Abasralsa similar games & best alternatives

Abasralsa

PC (Microsoft Windows) • 2018

Should you play it?

Find out the story of a simple crazy Vlad who lies on his bed imagines a crazy journey.

What works
  • Unique psychological horror atmosphere
  • Low price and short playtime
  • Surreal and symbolic environments
  • Simple but effective audio design
  • Some multiplayer co-play reported
Things to keep in mind
  • Poor graphics and technical issues
  • Weak enemy ai and shallow combat
  • Very short and repetitive gameplay
  • Lack of clear story and direction
  • Limited player progression and customization

What to play next

Top picks

Games that feel the closest overall

  • They Breathe

  • [Chilla's Art] Stigmatized Property | 事故物件

  • Project Crypt

  • Last Report

  • [Chilla's Art] The Caregiver | 終焉介護

  • Bendy: Secrets of the Machine

  • Shadows 2: Perfidia

  • The Night of the Scissors

  • Vigil

Hidden Gems

Less popular games with surprisingly high similarity

  • Project Crypt

  • Shadows 2: Perfidia

  • The Night of the Scissors

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    REVEIL

  • Exploration

    白花 the white flower

  • Fantasy

    In Sound Mind

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Abasralsa: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Cooperation, Survival, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Players can freely explore maps, choose characters, and decide their approach to combat and exploration."

    Capsule for Touhou Blooming Chaos Touhou Blooming Chaos

    "Players explore a large open map with freedom to roam and find keys; gameplay is simple but allows self-directed exploration."

  • Competence

    Game with the same Competence vibe

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    "Combat is simple and trial-and-error based with low stakes; some skill involved but not highly challenging."

    Capsule for MAHOUTEQ! MAHOUTEQ!

    "Combat is straightforward and not skill-demanding; some players find enemy AI weak and predictable."

  • Competition

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    "No evidence of competitive elements; focus is on individual exploration and personal experience."

    Capsule for The Children of Clay The Children of Clay

    "No evidence of competitive elements; single-player experience focused on personal exploration."

  • Continuation

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    "Short playtime (~40 minutes) and limited replay value; players tend to complete quickly and not return often."

    Capsule for April 24th April 24th

    "Short playtime (~20-30 minutes) with many players not returning after completion."

  • Cooperation

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    2

    "Some social interaction reported, including playing with family members and friends, but mostly single-player focused."

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    "Some reports of playing with a friend, but primarily a solo experience."

  • Creativity

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    "Narrative and symbolic elements encourage player interpretation, but gameplay is fixed."

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    "Surreal and symbolic environments encourage personal interpretation; limited player creation or modification."

  • Domination

    Game with the same Domination vibe

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    "No evidence of exerting control or superiority over others; no multiplayer or social dominance."

    Capsule for You Have 10 Seconds You Have 10 Seconds

    "No evidence of exerting control or superiority over others; no multiplayer dominance."

  • Escapism

    Game with the same Escapism vibe

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    "Strong psychological horror and surreal atmosphere provide immersive escape from reality."

    Capsule for REVEIL REVEIL

    "Psychological horror and surreal atmosphere provide strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for the unique experience and atmosphere; no obligation or external pressure noted."

    Capsule for It Comes In Waves It Comes In Waves

    "Players engage voluntarily for unique experience; no obligation or pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

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    "Exploration of surreal environments and light puzzle mechanics encourages some experimentation."

    Capsule for Rhome Rhome

    "Exploration of surreal world and piecing together story encourages some experimentation."

  • Exploration

    Game with the same Exploration vibe

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    "Game emphasizes discovering story layers, hidden meanings, and environmental details."

    Capsule for 白花 the white flower 白花 the white flower

    "Game emphasizes exploring unfamiliar, foggy, and symbolic environments."

  • Expression

    Game with the same Expression vibe

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    "No character customization or cosmetic modifications mentioned; standardized presentation."

    Capsule for Exo One: Prologue Exo One: Prologue

    "No character customization or cosmetic modifications; standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

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    "Surreal, psychological horror setting with imaginative and symbolic environments."

    Capsule for In Sound Mind In Sound Mind

    "Surreal, psychological horror setting with imaginative creatures and distorted reality."

  • Fellowship

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    "Minimal social interaction; some community aspects but mostly solo play."

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  • Growth

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    "Minimal learning or skill development; mostly straightforward gameplay."

    Capsule for Golgotha Golgotha

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  • Health

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    "Sedentary gameplay with no physical activity involved."

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  • Idle

    Game with the same Idle vibe

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    "Requires focused attention during combat and exploration, not suited for idle or background play."

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  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of forming close relationships or emotional sharing."

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  • Leadership

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    "No leadership or group management roles present."

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    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

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    "Players collect items and complete objectives, but progression is short and limited."

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    "Players collect keys and weapons to progress; limited item accumulation."

  • Relaxation

    Game with the same Relaxation vibe

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    "Atmosphere is tense and unsettling rather than relaxing."

    Capsule for Neverending Nightmares Neverending Nightmares

    "Atmosphere is tense and unsettling rather than relaxing."

  • Sensation

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    "Strong sensory stimulation through eerie audio and dark visuals creating emotional tension."

    Capsule for Pamali: Indonesian Folklore Horror Pamali: Indonesian Folklore Horror

    "Eerie audio and visual effects create sensory stimulation and emotional tension."

  • Status

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    "No social recognition or status elements."

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    "No social recognition or status elements."

  • Story

    Game with the same Story vibe

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    "Narrative is conveyed visually and symbolically without words, encouraging player interpretation."

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    "Ambiguous, symbolic narrative requiring player interpretation; no explicit storytelling."

  • Strategy

    Game with the same Strategy vibe

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    "Gameplay involves straightforward tasks and simple minigames; minimal strategic depth."

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    "Gameplay involves simple key finding and basic combat; minimal strategic depth."

  • Thrill

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    "Jump scares and psychological horror elements provide suspense and moments of tension."

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    "Psychological horror and jump scares provide moments of suspense and tension."

  • Value

    Game with the same Value vibe

    4

    "Low price and short length considered good value by many players."

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    "Low price and short length seen as good value by many players."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves fighting monsters but is not graphic or central; more focus on defense and protection"

    Capsule for Drake Hollow Drake Hollow

    "Combat against monsters present but simple and not central to gameplay."

  • Survival

    Game with the same Survival vibe

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    "Light survival elements like avoiding enemies and managing power-ups, but low risk overall."

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    "Resource management and avoiding enemies add light survival elements."

Last update: 09/07/2026