Picross Fairytale - nonogram: Red Riding Hood secret similar games & best alternatives

Picross Fairytale - nonogram: Red Riding Hood secret

2018

Should you play it?

200 biggest nonograms! Discover the magical world of Red Riding Hood!

What works
  • Large number of puzzles with increasing difficulty
  • Logical, skill-based gameplay
  • Calming music and relaxing atmosphere
  • Free to play or low cost
  • Suitable for puzzle enthusiasts and beginners
Things to keep in mind
  • Lack of quality of life features (undo, number crossing out, row highlighting)
  • Fixed puzzle order with no skipping
  • Microtransactions for hints despite paid game
  • Minimal story and fantasy elements
  • Interface and graphics feel dated and limited

What to play next

Top picks

Games that feel the closest overall

  • Diorama Builder

  • Keep on Mining!

  • LOLLIPOP!

  • Cats Huddled Together 挤在一起的猫猫们

  • AtmaSphere

  • Mizi NO!

  • Linked

  • Christmas Adventure: Candy Storm

  • Electrician Simulator - First Shock

Hidden Gems

Less popular games with surprisingly high similarity

  • Diorama Builder

  • Cats Huddled Together 挤在一起的猫猫们

  • Linked

If you liked…

Recommendations by what you enjoyed most

  • Competence

    The Room Three

  • Growth

    Logiart Grimoire

  • Relaxation

    inbento

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Picross Fairytale - nonogram: Red Riding Hood secret: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. It leans lower than usual among comparable games on Survival, Experimenting, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players have some freedom to explore and solve puzzles but within a limited, linear environment with fixed objectives."

    Capsule for The Light Remake The Light Remake

    "Players progress through puzzles in a fixed order with limited options to skip or choose puzzles, but have freedom in how to solve each puzzle."

  • Competence

    Game with the same Competence vibe

    4

    "Puzzles require observation, logic, and manipulation skills with progressive difficulty and a hint system to support player effectiveness."

    Capsule for The Room Three The Room Three

    "Puzzles increase in difficulty and require logical deduction and skill; players receive feedback on completed rows and can use hints."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving and exploration without competitive or ranked modes."

    Capsule for Tiny and Big: Grandpa's Leftovers Tiny and Big: Grandpa's Leftovers

    "Focus is on individual puzzle solving without competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and repeated attempts to solve puzzles; some frustration but strong motivation to continue playing."

    Capsule for ibb & obb ibb & obb

    "Many puzzles and gradual difficulty encourage long play sessions and habitual return, though some players quit after finishing."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player puzzle game with no cooperative or multiplayer elements."

    Capsule for Cogs Cogs

    "Single-player puzzle game with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Players solve predefined puzzles with no creation or modification of content."

    Capsule for Zen Chess: Mate in One Zen Chess: Mate in One

    "Players solve predefined puzzles with no creation or modification features."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power exertion elements present."

    Capsule for Gemini Rue Gemini Rue

    "No social dominance or power exertion elements present."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing distraction and stress relief from real life."

    Capsule for Viscera Cleanup Detail: Shadow Warrior Viscera Cleanup Detail: Shadow Warrior

    "Players use the game as a relaxing, calming distraction from real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

    Capsule for Railbound Railbound

    "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay involves familiar puzzle-solving routines with limited novelty or mechanic experimentation."

    Capsule for DISTRAINT 2 DISTRAINT 2

    "Gameplay involves applying known puzzle-solving logic rather than experimenting with new mechanics."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Players navigate known, fixed puzzles rather than discovering new areas or secrets."

    Capsule for Hexcells Plus Hexcells Plus

    "Players navigate a fixed set of puzzles and levels without discovering new areas or secrets."

  • Expression

    Game with the same Expression vibe

    -4

    "Limited customization; players experience preset characters and environments without personalization."

    Capsule for Angels of Death Angels of Death

    "Minimal customization; players reveal preset images but do not personalize characters or environments."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "The game features a fictional character and abstract environments, but with minimal narrative or fantasy elements."

    Capsule for GravNewton GravNewton

    "The game has a loose fairy tale theme but story and fantasy elements are minimal and not central."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social interaction features; purely solo play."

    Capsule for Seek Girl Ⅲ Seek Girl Ⅲ

    "No community or social interaction features; purely solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop logic and puzzle-solving skills progressively through increasingly difficult puzzles."

    Capsule for Logiart Grimoire Logiart Grimoire

    "Players develop logical reasoning and puzzle-solving skills progressively through increasingly difficult puzzles."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary puzzle game with no physical activity or health-related features."

    Capsule for Shift Shift

    "Sedentary puzzle game with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and logical thinking; not designed for passive or background play."

    Capsule for Voxelgram Voxelgram

    "Requires focused attention and logical thinking; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building elements."

    Capsule for Gravity Cat Gravity Cat

    "No social or emotional relationship building elements."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Supermarket Chaos Supermarket Chaos

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through levels unlocking new puzzles and mechanics; some achievements and collectibles."

    Capsule for ChromaGun ChromaGun

    "Players progress through a large number of puzzles unlocking new levels and earning in-game currency."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is described as calming and wholesome with soothing music and no time pressure."

    Capsule for inbento inbento

    "Game provides a calming, tension-free experience with soothing music and no time pressure."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visual and auditory elements are pleasant but not highly stimulating."

    Capsule for Humanity Must Perish Humanity Must Perish

    "Visual and auditory elements are simple and pleasant but not highly stimulating or intense."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    -2

    "Minimal story elements present but largely shallow and not a focus of gameplay."

    Capsule for Car Detailing Simulator Car Detailing Simulator

    "Minimal story elements exist but are largely superficial and not integral to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires logical reasoning, planning, and problem solving to complete puzzles."

    Capsule for The Talos Principle The Talos Principle

    "Requires logical reasoning, planning, and problem solving to complete puzzles."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

    Capsule for The House of Da Vinci 2 The House of Da Vinci 2

    "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

  • Value

    Game with the same Value vibe

    2

    "Players find good value in the puzzle content and learning experience, though some note the game is short."

    Capsule for The Signal State The Signal State

    "Many players find good value in the large number of puzzles and challenge, though some criticize monetization and lack of features."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay elements."

    Capsule for The White Door The White Door

    "No violent or destructive gameplay elements."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics."

    Capsule for To the Moon To the Moon

    "No survival or threat avoidance mechanics."

Last update: 09/07/2026