1428: Shadows over Silesia similar games & best alternatives

1428: Shadows over Silesia

PC (Microsoft Windows) • 2022

Should you play it?

Medieval Europe is in the middle of religious upheaval and many a preacher predict the imminent end of the world. Immerse yourself in a dark fantasy story with true historical events in the background. You'll be facing intricate puzzles, challenging battles and cunning stealth.

What works
  • Engaging historical fantasy story
  • Challenging and tactical combat
  • Immersive atmosphere and soundtrack
  • Well-designed puzzles and stealth sections
  • Excellent accessibility options
Things to keep in mind
  • Clunky and unintuitive controls and camera
  • Linear level design with limited exploration
  • Frustrating combat difficulty spikes
  • Lack of character customization
  • Some technical bugs and interface quirks

What to play next

Top picks

Games that feel the closest overall

  • Skautfold: Shrouded in Sanity

  • You Will Die Here Tonight

  • The Beast Inside

  • Pathologic Classic HD

  • BELOW

  • Protocol

  • BROK the InvestiGator - Prologue

  • Remothered: Tormented Fathers

  • Little Big Adventure

Hidden Gems

Less popular games with surprisingly high similarity

  • You Will Die Here Tonight

  • Protocol

  • BROK the InvestiGator - Prologue

If you liked…

Recommendations by what you enjoyed most

  • Story

    Red Matter 2

  • Competence

    Vaporum: Lockdown

  • Escapism

    Assassin's Creed™: Director's Cut Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

1428: Shadows over Silesia: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Story, Continuation. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have control over puzzle solving and time manipulation mechanics, allowing personal decision-making in how to approach challenges."

    Capsule for Pages of Time: Prologue Pages of Time: Prologue

    "Players can choose different approaches to puzzles, combat, and stealth, requiring personal problem-solving and decision-making rather than following fixed routines."

  • Competence

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    "Combat requires tactical positioning and skillful use of weapons and gadgets; puzzles are challenging and require problem-solving abilities."

    Capsule for Vaporum: Lockdown Vaporum: Lockdown

    "Combat is challenging and requires skillful timing and positioning; puzzles and stealth sections also demand thoughtful engagement."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience without competitive or ranked modes; play is at personal pace without comparison to others."

    Capsule for There Came an Echo There Came an Echo

    "The game focuses on single-player experience without competitive or ranked modes; play is at personal pace."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and habitual engagement due to the game's depth and challenge, though some frustration may cause intermittent breaks."

    Capsule for The Big Catch: Tacklebox The Big Catch: Tacklebox

    "Players report being engaged for long sessions due to story and atmosphere, though some frustration with controls may cause breaks."

  • Cooperation

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    "Primarily a single-player game with AI partner; no multiplayer or cooperative gameplay."

    Capsule for Asterix & Obelix XXL: Romastered Asterix & Obelix XXL: Romastered

    "Primarily a single-player game with limited AI allies; no multiplayer or cooperative gameplay."

  • Creativity

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    "Players experiment with different puzzle solutions and item uses, encouraging creative thinking."

    Capsule for King's Quest™ Collection King's Quest™ Collection

    "Players experiment with item use and puzzle solutions; multiple approaches to challenges encourage creative problem-solving."

  • Domination

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    -5

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative with AI."

    Capsule for Xuan-Yuan Sword: The Gate of Firmament Xuan-Yuan Sword: The Gate of Firmament

    "No evidence of exerting control over others; interactions are narrative-driven and cooperative with AI."

  • Escapism

    Game with the same Escapism vibe

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    "Immersive historical setting and story provide strong escape from real life."

    Capsule for Assassin's Creed™: Director's Cut Edition Assassin's Creed™: Director's Cut Edition

    "Immersive historical fantasy setting provides strong escape from real life through atmosphere and story."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest and intrinsic motivation; no obligation or external pressure noted."

    Capsule for The Operator The Operator

    "Players engage voluntarily out of interest and intrinsic motivation; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

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    "Game encourages trying different tactics, item combinations, and stealth vs combat approaches."

    Capsule for Sneaky Sneaky Sneaky Sneaky

    "Game encourages trying different tactics in combat, stealth, and puzzle solving; players explore mechanics and item uses."

