Bastide similar games & best alternatives

Bastide

PC (Microsoft Windows) • 2020

Should you play it?

Build. Survive. Thrive. Bastide is a 13th-century city-building strategy game where you transform a vulnerable peasant village into a fortified town. Manage your workforce and protect your people from the constant threats of starvation, disease, winter, and bandits.

What works
  • Deep survival and resource management mechanics
  • Frequent developer updates and community engagement
  • Low price for early access
  • Immersive medieval atmosphere and lighting
  • Freedom in building placement
Things to keep in mind
  • Numerous bugs and ai issues
  • Poor optimization and performance problems
  • Lack of tutorial and unclear mechanics
  • Limited content and building variety
  • Minimal multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Thriving City: Song

  • No Plan B

  • Task Force Admiral - Vol.1: American Carrier Battles

  • Endzone - A World Apart

  • Uncharted Ocean

  • Skirmish Line

  • New Cycle

  • Bee Island

  • Easy Red

Hidden Gems

Less popular games with surprisingly high similarity

  • Task Force Admiral - Vol.1: American Carrier Battles

  • Uncharted Ocean

  • Skirmish Line

If you liked…

Recommendations by what you enjoyed most

  • Survival

    SKYHILL

  • Strategy

    ZERO Sievert

  • Autonomy

    Lakeburg Legacies

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Bastide: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to manage relationships, assign jobs, and influence village development, though building placement is fixed."

    Capsule for Lakeburg Legacies Lakeburg Legacies

    "Players can freely assign jobs, build and manage their village with some personal freedom, though constrained by game mechanics and survival needs."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers layered strategic challenges and skillful resource management, though some repetitive elements and bugs reduce the sense of mastery."

    Capsule for Sizzle & Stack Sizzle & Stack

    "The game requires skillful resource management and overcoming survival challenges, though some bugs and AI issues reduce the sense of mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal city development and survival rather than direct competition or ranked modes; raids are PvE and no multiplayer competition."

    Capsule for Farthest Frontier Farthest Frontier

    "Focus is on personal village management and survival rather than direct competition; enemy raids exist but are not player-controlled or ranked."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report spending many hours enjoying the game, though some find it repetitive and short, indicating moderate attachment."

    Capsule for DORAEMON STORY OF SEASONS: Friends of the Great Kingdom DORAEMON STORY OF SEASONS: Friends of the Great Kingdom

    "Players report spending many hours and returning to the game despite frustrations, indicating moderate attachment and habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on individual village management with limited multiplayer or cooperative elements."

    Capsule for Rise to Ruins Rise to Ruins

    "Gameplay centers on single-player village management with limited or no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can design city layouts and manage resources creatively, but constrained by grid system and limited building rotation."

    Capsule for Builders of Greece: Prologue Builders of Greece: Prologue

    "Players can place buildings freely without grid constraints, allowing some creative layout, but building types and customization are limited."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of domination or power over others; interactions are mostly single-player or cooperative."

    Capsule for Ravenfield Ravenfield

    "No evidence of exerting power over others; interactions with enemy villages are limited to defense, no player-led domination."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a casual distraction and stress relief, enjoying simple medieval fantasy setting."

    Capsule for Fortix Fortix

    "Players use the game as a relaxing or engaging distraction from real life, enjoying the medieval survival setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and support for the developer, not due to obligation or external pressure."

    Capsule for Venge Venge

    "Players engage voluntarily out of interest and support for development, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different strategies, character builds, and resource management approaches to survive."

    Capsule for Flesh Eaters Flesh Eaters

    "Players experiment with resource management, building placement, and survival strategies, though some routines are necessary."

  • Exploration

    Game with the same Exploration vibe

    1

    "Maps have interactive elements and some variety, but exploration is limited due to repetitive map designs and gameplay."

    Capsule for NiuMa NiuMa

    "Some map variety and terrain features exist, but limited procedural generation and repetitive maps reduce exploration drive."

  • Expression

    Game with the same Expression vibe

    1

    "Some character build customization and base building, but limited avatar personalization or cosmetic modification."

    Capsule for RAIDBORN RAIDBORN

    "Limited character or environment customization; some aesthetic choices in building types but no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game is grounded in historical medieval setting with some fictionalized elements but mostly realistic scenarios."

    Capsule for King's Orders King's Orders

    "The game aims for a realistic medieval survival experience with plausible mechanics and historical setting."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience without community integration in gameplay."

    Capsule for Offspring Fling! Offspring Fling!

    "Minimal social interaction; primarily a solo experience with little community integration in gameplay."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn survival skills, resource management, and game mechanics over time."

    Capsule for Green Project Green Project

    "Players learn and improve survival and management skills over time, though some mechanics lack clarity or tutorial support."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players report frustration but no rehab or exercise elements."

    Capsule for Endoparasitic 2 Endoparasitic 2

    "Sedentary gameplay with no physical activity; some players report frustration but no rehab or exercise elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on resource management and decision-making; not suited for passive or background play."

    Capsule for The Pale Beyond The Pale Beyond

    "Requires continuous attention to resource management and survival; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; interactions are limited and functional."

    Capsule for Against the Storm Against the Storm

    "No evidence of close social relationships or emotional sharing; interactions are limited and functional."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage town building and invite villagers, exercising leadership in community development though no multiplayer leadership."

    Capsule for Snacko Snacko

    "Players lead their village by assigning tasks and managing resources, though no complex group leadership or diplomacy."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect resources, build structures, and survive longer, showing clear progression."

    Capsule for Hand Simulator: Survival Hand Simulator: Survival

    "Players accumulate resources, build upgrades, and expand population, reflecting clear progression mechanics."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and fun, but others experience frustration and tension from challenges and bugs."

    Capsule for Granny Simulator Granny Simulator

    "Some players find the game relaxing and enjoyable, though survival challenges and bugs can cause frustration."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals are practical rather than spectacular; some players appreciate the atmosphere but sensory stimulation is moderate."

    Capsule for Banker Simulator: Prologue Banker Simulator: Prologue

    "Visuals and sound are modest but pleasant; some players appreciate lighting effects and atmosphere."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal and not publicly evaluated."

    Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

    "No social recognition or ranking systems; achievements are personal and not publicly evaluated."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with some lore and environmental storytelling; gameplay is mostly sandbox."

    Capsule for Unturned Unturned

    "Minimal narrative elements; focus is on sandbox survival and city building rather than plot or characters."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning, resource management, and problem solving to survive and succeed in raids."

    Capsule for ZERO Sievert ZERO Sievert

    "Strong emphasis on planning, resource allocation, and problem solving to survive harsh conditions and raids."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from battles and exploration, but overall controlled and predictable gameplay."

    Capsule for Master of Magic Master of Magic

    "Some suspense from survival threats and raids, but overall controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    3

    "Generally regarded as good value for price with frequent updates and depth, though some bugs noted."

    Capsule for Arcane Trigger Arcane Trigger

    "Low price and frequent updates provide good perceived value despite unfinished state and bugs."

  • Violence

    Game with the same Violence vibe

    1

    "Combat exists but is not the main focus; violence is moderate and integrated into broader gameplay."

    Capsule for Cultures - Northland Cultures - Northland

    "Combat exists mainly as defense against raids; violence is limited and not a core gameplay focus."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay centers on managing hunger, health, and resources to survive hostile environment."

    Capsule for SKYHILL SKYHILL

    "Core gameplay centers on managing resources and population to survive threats like hunger, cold, disease, and attacks."

Last update: 12/07/2026