Vivid World similar games & best alternatives

Vivid World

PC (Microsoft Windows), Mac • 2025

Should you play it?

A follow-up to the hit game Vivid Knight, Vivid World is a completely new party-building, roguelike strategy game! Our story takes place in the Underworld, a land ruled by demons. Utilize and master our protagonist, Lemuria's new Jewel Magic to conquer strange dungeons.

What works
  • Deep and engaging strategic gameplay
  • Vibrant and charming art style
  • Strong progression and customization systems
  • Cooperative multiplayer mode
  • High replayability with varied dungeons
Things to keep in mind
  • Confusing wording in skill descriptions
  • Early game can feel easy, late game difficulty spikes
  • Some balance issues with character and gem power
  • Long play sessions may cause fatigue
  • Limited player agency during combat

What to play next

Top picks

Games that feel the closest overall

  • Tinkerlands

  • Terraria

  • 9th Dawn Remake

  • Super Cane Magic ZERO - Legend of the Cane Cane

  • The Lord of the Rings: Adventure Card Game - Definitive Edition

  • Cave Crawlers

  • Nobody Saves the World

  • The Lord of the Rings: Return to Moria™

  • Mass Effect™: Andromeda Deluxe Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Super Cane Magic ZERO - Legend of the Cane Cane

  • Ys X: Nordics

  • Forgotten Seas

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Klonoa Phantasy Reverie Series

  • Progression

    Dungeon Warfare

  • Strategy

    Siralim 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Vivid World: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Strategy, Fantasy. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Players have significant control over team composition, equipment choices, and strategic preparation before automatic battles."

    Capsule for Magicbook AutoBattler: Contract Magicbook AutoBattler: Contract

    "Players have significant control over team composition, gem selection, and strategic decisions between rounds, despite units acting autonomously in combat."

  • Competence

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    "Game requires strategic planning, understanding of creature abilities and item synergies, and skillful turn-based combat to overcome challenging bosses."

    Capsule for Evolings Evolings

    "Requires understanding of complex synergies, resource management, and strategic build crafting; some players find early stages easy but later bosses challenging."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mainly on personal progression and survival rather than direct competition; multiplayer is cooperative rather than competitive."

    Capsule for Risk of Rain 2 Risk of Rain 2

    "Focus is primarily on personal progression and strategy rather than direct competition; multiplayer co-op exists but is cooperative rather than competitive."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, high engagement, and replayability with multiple builds and story paths."

    Capsule for Esoteric Ebb Esoteric Ebb

    "Players report long play sessions, deep engagement with builds and progression, and high replayability with multiple dungeons and meta-progression."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Includes co-op mode allowing players to play and laugh together, fostering teamwork and shared experience."

    Capsule for Sir Whoopass™: Immortal Death Sir Whoopass™: Immortal Death

    "Includes seamless co-op mode allowing players to work together in battles, enhancing social and cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create and modify their party builds, experiment with unit synergies, and customize gem loadouts for different strategies."

    Capsule for Vivid Knight Vivid Knight

    "Strong emphasis on creative team building, gem fusion, and strategic customization of units and loadouts."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared play and mutual support rather than dominance or power over others."

    Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

    "Interactions emphasize shared decision-making and cooperative play rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive fantasy world and engaging gameplay as a form of escape and stress relief."

    Capsule for Kristala Kristala

    "Players enjoy immersive fantasy world, charming characters, and engaging gameplay as a form of stress relief and escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Flywrench Flywrench

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying different team compositions, tools, and strategies to solve puzzles and challenges"

    Capsule for Crookz - The Big Heist Crookz - The Big Heist

    "Game encourages trying new team compositions, gem combinations, and adapting strategies to different dungeon challenges."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore multiple dungeons with unique mechanics and discover new relics and secrets."

    Capsule for Moonlighter 2: The Endless Vault Moonlighter 2: The Endless Vault

    "Players explore multiple dungeons with varied layouts, secrets, and unlock new content progressively."