  • Exploration

    Game with the same Exploration vibe

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    "Some hidden items and exploration in stages; mostly linear levels but with rewards for searching."

    Capsule for MEGA MAN X DiVE Offline MEGA MAN X DiVE Offline

    "Mostly linear levels with some optional exploration and item searching; environment details reward curiosity."

  • Expression

    Game with the same Expression vibe

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    "No character customization or avatar personalization; players use predefined characters and visuals."

    Capsule for Brief Karate Foolish Brief Karate Foolish

    "No character customization or avatar personalization; players use predefined characters and assets."

  • Fantasy

    Game with the same Fantasy vibe

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    "Story includes some supernatural and exaggerated elements, but grounded mostly in a crime/mystery setting."

    Capsule for Runaway, A Road Adventure Runaway, A Road Adventure

    "Historical setting with grounded narrative but includes supernatural and dark fantasy elements later in the story."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Focus on solo play with minimal social interaction; no multiplayer or community features."

    Capsule for King's Bounty: The Legend King's Bounty: The Legend

    "Focus on solo play with minimal social interaction; no multiplayer or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills mastering controls and puzzles; learning curve noted."

    Capsule for Flashback Flashback

    "Players develop skills in combat and puzzle solving; learning curve present especially in mastering controls."

  • Health

    Game with the same Health vibe

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    "Typical sedentary gameplay with no physical activity; some players report frustration but no physical engagement."

    Capsule for Nyaruru Fishy Fight Nyaruru Fishy Fight

    "Sedentary gameplay with no physical activity; some players report frustration but no physical engagement."

  • Idle

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    "Requires focused attention due to challenging puzzles and combat; not suited for casual or background play."

    Capsule for Classic Marathon Classic Marathon

    "Requires focused attention due to challenging combat and puzzles; not suited for casual or background play."

  • Intimacy

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    "Limited to narrative character relationships; no player social bonding or emotional sharing."

    Capsule for Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus

    "Limited to narrative character relationships; no player social bonding or emotional sharing features."

  • Leadership

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    "No player leadership roles; companions are AI-controlled and no group management."

    Capsule for Swords & Souls: Neverseen Swords & Souls: Neverseen

    "No player leadership roles; AI allies have limited impact and no group management mechanics."

  • Progression

    Game with the same Progression vibe

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    "Players collect items and achievements, progressing through story chapters and unlocking new areas."

    Capsule for Dreamwalker: Never Fall Asleep Dreamwalker: Never Fall Asleep

    "Players collect items, potions, and unlock story chapters; no skill trees or character upgrades."

  • Relaxation

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    "Gameplay is intense and challenging, causing frustration and tension rather than relaxation."

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    "Atmospheric and immersive but combat difficulty and clunky controls create tension and occasional frustration."

  • Sensation

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    "Visuals and soundtrack provide moderate sensory stimulation; gameplay excitement comes from strategic tension."

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  • Status

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    "No social recognition or ranking systems; achievements are personal and not socially evaluated."

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    "No social recognition or ranking systems; achievements exist but are personal and not socially evaluated."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with engaging characters, plot twists, and lore."

    Capsule for Red Matter 2 Red Matter 2

    "Strong narrative focus with well-developed characters, historical context, and engaging plot twists."

  • Strategy

    Game with the same Strategy vibe

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    "Puzzles require logical thinking, planning, and problem solving; combat requires some tactical approach."

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    "Combat and puzzles require tactical thinking, timing, and planning; players must analyze situations carefully."

  • Thrill

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    "Tactical stealth and combat create suspense and excitement, especially in high difficulty modes."

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    "Combat difficulty and stealth sections create suspense and tension; risk of failure adds excitement."

  • Value

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    "Players feel the game offers good value through story, length, and production quality, especially on sale."

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    "Players appreciate the depth and length of the story and gameplay for the price, especially on sale."

  • Violence

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    "Combat involves fighting monsters and enemies; violence is stylized and part of the game's fantasy setting."

    Capsule for Get In The Car, Loser! Get In The Car, Loser!

    "Combat involves medieval weaponry and fighting enemies; violence is realistic and integral to gameplay."

  • Survival

    Game with the same Survival vibe

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    "Players must manage health, stamina, and positioning to survive enemy attacks and environmental hazards."

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Last update: 13/07/2026