World to the West similar games & best alternatives

World to the West

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Wii U, Xbox One, Nintendo Switch • 2017

Should you play it?

World to the West is a standalone followup of Teslagrad, the indie hit that sold more than 1.6 million copies worldwide. A vast world of blue skies and dark caves awaits you in this 3D action adventure, as you try to unveil the mysteries of an ancient prophecy.

What works
  • Charming characters and story
  • Engaging puzzles and exploration
  • Colorful and appealing art style
  • Pleasant soundtrack
  • Four unique playable characters
Things to keep in mind
  • Tedious backtracking due to character-specific teleport points
  • Simple and sometimes frustrating combat
  • Some bugs and occasional control issues
  • Story ending considered abrupt or unsatisfying
  • Limited character interaction and customization

What to play next

Top picks

Games that feel the closest overall

  • Disney Alice in Wonderland

  • The Fall Part 2: Unbound

  • Oceanhorn 2: Knights of the Lost Realm

  • Everafter Falls

  • Crea

  • Journey To The Savage Planet

  • DYSMANTLE

  • The Spiral Scouts

  • Superliminal

Hidden Gems

Less popular games with surprisingly high similarity

  • The Fall Part 2: Unbound

  • Oceanhorn 2: Knights of the Lost Realm

  • Ahnayro: The Dream World

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Cosmonious High

  • Exploration

    LEGO® The Incredibles

  • Fantasy

    Vernal Edge

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

World to the West: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can switch between four characters with unique abilities at specific checkpoints, allowing strategic choice and control over actions."

    Capsule for Fly'N Fly'N

    "Players can switch between four characters with unique abilities, exploring the world in different ways, but character switching is limited to checkpoints, creating some constraints early on."

  • Competence

    Game with the same Competence vibe

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    "The game involves puzzle solving and creative thinking, providing some skill challenge, though combat is described as simple and sometimes frustrating."

    Capsule for Scribblenauts Unmasked: A DC Comics Adventure Scribblenauts Unmasked: A DC Comics Adventure

    "The game involves puzzle solving and some combat, with moderate challenge especially in puzzles and boss fights, but combat is generally simple and sometimes frustrating."

  • Competition

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    -4

    "Focus is on individual progress and puzzle solving, no evidence of competitive modes or leaderboards."

    Capsule for Pid Pid

    "Focus is on exploration and puzzle solving at personal pace; no evidence of competitive modes or leaderboards."

  • Continuation

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    "Players spend multiple hours exploring and completing puzzles, but some find backtracking and combat tedious, reducing long-term engagement."

    Capsule for Broken Pieces Broken Pieces

    "Players engage in a moderately long adventure with some backtracking; some find the repetition tedious, others enjoy the exploration."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players coordinate two characters with complementary skills, requiring tactical cooperation between them, but no multiplayer or external cooperation."

    Capsule for Of Orcs And Men Of Orcs And Men

    "Game requires using four characters with complementary abilities to progress, though characters do not act simultaneously and cooperation is indirect."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively combine unique character abilities to solve puzzles; some freedom in puzzle solutions but within designed scenarios."

    Capsule for Tiny Brains Tiny Brains

    "Players creatively use different character abilities to solve puzzles and explore the world; some customization of approach to puzzles."

  • Domination

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    -5

    "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

    Capsule for Cat Quest II Cat Quest II

    "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "The colorful, whimsical world and charming characters provide a strong escape from real life."

    Capsule for Cosmonious High Cosmonious High

    "The colorful world, charming characters, and exploration offer a pleasant escape from real life."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

    Capsule for Iron Harvest Iron Harvest

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different characters, abilities, and crafting options to solve puzzles and explore."

    Capsule for LEGO® The Lord of the Rings™ LEGO® The Lord of the Rings™

    "Players experiment with different characters and abilities to solve puzzles and find new paths."

  • Exploration

    Game with the same Exploration vibe

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    "Large open world with varied districts, collectibles, and secrets encourages discovery and revisiting areas."

    Capsule for LEGO® The Incredibles LEGO® The Incredibles

    "Large open world with many secrets and collectibles encourages discovery and revisiting areas with different characters."

  • Expression

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    "Limited character customization; focus is on gameplay rather than avatar personalization."

    Capsule for Just Cause™ 3 Just Cause™ 3

    "Limited character customization; focus is on gameplay and story rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with imaginative characters, magic, and supernatural elements."

    Capsule for Vernal Edge Vernal Edge

    "Set in a fictional fantasy world with magic, unique characters, and imaginative environments."

  • Fellowship

    Game with the same Fellowship vibe

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    "Some social elements through story and character interactions, but primarily single-player experience."

    Capsule for Fate/Samurai Remnant Fate/Samurai Remnant

    "Some social elements through character interactions and story, but primarily a single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn character routines, puzzle solutions, and gain new abilities to access more areas."

    Capsule for The Sexy Brutale The Sexy Brutale

    "Players learn to use character abilities and solve increasingly complex puzzles; character upgrades available."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary gameplay."

    Capsule for Emberward Emberward

    "No physical activity involved; typical sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to puzzles and exploration; some slow pacing but not background play."

    Capsule for The Sand Man The Sand Man

    "Requires focused attention on puzzles and exploration; some slow pacing but not background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Limited social interaction; focus is on individual play rather than close relationships."

    Capsule for Town to City Town to City

    "Limited social interaction; focus on individual play and story rather than forming close relationships."

  • Leadership

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    "No leadership or group management roles; player controls only their own character."

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    "No leadership roles; players control characters individually without managing groups or authority."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, keys, and upgrades to advance through the story and unlock new areas."

    Capsule for Propagation: Paradise Hotel Propagation: Paradise Hotel

    "Players collect items, upgrades, and unlock new abilities to access new areas and advance the story."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing with slow pacing and emotional engagement; some tension from timed choices."

    Capsule for Charming Hearts Charming Hearts

    "Generally a relaxing experience with a pleasant pace, though some frustration from backtracking and controls."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory elements are pleasant but not highly stimulating; some enjoy the soundtrack and art style."

    Capsule for Sister Travel Sister Travel

    "Enjoyable visual and auditory experience with colorful art and good soundtrack, but not highly stimulating."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition mechanics; achievements are personal."

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    "No social status or recognition mechanics; achievements mostly personal."

  • Story

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    "Narrative is lighthearted and character-driven, with some depth but not highly complex."

    Capsule for Terra Memoria Terra Memoria

    "Narrative with character-driven storylines and dialogue, though some find it simplistic or unsatisfying."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzle solving requires planning and logical thinking to coordinate two characters and overcome obstacles."

    Capsule for I and Me I and Me

    "Puzzle solving and planning character use require mental challenge and problem solving."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense and risk; gameplay is calm and controlled with minimal tension."

    Capsule for Forgotton Anne Forgotton Anne

    "Low suspense and risk; gameplay is calm and steady with minimal tension."

  • Value

    Game with the same Value vibe

    2

    "Generally considered worth the price for content and quality, especially on sale."

    Capsule for Stranded: Alien Dawn Stranded: Alien Dawn

    "Offers a fair amount of content and enjoyment for the price, especially on sale."

  • Violence

    Game with the same Violence vibe

    0

    "Combat is present but lightweight and not a central focus; neither strongly violent nor purely constructive."

    Capsule for Time Space Rebuild Time Space Rebuild

    "Combat is present but simple and not a major focus; neither strongly violent nor purely constructive."

  • Survival

    Game with the same Survival vibe

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    "No real survival mechanics; low-risk environment with no threat management."

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    "Low threat environment; health management exists but no strong survival pressure."

Last update: 10/07/2026