  • Expression

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    3

    "Character customization and weapon upgrades allow personal expression in unit builds."

    Capsule for Dark Deity Dark Deity

    "Customization through unit upgrades, gem fusion, stickers, perfumes, and orbs allows personal expression in builds."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with imaginative worlds, characters, and narrative."

    Capsule for Klonoa Phantasy Reverie Series Klonoa Phantasy Reverie Series

    "Strong fantasy theme with imaginative characters, magical abilities, and a narrative set in an underworld realm."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and cooperative play foster a sense of belonging and shared adventure."

    Capsule for Windrose Windrose

    "Community and cooperative play aspects foster a sense of belonging and shared interest."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in strategy, build optimization, and game knowledge over time."

    Capsule for Oaken Tower Oaken Tower

    "Players develop skills in strategy, build optimization, and learn game mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during runs; not suited for idle or background play."

    Capsule for Blazing Beaks Blazing Beaks

    "Requires focused attention during runs; sessions can be long and involved, not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction through co-op but limited emotional or close relationship building."

    Capsule for Double Dragon Gaiden: Rise Of The Dragons Double Dragon Gaiden: Rise Of The Dragons

    "Some social interaction through co-op but limited emotional sharing or close relationship formation."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players generally share control and cooperate rather than lead or manage others."

    Capsule for LEGO® Star Wars™ - The Complete Saga LEGO® Star Wars™ - The Complete Saga

    "Players generally collaborate or follow shared strategies rather than lead or manage others."

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression system with trap upgrades, experience, gems, and unlockable content."

    Capsule for Dungeon Warfare Dungeon Warfare

    "Strong progression systems including unit upgrades, gem fusion, meta-progression, and unlockable content."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Balanced challenge with moments of tension and flow; some players find it relaxing, others note occasional frustration."

    Capsule for Batman: Arkham Asylum Game of the Year Edition Batman: Arkham Asylum Game of the Year Edition

    "Generally balanced challenge with moments of tension especially in late-game; some players find it relaxing."

  • Sensation

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    3

    "Appealing art, animations, and music provide sensory enjoyment and emotional engagement."

    Capsule for Harem in Another World Harem in Another World

    "Vibrant art, animations, and music provide sensory enjoyment and emotional engagement."

  • Status

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    "Focus is on individual and cooperative play rather than social recognition or popularity."

    Capsule for Railroader Railroader

    "Focus is on individual play and personal achievement rather than social recognition or popularity."

  • Story

    Game with the same Story vibe

    3

    "Narrative elements and thematic setting provide some immersion, though story is not the main focus."

    Capsule for Arms of God Arms of God

    "Includes narrative elements and character dialogue that enhance immersion, though story is not the main focus."

  • Strategy

    Game with the same Strategy vibe

    5

    "High strategic depth in combat, team composition, and resource management."

    Capsule for Siralim 2 Siralim 2

    "High strategic depth involving team building, resource management, and adapting to boss mechanics."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and challenge in difficult battles and boss fights."

    Capsule for Fae Tactics Fae Tactics

    "Players experience suspense and challenge especially in boss fights and high difficulty dungeons."

  • Value

    Game with the same Value vibe

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    "Players perceive good value for time and money due to depth, content, and replayability."

    Capsule for Mind Over Magic Mind Over Magic

    "Players perceive good value for time and money due to depth, content volume, and replayability."

  • Violence

    Game with the same Violence vibe

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    "Combat involves defeating enemies but is stylized and not focused on graphic violence or destruction."

    Capsule for Slots & Daggers Slots & Daggers

    "Combat involves attacks and skills but is stylized and not focused on graphic violence."

  • Survival

    Game with the same Survival vibe

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    "Players must manage resources and avoid defeat in challenging dungeon environments."

    Capsule for Labyrinth of Galleria: The Moon Society Labyrinth of Galleria: The Moon Society

    "Players must manage resources and avoid defeat in challenging dungeon runs with strategic defense."

Last update: 09/07/2026