Astatos similar games & best alternatives

Astatos

PC (Microsoft Windows), Mac • 2021

Should you play it?

Leave your influence in your wake as you bring together a broken land in a card-battling adventure filled with gods, heroes, and the instability of yourself and those around you. Play the story, or go online with fellow Crown Mages for tabletop card action.

What works
  • Engaging story with meaningful choices
  • Unique and strategic card gameplay
  • Beautiful art and music
  • Active and friendly community on discord
  • Regular updates and developer communication
Things to keep in mind
  • Sparse matchmaking and low player base
  • Bugs and technical issues affecting gameplay
  • Unbalanced factions and rng frustration
  • Lack of tutorial and onboarding clarity
  • Limited card variety and progression depth

What to play next

Top picks

Games that feel the closest overall

  • Methods: The Detective Competition

  • Goblin Summer Camp

  • Syn-Chorus 01: The New Life

  • Monster Prom 3: Monster Roadtrip

  • SolForge Fusion

  • Mythgard

  • Backrooms Cleanup Crew

  • Pyre

  • Epic Snails

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • 奇迹一刻 Surmount

  • Wizards

  • Rock Star Life Simulator

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The Night of the Rabbit

  • Competition

    Robot Roller-Derby Disco Dodgeball

  • Escapism

    Magic Rampage

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Astatos: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose characters, cards, and strategies freely; tactical decisions and deck building allow personal control."

    Capsule for HELLCARD: Prologue HELLCARD: Prologue

    "Players choose sides and cards freely; strategic decisions in card play and hero abilities indicate player control."

  • Competence

    Game with the same Competence vibe

    3

    "Players engage in strategic use of cards and monster avoidance requiring skill and learning, though some mechanics can feel repetitive or trivialized."

    Capsule for Feed The Pit Feed The Pit

    "Game requires learning complex card interactions and strategy; some players find it challenging but rewarding."

  • Competition

    Game with the same Competition vibe

    4

    "Strong multiplayer focus with ranked modes, leaderboards, and competitive matches against others."

    Capsule for Robot Roller-Derby Disco Dodgeball Robot Roller-Derby Disco Dodgeball

    "Strong multiplayer focus with 1v1 and team modes, ranked play, and leaderboards; competition against others is central."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report habitual play and long sessions, but some frustration with grind and bugs may limit extended engagement."

    Capsule for Monster Energy Supercross - The Official Videogame 2 Monster Energy Supercross - The Official Videogame 2

    "Players report being drawn into long matches and habitual play, but some frustration with matchmaking and bugs limits engagement."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Team modes (3v3, 4v4) and community events encourage cooperative play and teamwork."

    Capsule for MageQuit MageQuit

    "Team modes for 3-8 players require working together; community and Discord recommended for cooperative play."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some deck-building customization and strategic choices, but mostly follows predefined game structures."

    Capsule for Clank! Clank!

    "Limited deck building and card variety currently; some strategic choices but mostly predefined cards and heroes."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions tend to be balanced and respectful; no strong evidence of domination or toxic behavior."

    Capsule for STAR WARS™ Galactic Battlegrounds Saga STAR WARS™ Galactic Battlegrounds Saga

    "Interactions emphasize balanced influence tug-of-war rather than outright domination; no reports of toxic behavior."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for stress relief and immersion in a fantasy world with engaging story and gameplay."

    Capsule for Magic Rampage Magic Rampage

    "Players use the game for stress relief and immersion in a fantasy furry world with engaging story and art."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Most players engage voluntarily for fun and interest; some frustration exists but no evidence of obligation-driven play."

    Capsule for Warnament Warnament

    "Most players engage voluntarily for enjoyment and interest; some frustration but no obligation reported."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different heroes and strategies, exploring matchups and card synergies."

    Capsule for Unmatched: Digital Edition Unmatched: Digital Edition

    "Players explore different heroes and tactics; some experimentation with card combos despite limited card pool."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration through story mode and unlocking new cards, but mostly within known card game environments."

