and content, providing good return on time and money."

    Capsule for 60 Parsecs! 60 Parsecs!

    "Highly replayable with multiple characters, modes, and practice options offering good value for time and money."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves shooting and defeating enemies, with some destructive elements."

    Capsule for Marvel's Guardians of the Galaxy Marvel's Guardians of the Galaxy

    "Combat involves shooting and defeating enemies with projectile attacks; some destructive elements."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves avoiding death and managing resources to survive through stages."

    Capsule for Touhou Fuujinroku ~ Mountain of Faith. Touhou Fuujinroku ~ Mountain of Faith.

    "Core gameplay revolves around avoiding death and managing limited resources to survive stages."

Last update: 12/07/2026