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Moonlighter 2: The Endless Vault similar games & best alternatives

Moonlighter 2: The Endless Vault

PC (Microsoft Windows), Nintendo Switch 2, Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

Live the double life of a fearless adventurer and a crafty merchant! Dive into vibrant dimensions brimming with shiny loot and pesky enemies. Grow your shop, tinker with weapons and gadgets, as well as make your mark among a ragtag community of castaways.

Global score

86/100

Genres

Action, Adventure, Role-playing (RPG), Early Access

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    Pros

    • Addictive gameplay loop
    • Engaging combat and inventory management
    • Meaningful progression and upgrades
    • Charming art and music
    • Active developer support and updates

    Cons

    • Performance issues and bugs in early access
    • Some players dislike art style change
    • Shop system changes controversial
    • Limited content in early access
    • Minor ui and control quirks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose their own paths through procedurally generated dungeons and select weapons, relics, and upgrades, allowing significant control over playstyle and decisions."

      Capsule for Curse of the Dead Gods Curse of the Dead Gods

      "Players can choose their own paths in dungeons, select upgrades and perks, and customize their shop and inventory management strategies."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers challenging combat, strategic inventory puzzles, and skill-based progression with meaningful feedback on performance."

      Capsule for Deadly Days: Roadtrip Deadly Days: Roadtrip

      "The game offers challenging combat, strategic inventory management, and meaningful progression with feedback on performance."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and self-set goals rather than direct competition or leaderboards."

      Capsule for God Of Weapons God Of Weapons

      "Focus is on personal progression and self-set goals rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long sessions, addictive gameplay loop, and strong desire to keep playing despite difficulty."

      Capsule for The Last Spell The Last Spell

      "Players report strong addiction to the gameplay loop and desire to keep playing for hours and days."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience with no cooperative multiplayer elements."

      Capsule for Luck be a Landlord Luck be a Landlord

      "The game is a single-player experience with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize their shop layout and manage various aspects creatively."

      Capsule for Weed Shop 3 Weed Shop 3

      "Players can customize their shop layout, experiment with inventory item placement, and develop unique builds."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

      Capsule for Dead Cells Dead Cells

      "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The game provides a relaxing, immersive fantasy environment that players use to escape real-life stress and boredom."

      Capsule for Shop Titans Shop Titans

      "The game provides a charming, immersive fantasy world that players use to relax and escape real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try new builds, weapons, strategies, and explore mods and maps frequently."

      Capsule for Unturned Unturned

      "Players try new builds, weapon combinations, inventory strategies, and dungeon paths."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore procedurally generated dungeons and discover new items and secrets."

      Capsule for Buriedbornes - Dungeon RPG Buriedbornes - Dungeon RPG

      "Players explore multiple dungeons with unique mechanics and discover new relics and secrets."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow personal expression within the game."

      Capsule for Unrailed 2: Back on Track Unrailed 2: Back on Track

      "Shop customization and character upgrades allow for personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a fictional dungeon with fantasy elements like magic, monsters, and roguelike adventure."

      Capsule for Pixel Dungeon Pixel Dungeon

      "The game is set in a fictional fantasy world with roguelike dungeon crawling and shopkeeping."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solo and independent."

      Capsule for Tainted Grail: Conquest Tainted Grail: Conquest

      "No social or community features; gameplay is solo and independent."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, learn enemy patterns, and improve performance; progression tied to mastery and knowledge."

      Capsule for ZeroRanger ZeroRanger

      "Players learn enemy patterns, improve combat skills, and develop mastery of inventory and shop systems."

    • Health

      Game with the same Health vibe

      -5

      "The game is a sedentary experience with no physical activity or health-related features."

      Capsule for Elite Dangerous Elite Dangerous

      "The game is a sedentary experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention navigating complex levels and managing combat and inventory; not a casual or background game."

      Capsule for Peripeteia Peripeteia

      "Requires focused attention on combat, inventory management, and shopkeeping; not a background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; solo play only."

      Capsule for Book of Demons Book of Demons

      "No evidence of close social relationships or emotional sharing; solo play only."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; players act independently."

      Capsule for Dome Keeper Dome Keeper

      "No leadership or group management roles; players act independently."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating upgrades, items, and character development throughout the game."

      Capsule for System Shock 2: 25th Anniversary Remaster System Shock 2: 25th Anniversary Remaster

      "Strong emphasis on accumulating upgrades, items, shop improvements, and character power."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game balances challenge and flow, providing satisfying tension release and a cozy atmosphere."

      Capsule for Thronefall Thronefall

      "The game balances challenge and flow, providing satisfying tension release and a cozy atmosphere."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory aesthetics with satisfying combat feedback."

      Capsule for The Odyssey of the Mammoth The Odyssey of the Mammoth

      "Enjoyable visual and auditory design with satisfying combat feedback and music."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal and internal."

      Capsule for Ironcast Ironcast

      "No social recognition or ranking systems; achievements are personal and internal."

    • Story

      Game with the same Story vibe

      2

      "There is a light narrative and lore, but gameplay is the main focus rather than story immersion."

      Capsule for Pizza Tower Pizza Tower

      "There is a light narrative and lore, but the focus is more on gameplay loops than deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players engage in problem solving, resource management, and tactical combat requiring planning and reasoning."

      Capsule for Echoes of the Living Echoes of the Living

      "Players engage in tactical combat, inventory puzzle solving, and shop management requiring planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and survival elements provide suspense and excitement, though not extreme risk."

      Capsule for Sven Co-op Sven Co-op

      "Combat and roguelike elements provide moments of suspense and excitement, though not extreme."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for time with progression and content, especially on sale."

      Capsule for Storage Hunter Simulator Storage Hunter Simulator

      "Players feel the game offers good content and progression for the price, with long playtime."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves defeating enemies and bosses, but is not excessively violent or destructive."

      Capsule for TUNIC TUNIC

      "Combat involves defeating enemies, but the tone is not excessively violent or destructive."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources in challenging dungeons; survival is a key gameplay aspect."

      Capsule for Dungeons of Eternity Dungeons of Eternity

      "Players must avoid death and manage resources during dungeon runs, adding survival challenge."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Continuation, Growth, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026