Under A New Sun similar games & best alternatives

Under A New Sun

PC (Microsoft Windows) • 2023

Should you play it?

While searching for a new home, an unexpected failure in your ship has left you stranded on a planet surprisingly similar to Earth. Discover a vast open world, hunt for food, develop technologies, and build yourself a new home to survive!

What works
  • Beautiful graphics and immersive atmosphere
  • Engaging crafting and building mechanics
  • Active developer with frequent updates
  • Relaxed, chill survival experience
  • Supports cooperative multiplayer
Things to keep in mind
  • Limited content and story in early access
  • Inventory and ui clunky and limited
  • Navigation and sailing controls can be frustrating
  • Some bugs and glitches especially in coop
  • Resource grind and progression can be slow

What to play next

Top picks

Games that feel the closest overall

  • Forever Skies

  • Everwind

  • Aloft

  • Wanted Raccoon

  • Stranded Deep

  • Volcanoids

  • waxweaver

  • Len's Island

  • Crea

Hidden Gems

Less popular games with surprisingly high similarity

  • waxweaver

  • QANGA

  • Concubine

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Under A New Sun: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Leadership, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore islands, choose quests, build and upgrade their ship at their own pace with no rush or failure states."

    Capsule for Spiritfarer®: Farewell Edition Spiritfarer®: Farewell Edition

    "Players have freedom to explore islands, craft, build bases and sail at their own pace with minimal forced routines."

  • Competence

    Game with the same Competence vibe

    2

    "There is skill progression and crafting, but gameplay is generally relaxed with some grind; not highly challenging."

    Capsule for Palia Palia

    "Some crafting and survival challenges exist but overall difficulty is low and progression is straightforward."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive or ranked modes; focus is on solo exploration and personal challenge."

    Capsule for Trench Tales Trench Tales

    "No evidence of competitive modes or leaderboard; focus is on solo or cooperative exploration and survival."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions exploring, crafting, and building; some mention hundreds of hours."

    Capsule for Alchemist's Awakening Alchemist's Awakening

    "Many players report spending 10-30+ hours exploring, crafting and building, indicating sustained engagement."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Supports multiplayer co-op play with shared goals, though much gameplay can be done solo."

    Capsule for APICO APICO

    "Game supports co-op play with shared goals but some bugs and limitations in coop reduce smoothness."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players build and customize bases, vehicles, and trade routes; some limitations in building but overall creative freedom."

    Capsule for Project 5: Sightseer Project 5: Sightseer

    "Players build bases, craft items and customize boats with some freedom, though building mechanics need polish."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of domination or power over others; interactions are solo and balanced."

    Capsule for Madshot Madshot

    "No evidence of domination or power over others; interactions are cooperative or solo survival focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive escape into a beautiful alien world with a soothing atmosphere."

    Capsule for The Gunk The Gunk

    "Players use the game as a relaxing survival experience and escape into a beautiful alien island setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and exploration rather than obligation or external pressure."

    Capsule for The Pathless The Pathless

    "Players engage voluntarily for enjoyment and exploration rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore new islands, experiment with crafting recipes, and try different strategies for combat and navigation."

    Capsule for Salt Salt

    "Players try new crafting recipes, explore islands and experiment with building and sailing mechanics."

  • Exploration

    Game with the same Exploration vibe

    4

    "Core gameplay involves discovering new areas, unlocking islands, and collecting resources across multiple islands."

    Capsule for Stranded Sails - Explorers of the Cursed Islands Stranded Sails - Explorers of the Cursed Islands

    "Core gameplay involves discovering new islands, underwater wrecks, and gathering resources through exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization of ships and islands, but limited character personalization."

    Capsule for Merchant of the Skies Merchant of the Skies

    "Some customization of bases and boats possible, but limited character customization noted."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set on an alien planet with sci-fi elements and fictional story, providing imaginative experience."

    Capsule for Beyond Contact Beyond Contact

    "Set on an alien planet with sci-fi elements like drones and crashed spaceships, blending realistic survival with fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community interaction is present through forums and co-op play, but much of the experience is solo."

    Capsule for Jets'n'Guns 2 Jets'n'Guns 2

    "Some community interaction through co-op and forums, but mostly individual survival focus."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn crafting, combat, and sailing skills with character progression and new unlocks."

    Capsule for Forgotten Seas Forgotten Seas

    "Players learn crafting systems, resource management and sailing controls, showing personal skill development."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of survival games; no physical activity or health-related features."

    Capsule for Above Snakes: Prologue Above Snakes: Prologue

    "Sedentary gameplay typical of survival games; no physical activity or health rehab aspects."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on survival, crafting, and exploration; not a casual idle experience."

    Capsule for Forever Skies Forever Skies

    "Requires active attention to resource gathering, crafting and survival; not a casual idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social interaction; co-op exists but no evidence of close emotional relationships formed."

    Capsule for Propagation VR Propagation VR

    "Limited social interaction; co-op exists but no evidence of close emotional relationships forming."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or authoritative roles; cooperative play is balanced and shared."

    Capsule for Megaloot Megaloot

    "No clear leadership roles; cooperative play is shared and balanced without authoritative control."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate ships, upgrades, stations, and resources to advance their capabilities."

    Capsule for Evochron Legacy SE Evochron Legacy SE

    "Players accumulate resources, craft items and upgrade bases and boats as core progression elements."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players describe the game as relaxing and enjoyable with a chill atmosphere."

    Capsule for Pinball Spire Pinball Spire

    "Many players describe the game as chill and relaxing despite some grind and survival challenges."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable sensory experience with detailed graphics, realistic sounds, and immersive environments."

    Capsule for Train Sim World® 6 Train Sim World® 6

    "Beautiful graphics, lighting, and sound create immersive sensory experiences appreciated by players."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are minimal or absent."

    Capsule for Shadow Ops: Red Mercury Shadow Ops: Red Mercury

    "No social status or ranking systems; achievements and recognition are minimal or absent."

  • Story

    Game with the same Story vibe

    1

    "Some narrative elements and lore exist, but story is minimal and not a primary focus."

    Capsule for Soul Dossier Soul Dossier

    "Some narrative elements and lore exist but story is minimal and not a primary focus currently."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning time blocks and resource allocation, but overall mental challenge is moderate."

    Capsule for Crush Crush Crush Crush

    "Basic resource management and crafting require planning but overall mental challenge is moderate."

  • Thrill

    Game with the same Thrill vibe

    0

    "Some tension from avoiding obstacles and time limits, but overall experience is calm and low risk."

    Capsule for The Howler The Howler

    "Some tension from survival elements but overall experience is calm and low risk."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for price given content and updates."

    Capsule for Zompiercer Zompiercer

    "Players feel the game offers fair value for price given content and ongoing updates."

  • Violence

    Game with the same Violence vibe

    0

    "Combat is present but lightweight and not a central focus; neither strongly violent nor purely constructive."

    Capsule for Time Space Rebuild Time Space Rebuild

    "Combat exists but is minimal and not a central focus; neither strongly violent nor purely constructive."

  • Survival

    Game with the same Survival vibe

    3

    "Survival mechanics like hunger, thirst, sleep, and disease management are core gameplay elements."

    Capsule for We Happy Few We Happy Few

    "Survival mechanics like hunger, thirst and resource gathering are core gameplay elements."

Last update: 11/07/2026