Under A New Sun similar games & best alternatives
Should you play it?
While searching for a new home, an unexpected failure in your ship has left you stranded on a planet surprisingly similar to Earth. Discover a vast open world, hunt for food, develop technologies, and build yourself a new home to survive!
What works
- Beautiful graphics and immersive atmosphere
- Engaging crafting and building mechanics
- Active developer with frequent updates
- Relaxed, chill survival experience
- Supports cooperative multiplayer
Things to keep in mind
- Limited content and story in early access
- Inventory and ui clunky and limited
- Navigation and sailing controls can be frustrating
- Some bugs and glitches especially in coop
- Resource grind and progression can be slow
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Under A New Sun: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Leadership, Thrill.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore islands, choose quests, build and upgrade their ship at their own pace with no rush or failure states."
"Players have freedom to explore islands, craft, build bases and sail at their own pace with minimal forced routines."
-
Competence
Game with the same Competence vibe
2"There is skill progression and crafting, but gameplay is generally relaxed with some grind; not highly challenging."
"Some crafting and survival challenges exist but overall difficulty is low and progression is straightforward."
-
Competition
Game with the same Competition vibe
-4"No evidence of competitive or ranked modes; focus is on solo exploration and personal challenge."
"No evidence of competitive modes or leaderboard; focus is on solo or cooperative exploration and survival."
-
Continuation
Game with the same Continuation vibe
3"Many players report long play sessions exploring, crafting, and building; some mention hundreds of hours."
"Many players report spending 10-30+ hours exploring, crafting and building, indicating sustained engagement."
-
Cooperation
Game with the same Cooperation vibe
2"Supports multiplayer co-op play with shared goals, though much gameplay can be done solo."
"Game supports co-op play with shared goals but some bugs and limitations in coop reduce smoothness."
-
Creativity
Game with the same Creativity vibe
3"Players build and customize bases, vehicles, and trade routes; some limitations in building but overall creative freedom."
"Players build bases, craft items and customize boats with some freedom, though building mechanics need polish."
-
Domination
Game with the same Domination vibe
-5"No evidence of domination or power over others; interactions are solo and balanced."
"No evidence of domination or power over others; interactions are cooperative or solo survival focused."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive escape into a beautiful alien world with a soothing atmosphere."
"Players use the game as a relaxing survival experience and escape into a beautiful alien island setting."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and exploration rather than obligation or external pressure."
"Players engage voluntarily for enjoyment and exploration rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore new islands, experiment with crafting recipes, and try different strategies for combat and navigation."
"Players try new crafting recipes, explore islands and experiment with building and sailing mechanics."
-
Exploration
Game with the same Exploration vibe
4"Core gameplay involves discovering new areas, unlocking islands, and collecting resources across multiple islands."
"Core gameplay involves discovering new islands, underwater wrecks, and gathering resources through exploration."
-
Expression
Game with the same Expression vibe
2"Some customization of ships and islands, but limited character personalization."
"Some customization of bases and boats possible, but limited character customization noted."
-
Fantasy
Game with the same Fantasy vibe
3"Set on an alien planet with sci-fi elements and fictional story, providing imaginative experience."
"Set on an alien planet with sci-fi elements like drones and crashed spaceships, blending realistic survival with fantasy."
-
Fellowship
Game with the same Fellowship vibe
2"Community interaction is present through forums and co-op play, but much of the experience is solo."
"Some community interaction through co-op and forums, but mostly individual survival focus."
-
Growth
Game with the same Growth vibe
3"Players learn crafting, combat, and sailing skills with character progression and new unlocks."
"Players learn crafting systems, resource management and sailing controls, showing personal skill development."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay typical of survival games; no physical activity or health-related features."
"Sedentary gameplay typical of survival games; no physical activity or health rehab aspects."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on survival, crafting, and exploration; not a casual idle experience."
"Requires active attention to resource gathering, crafting and survival; not a casual idle experience."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction; co-op exists but no evidence of close emotional relationships formed."
"Limited social interaction; co-op exists but no evidence of close emotional relationships forming."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or authoritative roles; cooperative play is balanced and shared."
"No clear leadership roles; cooperative play is shared and balanced without authoritative control."
-
Progression
Game with the same Progression vibe
4"Players accumulate ships, upgrades, stations, and resources to advance their capabilities."
"Players accumulate resources, craft items and upgrade bases and boats as core progression elements."
-
Relaxation
Game with the same Relaxation vibe
3"Many players describe the game as relaxing and enjoyable with a chill atmosphere."
"Many players describe the game as chill and relaxing despite some grind and survival challenges."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable sensory experience with detailed graphics, realistic sounds, and immersive environments."
"Beautiful graphics, lighting, and sound create immersive sensory experiences appreciated by players."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are minimal or absent."
"No social status or ranking systems; achievements and recognition are minimal or absent."
-
Story
Game with the same Story vibe
1"Some narrative elements and lore exist, but story is minimal and not a primary focus."
"Some narrative elements and lore exist but story is minimal and not a primary focus currently."
-
Strategy
Game with the same Strategy vibe
2"Requires planning time blocks and resource allocation, but overall mental challenge is moderate."
"Basic resource management and crafting require planning but overall mental challenge is moderate."
-
Thrill
Game with the same Thrill vibe
0"Some tension from avoiding obstacles and time limits, but overall experience is calm and low risk."
"Some tension from survival elements but overall experience is calm and low risk."
-
Value
Game with the same Value vibe
3"Players feel the game offers good value for price given content and updates."
"Players feel the game offers fair value for price given content and ongoing updates."
-
Violence
Game with the same Violence vibe
0"Combat is present but lightweight and not a central focus; neither strongly violent nor purely constructive."
"Combat exists but is minimal and not a central focus; neither strongly violent nor purely constructive."
-
Survival
Game with the same Survival vibe
3"Survival mechanics like hunger, thirst, sleep, and disease management are core gameplay elements."
"Survival mechanics like hunger, thirst and resource gathering are core gameplay elements."
Last update: 11/07/2026