Moonlighter 2: The Endless Vault similar games & best alternatives
Moonlighter 2: The Endless Vault
2025
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Quick resume
Live the double life of a fearless adventurer and a crafty merchant! Dive into vibrant dimensions brimming with shiny loot and pesky enemies. Grow your shop, tinker with weapons and gadgets, as well as make your mark among a ragtag community of castaways.
Global score
86/100
Genres
Action, Adventure, Role-playing (RPG), Early Access
Similar games
Pros
- Addictive gameplay loop
- Engaging combat and inventory management
- Meaningful progression and upgrades
- Charming art and music
- Active developer support and updates
Cons
- Performance issues and bugs in early access
- Some players dislike art style change
- Shop system changes controversial
- Limited content in early access
- Minor ui and control quirks
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players choose their own paths through procedurally generated dungeons and select weapons, relics, and upgrades, allowing significant control over playstyle and decisions."
Curse of the Dead Gods
"Players can choose their own paths in dungeons, select upgrades and perks, and customize their shop and inventory management strategies."
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Competence
Game with the same Competence vibe
4"Game offers challenging combat, strategic inventory puzzles, and skill-based progression with meaningful feedback on performance."
Deadly Days: Roadtrip
"The game offers challenging combat, strategic inventory management, and meaningful progression with feedback on performance."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and self-set goals rather than direct competition or leaderboards."
God Of Weapons
"Focus is on personal progression and self-set goals rather than direct competition or leaderboards."
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Continuation
Game with the same Continuation vibe
5"Players report long sessions, addictive gameplay loop, and strong desire to keep playing despite difficulty."
The Last Spell
"Players report strong addiction to the gameplay loop and desire to keep playing for hours and days."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player experience with no cooperative multiplayer elements."
Luck be a Landlord
"The game is a single-player experience with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Players can customize their shop layout and manage various aspects creatively."
Weed Shop 3
"Players can customize their shop layout, experiment with inventory item placement, and develop unique builds."
-
Domination
Game with the same Domination vibe
-5"Interactions are individual and balanced; no evidence of exerting control or superiority over others."
Dead Cells
"Interactions are individual and balanced; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"The game provides a relaxing, immersive fantasy environment that players use to escape real-life stress and boredom."
Shop Titans
"The game provides a charming, immersive fantasy world that players use to relax and escape real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
Ragnarock
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players try new builds, weapons, strategies, and explore mods and maps frequently."
Unturned
"Players try new builds, weapon combinations, inventory strategies, and dungeon paths."
-
Exploration
Game with the same Exploration vibe
3"Players explore procedurally generated dungeons and discover new items and secrets."
Buriedbornes - Dungeon RPG
"Players explore multiple dungeons with unique mechanics and discover new relics and secrets."
-
Expression
Game with the same Expression vibe
3"Character customization and cosmetic options allow personal expression within the game."
Unrailed 2: Back on Track
"Shop customization and character upgrades allow for personal expression within the game."
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Fantasy
Game with the same Fantasy vibe
5"Set in a fictional dungeon with fantasy elements like magic, monsters, and roguelike adventure."
Pixel Dungeon
"The game is set in a fictional fantasy world with roguelike dungeon crawling and shopkeeping."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solo and independent."
Tainted Grail: Conquest
"No social or community features; gameplay is solo and independent."
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Growth
Game with the same Growth vibe
5"Players develop skills, learn enemy patterns, and improve performance; progression tied to mastery and knowledge."
ZeroRanger
"Players learn enemy patterns, improve combat skills, and develop mastery of inventory and shop systems."
-
Health
Game with the same Health vibe
-5"The game is a sedentary experience with no physical activity or health-related features."
Elite Dangerous
"The game is a sedentary experience with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention navigating complex levels and managing combat and inventory; not a casual or background game."
Peripeteia
"Requires focused attention on combat, inventory management, and shopkeeping; not a background game."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; solo play only."
Book of Demons
"No evidence of close social relationships or emotional sharing; solo play only."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; players act independently."
Dome Keeper
"No leadership or group management roles; players act independently."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating upgrades, items, and character development throughout the game."
System Shock 2: 25th Anniversary Remaster
"Strong emphasis on accumulating upgrades, items, shop improvements, and character power."
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Relaxation
Game with the same Relaxation vibe
3"The game balances challenge and flow, providing satisfying tension release and a cozy atmosphere."
Thronefall
"The game balances challenge and flow, providing satisfying tension release and a cozy atmosphere."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory aesthetics with satisfying combat feedback."
The Odyssey of the Mammoth
"Enjoyable visual and auditory design with satisfying combat feedback and music."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements are personal and internal."
Ironcast
"No social recognition or ranking systems; achievements are personal and internal."
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Story
Game with the same Story vibe
2"There is a light narrative and lore, but gameplay is the main focus rather than story immersion."
Pizza Tower
"There is a light narrative and lore, but the focus is more on gameplay loops than deep story immersion."
-
Strategy
Game with the same Strategy vibe
4"Players engage in problem solving, resource management, and tactical combat requiring planning and reasoning."
Echoes of the Living
"Players engage in tactical combat, inventory puzzle solving, and shop management requiring planning."
-
Thrill
Game with the same Thrill vibe
3"Combat and survival elements provide suspense and excitement, though not extreme risk."
Sven Co-op
"Combat and roguelike elements provide moments of suspense and excitement, though not extreme."
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Value
Game with the same Value vibe
3"Players feel the game offers good value for time with progression and content, especially on sale."
Storage Hunter Simulator
"Players feel the game offers good content and progression for the price, with long playtime."
-
Violence
Game with the same Violence vibe
2"Combat involves defeating enemies and bosses, but is not excessively violent or destructive."
TUNIC
"Combat involves defeating enemies, but the tone is not excessively violent or destructive."
-
Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources in challenging dungeons; survival is a key gameplay aspect."
Dungeons of Eternity
"Players must avoid death and manage resources during dungeon runs, adding survival challenge."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Continuation, Growth, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026