VITATIO 2 similar games & best alternatives

VITATIO 2

PC (Microsoft Windows) • 2017

Should you play it?

VITATIO 2 brings you a new take on the previous game, in this game you have to guide your crystal through the mazes, collect power crystals and bring them to the power core in order to power it up, you can pass a level with 1 power core but for the 100% achievements you will need to bring them all back

What works
  • Simple and focused precision gameplay
  • Low price point
  • Achievement and trading card support
  • Short and accessible for quick play sessions
  • Minimalistic, clean visual design
Things to keep in mind
  • Very short with only 8 levels
  • Poor mouse sensitivity and hitbox issues
  • Lack of content and replayability
  • No narrative or social features
  • Frustrating for players with shaky hands

What to play next

Top picks

Games that feel the closest overall

  • aMAZE 2

  • Keep on Mining!

  • Upside Down

  • Cart Racer

  • Lucid

  • Cute Cats

  • Picross Fairytale - nonogram: Red Riding Hood secret

  • Pixel Puzzles Traditional Jigsaw Puzzles

  • Sound Slide

Hidden Gems

Less popular games with surprisingly high similarity

  • Picross Fairytale - nonogram: Red Riding Hood secret

  • Emergency Cleanup Co.

  • Cute Dogs

If you liked…

Recommendations by what you enjoyed most

  • Competence

    TTV2

  • Autonomy

    TTV2

  • Growth

    GravNewton

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

VITATIO 2: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Competence. It leans lower than usual among comparable games on Story, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control their movement freely to navigate through levels, requiring personal decisions on timing and direction."

    Capsule for TTV2 TTV2

    "Players control precise mouse movements to navigate levels, requiring personal skill and decision-making."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging and tests player skill, reflexes, and memorization, rewarding mastery and precision."

    Capsule for TTV2 TTV2

    "Game tests fine motor skills and precision, with increasing difficulty and achievement challenges."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and skill improvement rather than competing against others."

    Capsule for Astro Prospector Astro Prospector

    "Focus is on personal skill and self-improvement rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Short game with only 10 levels and no replayability or endless mode; many players finish quickly and do not return."

    Capsule for CPU Invaders CPU Invaders

    "Short game with only 8 levels; many players complete quickly or abandon after brief play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer elements."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "Entirely single-player with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Gameplay is highly structured with fixed levels and limited mechanics; no building or customization."

    Capsule for Infinite Jump Infinite Jump

    "Fixed levels with no customization or creation features; gameplay is strictly predefined."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or dominance interactions; purely individual gameplay."

    Capsule for Famaze Famaze

    "No social or dominance interactions; purely individual gameplay."

  • Escapism

    Game with the same Escapism vibe

    2

    "Some players report relaxation and stress relief from playing despite game's simplicity."

    Capsule for Tank Destroyer Tank Destroyer

    "Some players find relaxation and stress relief in the focused, meditative gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun or achievement hunting, not out of obligation."

    Capsule for 5050 5050

    "Players engage voluntarily for challenge or achievement hunting, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay involves mastering established patterns and cues rather than exploring new mechanics or strategies."

    Capsule for Boogeyman 2 Boogeyman 2

    "Gameplay involves mastering fixed mechanics rather than exploring new or varied systems."

  • Exploration

    Game with the same Exploration vibe

    -5

    "No exploration; levels are procedurally generated from a small set of segments with no new areas or secrets."

    Capsule for Monsti Monsti

    "No exploration; levels are small, static mazes with no discovery elements."

  • Expression

    Game with the same Expression vibe

    -5

    "No character or environment customization; minimalistic and uniform presentation"

    Capsule for Cypher Cypher

    "No character or environment customization; minimalistic and uniform presentation."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Realistic, abstract puzzle mechanics without fictional or imaginative narrative elements."

    Capsule for SiNKR SiNKR

    "Realistic, abstract puzzle mechanics without fictional or imaginative narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; strictly solo play."

    Capsule for Iron Lung Iron Lung

    "No community or social features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and improve performance through repeated attempts and mastery of mechanics."

    Capsule for GravNewton GravNewton

    "Players develop fine motor skills and patience through repeated attempts and mastery."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related engagement."

    Capsule for Anomalous Coffee Machine 2 Anomalous Coffee Machine 2

    "Sedentary gameplay with no physical activity or health-related engagement."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active control; not suitable for background or idle play."

    Capsule for Planet R-12 Planet R-12

    "Requires focused attention and steady control; not suitable for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed through gameplay."

    Capsule for Nodebuster Nodebuster

    "No social or emotional connections formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and achievements, though limited by short length."

    Capsule for The Odyssey of the Mammoth The Odyssey of the Mammoth

    "Progression through levels and achievement collection, though limited by short length."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game meditative and calming, but others report frustration due to randomness and time pressure."

    Capsule for Minesweeper Ultimate Minesweeper Ultimate

    "Some players report a meditative, calming experience despite occasional frustration."

  • Sensation

    Game with the same Sensation vibe

    1

    "Minimal sensory stimulation; simple visuals and repetitive soundtrack noted."

    Capsule for Beltmatic Beltmatic

    "Minimal sensory stimulation with simple visuals and a single music track."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems described; focus is on individual achievement."

    Capsule for Laysara: Summit Kingdom Laysara: Summit Kingdom

    "No social recognition or status systems beyond achievement hunting."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely mechanical gameplay."

    Capsule for Idle Bouncer Idle Bouncer

    "No narrative or story elements; purely mechanical gameplay."

  • Strategy

    Game with the same Strategy vibe

    1

    "Requires basic planning and spatial reasoning but lacks complex strategic depth."

    Capsule for aMAZE Classic aMAZE Classic

    "Requires planning routes and careful movement but lacks complex strategic depth."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from avoiding obstacles and timing jumps, but overall low risk and predictable."

    Capsule for Montaro RE Montaro RE

    "Some tension from precision demands, but overall predictable and low risk."

  • Value

    Game with the same Value vibe

    -3

    "Many players feel the price is high relative to short length and limited content."

    Capsule for Fuck You Witch Fuck You Witch

    "Many players feel the short length and minimal content do not justify even the low price."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive gameplay elements."

    Capsule for Gorogoa Gorogoa

    "No violence or destructive gameplay elements."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threat avoidance; failure results in level restart."

    Capsule for Impulsion Impulsion

    "No survival mechanics; failure results in level restart without threat or resource management."

Last update: 12/07/2026