    Capsule for Cardfight!! Vanguard Dear Days Cardfight!! Vanguard Dear Days

    "Story mode offers narrative exploration and choices; card game offers tactical exploration within set rules."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization includes outfits and cosmetic options; players can personalize appearance and gear"

    Capsule for Tales of Berseria™ Tales of Berseria™

    "Customization via skins and cosmetic items; players appreciate character personalization options."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with magical worlds, anthropomorphic animals, and fairy-tale narrative."

    Capsule for The Night of the Rabbit The Night of the Rabbit

    "Strong fantasy theme with anthropomorphic furry characters, gods and demons, and imaginative storytelling."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community play via multiplayer and Discord; players enjoy social interaction with friends."

    Capsule for Village Feud Village Feud

    "Community interaction via Discord and multiplayer; players enjoy socializing and playing with others."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn card interactions and improve strategy over time; difficulty and mechanics increase with progression."

    Capsule for Yamafuda! 2nd station Yamafuda! 2nd station

    "Players develop card game skills and learn story implications; some report improvement over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay typical of card games."

    Capsule for Solitaire Forever II Solitaire Forever II

    "No physical activity involved; sedentary gameplay typical of card and visual novel games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches and story; not suited for passive or background play."

    Capsule for Mortal Kombat 11 Mortal Kombat 11

    "Requires focused attention during matches and story reading; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction and community bonding, but no strong evidence of close emotional relationships."

    Capsule for ATLYSS ATLYSS

    "Some social interaction and community bonding; no strong evidence of deep personal relationships."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some informal leadership in team modes, but mostly balanced competitive play without formal leadership roles."

    Capsule for Screencheat Screencheat

    "Some strategic leadership in team modes, but mostly balanced participation without strong authority roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect cards, unlock skins, and progress through story and achievements."

    Capsule for Trombone Champ Trombone Champ

    "Players collect skins and unlock story content; card upgrades and influence mechanics provide progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Relaxing music and art style create a calm atmosphere, though gameplay can be challenging and tense."

    Capsule for Oaken Oaken

    "Music and art provide relaxing atmosphere; some tension in gameplay but overall balanced experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, charming art style, and pleasant soundtrack provide sensory pleasure."

    Capsule for Mineko's Night Market Mineko's Night Market

    "Enjoyable art, music, and character design provide sensory pleasure; some players highlight soundtrack quality."

  • Status

    Game with the same Status vibe

    2

    "Ranking and leaderboards provide social recognition; cosmetic skins also contribute to status."

    Capsule for Black Squad Black Squad

    "Leaderboards and ranked modes offer recognition; cosmetic skins also contribute to social status."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion is strong with rich plot, characters, and emotional engagement described by players."

    Capsule for House of Detention House of Detention

    "Strong narrative immersion with impactful choices and emotional storytelling praised by many players."

  • Strategy

    Game with the same Strategy vibe

    4

    "Game requires strategic resource management, tactical card battles, and planning to succeed."

    Capsule for Skyworld Skyworld

    "Card game requires tactical thinking, planning, and resource management; strategic depth appreciated."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and excitement from unpredictable card draws and opponent moves."

    Capsule for Dominion Dominion

    "Some suspense from RNG and opponent moves; not highly intense but provides moments of excitement."

  • Value

    Game with the same Value vibe

    3

    "Many players feel the game offers good entertainment value for price, despite bugs."

    Capsule for Next Space Rebels Next Space Rebels

    "Players feel the game offers good value for price, especially for story and art; some complaints about bugs."

  • Violence

    Game with the same Violence vibe

    -2

    "Combat is abstract and card-based; focus is on strategic play rather than graphic violence or destruction."

    Capsule for The Elder Scrolls®: Legends™ The Elder Scrolls®: Legends™

    "Combat is abstract and strategic rather than violent; focus on influence and card play over destruction."

  • Survival

    Game with the same Survival vibe

    1

    "Players manage health and positioning to avoid defeat; no extreme survival mechanics or resource scarcity."

    Capsule for Ikenfell Ikenfell

    "Players manage resources and influence to avoid losing; no traditional health but strategic survival elements."

Last update: 19/07/2026