Asura: Vengeance Edition similar games & best alternatives

Asura: Vengeance Edition

2017

Should you play it?

Asura is an Action Rogue-like set in a fantasy world inspired by the richness of Indian mythology. It features a unique procedural skill tree which changes on every play-through.

What works
  • Challenging and skillful combat
  • Randomized skill trees and loot
  • Unique indian mythology setting
  • Good replayability
  • Responsive controls and polished gameplay
Things to keep in mind
  • Some frustrating rng elements
  • Burning mechanic destroying equipment
  • Limited story depth
  • No multiplayer or social features
  • Some ui and control quirks

What to play next

Top picks

Games that feel the closest overall

  • Touhou Kikeijuu ~ Wily Beast and Weakest Creature.

  • Mirage Feathers

  • Touhou Chireiden ~ Subterranean Animism.

  • Bloodthief

  • 420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition

  • Battle Shapers

  • Touhou Kouryudou ~ Unconnected Marketeers.

  • Touhou Kanjuden ~ Legacy of Lunatic Kingdom.

  • Captain Forever Remix

Hidden Gems

Less popular games with surprisingly high similarity

  • Bloodthief

  • DEVIL BLADE REBOOT

  • Abandoned Archive

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Have a Nice Death

  • Competence

    Heart&Slash

  • Creativity

    Nightmare Reaper

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Asura: Vengeance Edition: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, spells, and skill tree branches each run, encouraging varied playstyles and build experimentation."

    Capsule for Have a Nice Death Have a Nice Death

    "Players have freedom to choose weapons, skills, and playstyle each run with randomized skill trees and loot."

  • Competence

    Game with the same Competence vibe

    4

    "Challenging combat requiring skillful dodging and timing; players improve through learning enemy patterns and upgrading gear"

    Capsule for Heart&Slash Heart&Slash

    "Challenging combat requiring skillful dodging and stamina management; players improve through learning enemy patterns."

  • Competition

    Game with the same Competition vibe

    1

    "Some leaderboards and ranking exist but most play focuses on personal improvement and progression rather than direct competition."

    Capsule for Fury Unleashed Fury Unleashed

    "Leaderboards exist but most play focuses on personal improvement and overcoming challenges."

  • Continuation

    Game with the same Continuation vibe

    3

    "High replayability due to procedural generation, unlocks, and difficulty modifiers encourage repeated play sessions."

    Capsule for City of Brass City of Brass

    "High replayability with procedural levels and randomized skill trees encourages repeated play despite difficulty."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player only with no multiplayer or cooperative elements."

    Capsule for Refunct Refunct

    "Single-player only with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive weapon customization, random modifiers, and unique skill trees with minigames encourage creative experimentation."

    Capsule for Nightmare Reaper Nightmare Reaper

    "Randomized skill trees and varied weapons encourage experimentation and adapting builds each run."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and focused on personal skill."

    Capsule for Valfaris Valfaris

    "No evidence of exerting control or superiority over others; gameplay is individual and focused on personal skill."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a mental challenge and distraction, enjoying the immersive mythological setting."

    Capsule for MINOS MINOS

    "Immersive Indian mythology setting and challenging gameplay provide distraction and engagement from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

    Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new builds, adapting to randomized skill trees and loot, and exploring synergies."

    Capsule for Overlooting Overlooting

    "Procedural skill trees and random loot promote trying new builds and strategies every run."

  • Exploration

    Game with the same Exploration vibe

    2

    "Procedural generation creates new layouts, encouraging discovery of different tactical environments."

    Capsule for Six Days in Fallujah Six Days in Fallujah

    "Procedural generation creates new layouts each run, but environments are limited to similar room shapes."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization via equipment and abilities, but limited cosmetic personalization."

    Capsule for Castlevania Advance Collection Castlevania Advance Collection

    "Some character customization through equipment visuals, but limited cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy elements with Indian mythology, supernatural themes, and imaginative storytelling."

    Capsule for Darkarta: A Broken Heart's Quest Collector's Edition Darkarta: A Broken Heart's Quest Collector's Edition

    "Strong fantasy elements based on Indian mythology and demon protagonist."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Faerie Solitaire Remastered Faerie Solitaire Remastered

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players experience personal development through skill trees."

    Capsule for Romestead Romestead

    "Players develop skill and knowledge to overcome challenges; randomized skill trees require adaptation."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to fast-paced, intense combat and resource management."

    Capsule for Deadlink Deadlink

    "Requires constant attention and focus due to fast-paced combat and stamina management."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connection features; purely individual gameplay."

    Capsule for Core Defense Core Defense

    "No social or emotional connection features; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player focused."

    Capsule for Ghostrunner Ghostrunner

    "No leadership or group management elements; single-player focused."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate weapon upgrades, items, and unlock modifiers across runs, though permanent progression is limited."

    Capsule for STRAFE: Gold Edition STRAFE: Gold Edition

    "Players collect weapons, armor, and skills each run; no permanent progression beyond unlocks."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay is tense and challenging with punishing difficulty and pressure to act quickly."

    Capsule for Warhammer 40,000: Chaos Gate - Daemonhunters Warhammer 40,000: Chaos Gate - Daemonhunters

    "Game is challenging and tense, with punishing mechanics like burning and stun effects."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals and sound design create an immersive and atmospheric experience with satisfying combat feedback."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "Visual and audio design provide stimulating combat feedback and immersive atmosphere."

  • Status

    Game with the same Status vibe

    0

    "Some leaderboard presence but no strong emphasis on social recognition or popularity."

    Capsule for Nimble Quest Nimble Quest

    "Some leaderboard presence but no strong emphasis on social recognition."

  • Story

    Game with the same Story vibe

    3

    "Narrative based on mythology with characters and plot, though translation issues limit full immersion."

    Capsule for Arisen Force: Life Devotee - Initial Ver. Arisen Force: Life Devotee - Initial Ver.

    "Narrative based on Indian mythology with story cutscenes and lore, though minimal in gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and exploration require planning, problem solving, and tactical thinking; skill trees add strategic depth."

    Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

    "Combat and skill tree choices require tactical thinking and planning to succeed."

  • Thrill

    Game with the same Thrill vibe

    4

    "High stakes combat and permadeath elements create suspense and excitement."

    Capsule for GALAK-Z GALAK-Z

    "High stakes permadeath and challenging combat create suspense and adrenaline."

  • Value

    Game with the same Value vibe

    4

    "Good content volume and replayability for price; positive player perception of value."

    Capsule for LIGHTNING RETURNS™: FINAL FANTASY® XIII LIGHTNING RETURNS™: FINAL FANTASY® XIII

    "Affordable price with good content and replayability; positive player sentiment on value."

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on melee and ranged violence against enemies and bosses."

    Capsule for Collapse Collapse

    "Combat focused on violent melee and ranged attacks against enemies."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage resources and avoid death in a hostile environment."

    Capsule for System Shock System Shock

    "Players must manage resources and avoid death in a hostile environment with threats and hazards."

Last update: 10/07/2026